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  1. #1
    Player TroySoFab's Avatar
    Join Date
    May 2015
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    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ceridwenae View Post
    Anyway. No one is suggesting removing group content away from the game. Where have you read this?
    Quote Originally Posted by Ogulbuk View Post
    Anyways, I am here hoping they make Trusts available from 1 - 80, and not only in dungeons, but also zones. Anyways, I know it's a multiplayer game, being encouraged to play with others, I accept that. But sometimes, very often, there is just no one that qualifies to help on the content you want to do. I just hope Trusts don't end up being overly restricted "only once a day", "only these select dungeons" or anything like that.
    Here you go. Also Kleeya above me sums up my view pretty well. Before the announcement of trusts ideas like this would have been quickly dismissed, now we are at the point where its being welcomed.

    Quote Originally Posted by Ceridwenae View Post
    Correction: *sometimes* grouped content helps. Other times it really doesn't and leaves me despairing for humanity's future. I welcome trusts so that I can continue to place blind faith that somehow we're not all screwed. Let me have my dream. I generally object to having to run with random people but I try to get over it, but I have explained this before. Randoms are the not fun element. It should all be fun really. I'm not someone who is sociable with people I am unfamiliar with, I don't enjoy lots of people in any great way, and I do not currently receive worthwhile social interactions with randoms in dungeons - apart from being polite, hi, goodbye, tactics where necessary. Point of fact, I've given up on dungeons right now - I'll run if my daughter asks to, and that's about it. Aside from a few weeks back when I literally had to ask the tank to focus on actually tanking (so shut up spamming chat bar with your asinine observations and at least try to hold some aggro), I have not come across people using dungeons as a place to meet others and chat about the weather, so what does it really matter if some dungeons we do not run with real people should we choose not to? It does not matter. It does not take away social aspects for those who need them (I don't need them in huge amounts nor do I want them. My circle is deliberately small and consists of people who hold great meaning to me).
    I'm going to sound like a broken record here, but you obviously do not enjoy multiplayer games. So why go into a multiplayer game if you dislike playing with people so much? There are plenty of fun single player games where you don't have to interact with randoms or anyone at all.
    (0)

  2. #2
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TroySoFab View Post
    Here you go...
    I don't read that as what that poster is saying. I read it as they're saying they're hoping things aren't restricted because sometimes there's no one they want to run things with. They're not saying move everything group based out; could be their FC isn't available at whenever they're home from work; sometimess you have to queue for a longer time than maybe you have available. It still doesn't stop people running with others when they want to and there's still nothing asking for stuff to be removed. Just giving the possiblity of enjoying content without having to wait for others at the same time. The two are not mutually exclusive, and let's not slippery slope fallacy ourselves to say they are.

    Quote Originally Posted by TroySoFab View Post
    I'm going to sound like a broken record here..
    You're making me defend myself? you cad! I can't tell you how I love being told not to do a thing because reasons! That only makes me do it harder. But seriously, I do enjoy MMOs! The story content in this game in particular really resonates with me. I enjoy running dungeons and trials with my family! If any of my RL friends or family played, we'd run with them too (but they don't). I may dislike running with randoms but that does not preclude me from enjoying content or playing with other people. I thought I'd made that clear, so apologies if not. I'll also add my husband isn't currently subscribed, and my daughter isn't endgame content yet. I'd rather do stuff with them than not, so I'm not doing dungeons right now.

    Also, these games *are* recommended for people like me. We have established that, but know that this is different for everyone and we take it at our own pace - though I am not the spokesperson for all with anxiety - it's not cookie cutter (no mental illness is, so it's not useful to think of it as such). I thought we'd covered that too. Apologies again if it wasn't clear enough. Maybe one day I will be comfortable with daily interactions with random people, but I certainly won't be if I'm not even in the place where I can do that! - again though, how are dungeons the optimal place for that? If you're not on something like Discord, I mean. Me and family always run using discord and we have a fantastic time doing that. We play better because of it. Can't see how it'd be different with other FC people if we weren't family only. When I played GW2 and ran with some guilds a couple of times there was certainly chat communication over third party apps like that as it's more efficient to running content than spamming a chat bar. If I want to run stuff "properly" I want the best shot at communication to do so. Randoms in a dungeon with limited communcation isn't it. It's not optimal. Sure, you can get through stuff without, but that's what causes more problems than not.
    (8)

  3. #3
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ceridwenae View Post


    You're making me defend myself?
    Don't worry about explaining yourself. In the end, SE realizes that there is a market of people who need and/or enjoy solo content within the wider world of an MMO. A few people wanting to stomp and demand that it not be allowed in an MMO is not likely to change that. That aside, a broader audience is healthy for the longevity of the game. People that enjoy group content are not going to wake up tomorrow (or June 28th/July 2nd) and say "Well I enjoy group content, but since I can use trusts now I guess I will do that instead." One group does not risk the other.
    (5)

