Quote Originally Posted by Archwizard View Post
Upon further consideration, I suppose an alternative could simply be to skip having to debuff targets to allow the casting of Verfreeze/Verflood, and instead make it a proc chance for, say, Impact and each target hit by Enhanced Scatter (since the latter gets cast less often). With the suggested interaction from Equilibrium, it would still make Verfreeze/Verflood impactful on the rotation rather than just being a straight upgrade to Verthunder/Veraero like Impact is to Jolt.
Main issue being if you get two Enhanced Scatters in a row, you lose the Aether Saturation proc.
Alternately, make it a trait on Dualcast instead, "your instant spells have a chance to proc Aether Saturation for each target hit." Loads of possibilities.

Figured I'd mention it in the interests of reiterating that I don't really care if we do get a DoT one way or the other, I'm just not going to pass up an opportunity to shake up the rotation, and see benefits in having more outputs for Spell Speed.

... Especially when you could do fun things like:

Verfreeze: Increases Black Mana by 11, and causes your active Overheat effects on targets struck to grant 1 Black Mana per tick for the remainder of the duration; this effect does not stack with Verflood. Deals 10% more damage to enemies marked by Verflood.

Verflood: Increases White Mana by 11, and causes your active Overheat effects on targets struck to grant 1 White Mana per tick for the remainder of the duration; this effect does not stack with Verfreeze. Deals 10% more damage to enemies marked by Verfreeze.
As AoE skills, I can only see it making sense to have Scatter or Enhanced Scatter proc this 'Aether Saturation'