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  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    option to change which side your main and off-hand are

    i just think as a left-handed person it'd be nice if i could also make my character left handed.
    (22)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    And even if a player isn't left handed in real life, it at least adds a little uniqueness to your character as opposed to everyone having the exact same stances etc. Being mirrored is better than nothing at all.
    (6)

  3. #3
    Player
    Xebric's Avatar
    Join Date
    Mar 2019
    Posts
    15
    Character
    Brin Blauvelt
    World
    Famfrit
    Main Class
    Scholar Lv 70
    It'd be nice, but I doubt they could just "mirror" the models and animations for this - especially with all the cutscenes that would need altered. It'd be a monumental undertaking that I just don't see happening - cool as it would be.

    (Personally I'm one-handed so I'd want the option to have my character be missing an arm or just not use one arm at all. Would be quite a trick on some classes, though. Even worse cutscene problems, too.) XD
    (5)

  4. #4
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Xebric View Post
    It'd be nice, but I doubt they could just "mirror" the models and animations for this - especially with all the cutscenes that would need altered. It'd be a monumental undertaking that I just don't see happening - cool as it would be.

    (Personally I'm one-handed so I'd want the option to have my character be missing an arm or just not use one arm at all. Would be quite a trick on some classes, though. Even worse cutscene problems, too.) XD
    This one I'm not entirely sure of. There are very little combat cutscenes with the WoL, if anything most of them are just the character taking out his/her weapon and then sheathing it back.
    (6)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Not entirely sure it'd be a monumental undertaking in any case. Might maybe bugger up some camera angles, but, as long as the system knows to just mirror the model, it'd still function basically the same, wouldn't it?

    Certainly something that might actually be worth looking into how complicated the coding for it might have to be.
    (0)

  6. #6
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    While it would be nice to have more variety, this should be on the very bottom of their pile of "things to worry about". I would rather them fix the jobs to make them more balanced, and worry about the content before something such as this.
    (1)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Xebric View Post
    It'd be nice, but I doubt they could just "mirror" the models and animations for this
    They could. After the character is put together but before it is moved to its coordinates and rotated to its facing, it just requires one line of code to apply a negative scale along the model's x axis.

    Addendum: We do need to consider, though, that the models would effectively be inside-out, because the triangles' vertices would be ordered anti-clockwise instead of clockwise. If the backs of triangles are set to be ignored, this would make the inside-out thing invisible. If I recall correctly, DX11 has a way of correcting this so that it knows the anti-clockwise triangles are front-facing, but DX9 bases triangle orientation strictly on the vertex order.

    I know that I've seen at least some instances of back-faces being rendered (the inside of the behemoth mount, for example), so this may-or-may-not be a problem.

    (I'm a UI/UX guy; graphics engineers correct if necessary)
    (0)
    Last edited by Rongway; 04-22-2019 at 10:30 PM.

  8. #8
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Easiest for them would probably be to get the animations for it done for normal gameplay and only worry about cutscenes having it in mind for the patch after its implemented, unless its something thats like a "turn on for older scenes" type of deal easy.
    (0)

  9. #9
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rongway View Post
    They could. After the character is put together but before it is moved to its coordinates and rotated to its facing, it just requires one line of code to apply a negative scale along the model's x axis.
    This is what I was thinking, and I have basically zero coding knowledge.

    Even with cutscenes, surely the game is still calling up our model in some similar fashion, still using the same skeleton, they can't very well be pre-rendering the player or anything.

    I think it'd be interesting for them to consider as well for the possibility of providing just that little bit of extra variety for NPCs.
    (0)

  10. 04-22-2019 08:17 PM

  11. #10
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Could you give examples of games that do this? Preferably mmos since single player games aren't running off 2010 spaghetti code staff can't do much about. Seems unnecessary honestly.
    (2)

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