Well the game does need a job that revolves around the element circle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder. GEO could fit into that category.
Well the game does need a job that revolves around the element circle. Cast Fire and the enemy is weak to Water, cast Water and the enemy is weak to Thunder. GEO could fit into that category.
Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.
IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be. Also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).
Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
Last edited by Shougun; 04-14-2019 at 11:00 AM.
I'll let you guess where my idea of FFXIV Geomancer call home.Oh yeah FFXI's Geomancer has like every element (fire, ice, water, lightning, earth) lol, including things like Gravity/Poison XD.
IIRC in the FFXIV lore they mentioned wind and water as a focus for Geomancer (part of AST's story) but that clearly doesn't mean they /can't/ use other elements or how exactly that might be (also mentioned it was directional, and if it was simply conjury I'd bet they'd call it that but they didn't (and even treated it as a myth/unknown)). One might think "wind just like aero on white mage" but no it doesn't need to be, it could be something entirely different like how they use water and wind to make their zones of influence and shift them across the battle field (or whatever other creative solution SE decides).
Or of course just break off from the Hingan stuff and do something else in theme with FF Geo (but not locked into Hingan) like a Garlean airship is quite different from a Limsa airship, but yet both are still airships (like a new group of people who work directional magic similar to Hingan Geomancers but have not focused on wind and water and spent time to master other elements as well). Although I think it is unnecessary to avoid Hingan, just suggestion they could if they didn't like that a Hingan Geomancer should at least have some accomplishment with wind and water spells (flood and tornado yeet, lol).
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Still hoping for Geomancer as well.
Probably, but I wouldn't expect them to design a prospective GEO job with the- surroundings + ground = spell type or a job so heavily reliant on elements (BLU's a sad result of this). The devs have clearly gone with the feng shui aspects of Geomancers in XIV if their Onmyodo aesthetics are any indication. There's been iterations of GEO in other games that haven't been overly reliant on topography, if at all.
I mean, if RDM kind of came into XIV with the assumption that they'd use black and white magic, you'd think that'd conflict with everything we've learned in XIV's lore via job/class quests? And that they wouldn't do anything different from what WHMs and BLM already can do- so what's the point? And yet they wrote around those preconceptions or built on it to give something notably different.In FFXIV Geomancer is literally what the Domans call Conjury (with a bit of Astrology thrown in), so CNJ is literally GEO under a different name and fused into WHM.
That flexibility is literally the saving throw for anyone wanting male Viera and female Hrothgar, so it applies here as well. "Oh look, this NPC we've never seen before with a big gold "!" over their head has some long-lost art of Geomancy, containing some similarities of conjury but markedly different? Oh, this NPC knows Kyokuho too? What's that? Kyokuho's a Geomancer newb and the art is much more intricate than he implied in the AST job quests?"-etc., etc... It's not that difficult to add to.
And even if there is a decision for it to be "Doman's conjury," that of course means little to limit it's aesthetics, gimmicks or job gauge; which ultimately is what sets it apart from CNJ/WHM. Again, RDM exists and borrows the elements from both WHM and BLM and yet it's spells and mechanics are it's own and behaves differently.
And Ninja (Shinobi/Kunoichi) "NPCs" showed up in Syrcus Tower before ROG/NIN dropped. They were in no way a preview of the upcoming job nor disqualified them.(GEO NPCs show up in the Swallow's Compass dungeon).
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