Quote Originally Posted by DPZ2 View Post
Jolt, with a 2 second cast, has a potency of 180 and can be immediately followed by one of two spells with a potency of 300. Total is 480 potency for what is essentially a single cast.
That is incorrect.

Instant spells don't mean no GCD.

Jolt > Veraero still consumes 2 GCD's and thus is still 2 spells worth of actions.

Time spent actually hard-casting is only relevant if the cast time exceeds that of your GCD, which in most cases is never relevant because few jobs have anything with longer than a 2.5s base cast time (Really, it's only BLM that does)

Thus in 10 seconds, you can cast 4 spells (Assuming no SpS so 2.5s GCD)

Those 4 spells can be Scatter x4 for 300 potency each (If we assume 3x mobs) for a total of 1200 potency.

Or they can be Jolt > Veraero > Impact > Veraero which is 180 + 300 + 240 + 300 = 1020 potency.

Thus, overall, using AoE against 3 targets is beneficial here.

Though, I won't go into the more in depth analysis which would then factor in Mana generation which then contributes to Moulinet/Riposte usage and with Riposte Combo also leading into a Verflare/Verholy which complicates things somewhat (Just like the Upheaval vs Fell Cleave argument technically should also factor in FC's reduction in CD on Infuriate which increases overall BG generation)