i just think as a left-handed person it'd be nice if i could also make my character left handed.
i just think as a left-handed person it'd be nice if i could also make my character left handed.
And even if a player isn't left handed in real life, it at least adds a little uniqueness to your character as opposed to everyone having the exact same stances etc. Being mirrored is better than nothing at all.
It'd be nice, but I doubt they could just "mirror" the models and animations for this - especially with all the cutscenes that would need altered. It'd be a monumental undertaking that I just don't see happening - cool as it would be.
(Personally I'm one-handed so I'd want the option to have my character be missing an arm or just not use one arm at all. Would be quite a trick on some classes, though. Even worse cutscene problems, too.) XD
This one I'm not entirely sure of. There are very little combat cutscenes with the WoL, if anything most of them are just the character taking out his/her weapon and then sheathing it back.It'd be nice, but I doubt they could just "mirror" the models and animations for this - especially with all the cutscenes that would need altered. It'd be a monumental undertaking that I just don't see happening - cool as it would be.
(Personally I'm one-handed so I'd want the option to have my character be missing an arm or just not use one arm at all. Would be quite a trick on some classes, though. Even worse cutscene problems, too.) XD
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Not entirely sure it'd be a monumental undertaking in any case. Might maybe bugger up some camera angles, but, as long as the system knows to just mirror the model, it'd still function basically the same, wouldn't it?
Certainly something that might actually be worth looking into how complicated the coding for it might have to be.
While it would be nice to have more variety, this should be on the very bottom of their pile of "things to worry about". I would rather them fix the jobs to make them more balanced, and worry about the content before something such as this.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
They could. After the character is put together but before it is moved to its coordinates and rotated to its facing, it just requires one line of code to apply a negative scale along the model's x axis.
Addendum: We do need to consider, though, that the models would effectively be inside-out, because the triangles' vertices would be ordered anti-clockwise instead of clockwise. If the backs of triangles are set to be ignored, this would make the inside-out thing invisible. If I recall correctly, DX11 has a way of correcting this so that it knows the anti-clockwise triangles are front-facing, but DX9 bases triangle orientation strictly on the vertex order.
I know that I've seen at least some instances of back-faces being rendered (the inside of the behemoth mount, for example), so this may-or-may-not be a problem.
(I'm a UI/UX guy; graphics engineers correct if necessary)
Last edited by Rongway; 04-22-2019 at 10:30 PM.
Easiest for them would probably be to get the animations for it done for normal gameplay and only worry about cutscenes having it in mind for the patch after its implemented, unless its something thats like a "turn on for older scenes" type of deal easy.
This is what I was thinking, and I have basically zero coding knowledge.
Even with cutscenes, surely the game is still calling up our model in some similar fashion, still using the same skeleton, they can't very well be pre-rendering the player or anything.
I think it'd be interesting for them to consider as well for the possibility of providing just that little bit of extra variety for NPCs.
Player
Could you give examples of games that do this? Preferably mmos since single player games aren't running off 2010 spaghetti code staff can't do much about. Seems unnecessary honestly.
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