But... doublecast works with scatter as well so you get 600 potency per doublecast against 3 targets rather than the 180+310 (490) against a single target. Even with later buffs to jolt/impact potency it's still a maximum of 580 potency single target vs 600 against 3.Anecdotes gloss over so much.
Scatter has a potency of 100, so in normal pull with 3 mobs, that's 300 damage with a 2 second cast.
Jolt, with a 2 second cast, has a potency of 180 and can be immediately followed by one of two spells with a potency of 300. Total is 480 potency for what is essentially a single cast.
Over 6 seconds, I can use jolt/verthunder or jolt/veraero twice, for a potency of 960 against single targets, or I can cast scatter 2 times, for a potency of 600.
It isn't subpar play ... it's a choice of spells or style of play that you just don't happen to agree with.
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