  4. #4
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aramina View Post
    Don't worry about explaining yourself. In the end, SE realizes that there is a market of people who need and/or enjoy solo content within the wider world of an MMO. A few people wanting to stomp and demand that it not be allowed in an MMO is not likely to change that. That aside, a broader audience is healthy for the longevity of the game. People that enjoy group content are not going to wake up tomorrow (or June 28th/July 2nd) and say "Well I enjoy group content, but since I can use trusts now I guess I will do that instead." One group does not risk the other.
    Aww, no, I was just joshing a bit with TroySoFab. I don't mind explaining over and again if I have to, and I'm sure they were just saying it with the best of intentions. But I appreciate your post and do agree completely. I'll always support opening games up in terms of accessibility for everyone of all ages, genders, abilities, health, work schedules and so on, and this is no different.
    (3)

  5. #5
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
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    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ceridwenae View Post
    Aww, no, I was just joshing a bit with TroySoFab. I don't mind explaining over and again if I have to, and I'm sure they were just saying it with the best of intentions. But I appreciate your post and do agree completely. I'll always support opening games up in terms of accessibility for everyone of all ages, genders, abilities, health, work schedules and so on, and this is no different.
    Same. I, personally, prefer group content over solo content, but at the same time having desirable content for more people means more people playing. More people playing is more money, and more money increases the likelihood of the game I love continuing to thrive. On top of this, just because someone may be drawn initially to solo content does not mean that they won't eventually dip their toes into more group-focused things and find a before unrealized love of that as well.
    (4)

  6. #6
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aramina View Post
    Same. I, personally, prefer group content over solo content, but at the same time having desirable content for more people means more people playing. More people playing is more money, and more money increases the likelihood of the game I love continuing to thrive. On top of this, just because someone may be drawn initially to solo content does not mean that they won't eventually dip their toes into more group-focused things and fined a before unrealized love of that as well.
    Exactly so. This has sort of happened with me and dungeons, being honest. When I first started playing (at the behest of hubby), I quit after Copperbell because three dungeons in a row was overwhelming for me. I've come on leaps and bounds since resubbing, after health issues last year, hospital fun, and stuff. I needed something to put me right, and as I get older, I often find I'm more mentally resilient out of pure stubborness.* XD Getting through all of the story content to date has been such a win, and I've enjoyed so much of it immensely. Yet there are still times when yeah, group stuff is too much (it's swings and roundabouts). I appreciate the thoughtful approach to include trusts, not least as a DPS main, but also because of all the stuff I've been talking about. There's room for everyone on this ride indeed.

    And yeah. It's damned good business sense.

    * Swift edit: I don't even feel any great need to participate in harder content because I'm happy enough to be able to do what I can do right now - that gathering an LS static thing I was talking about, though, that's for when I really want to go deeper into stuff, using standard smaller stuff incrementally to get people through content and to gel into a decently working team. And on top of that to see if I can handle all of it!
    (4)
    Last edited by Ceridwenae; 04-14-2019 at 09:00 PM.

  7. #7
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    ...No, they did not. You can't just change the definition of what the acronym for MMO stands for, in general, for the genre just because you feel that mentioning a few personal and arbitrary examples of games that don't follow the traditional mold to a "T" all of a sudden changes the way the entire industry looks at and frames the acronym entirely.

    The first M still stands for Massive, as in, the game world is very, very large and it can incorporate an almost endless stream of locales, environments, cultures, races, cities, etc. It's huge, it's an expansive over world. You're not strictly confined towards a linear pathway or specific locale like a single player game would box you in with. You can freely roam an area that expands and seems larger than it really is.
    That was never the meaning of the "Massive" part, the meaning was that you would inhabit the same world as thousands of people, something that was unheard of at the time. 32 people in a single fleeting match was considered ridiculous and ambitious at the time. 1000+ players in a single server was, by definition, massive.

    That's irrelevant, though, and a semantic argument that means nothing. This is a game that has always catered to soloing in a huge chunk of it's content. Until you hit a dungeon checkpoint, the entire MSQ can be enjoyed as a completely solo at-your-pace experience, it's just very slow to progress (level wise) without running dungeons all the time, but not impossible.

    I mean, how many actually Role Play in RPGs? Almost everything we consider an RPG is a fixed storytelling game with a slow grindy progression system in place. Sometimes the story itself is optional. Embracing that acronym as your justification to protest new soloing paths is, honestly, completely ridiculous. The only consistent in MMO has always been: persistent world with thousands of other players inhabiting the same world.
    (5)