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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ScorpioShirica View Post
    If you play the AST quests, geomancers feature pretty heavily in the stormblood quests. I'm not sure how they'd separate them out from being a separate school of astrology which is basically all they are at the moment.
    100% you have to think about that when going about it but also that does not prevent SE from being able to do something with it (like our gender locks or summoner egi).

    Actually let's take Kazrah's idea of making magnetism a big part of Geomancer, how could we do that fairly smoothly?

    Well we just had a new dimension open up- what if in that dimension we had a Geomancer related job that had discovered the ability to manipulate gravity/magnetism at such a level that makes other jobs pale in comparison (these guys are amazing at it), then one of the mages from that other dimension travel over to ours to find interesting elemental variant of a type of directional magic they use and they get together to influence each other (much like AST and GEO did). Not only new skill sets for our side but could also introduce new skills sets as they work together (like if we use super compressed magnetism and earth magic we get a sort of magnetic fire, now Geo has fire spells!). Here we could also use the new outsider as a source of civil war in the Hingan Geomancer school too even, adding to some fun lore value to doing the quests (your school is falling apart and later you have to help it rebuild while fending off an opposing faction of Geomancy). Side note Gravity is a AST skill so of course the names will have to be Geo related, like how Red Mage can use fire but it isn't simply given a black mage fire name (I mention gravity here because magnetism on an enemy to the ground would probably have the feeling of being a gravity based spell).

    Okay so now you say "well enough but what about all that AST/GEO content it'll not be right... right?", which I would say there is a sort of chronological order to the quest SE has already done/accepted in the game (time/echo have given a lot of quests leeway). For example you can help prepare the meal that Nanamo has in a MSQ that you've already completed (as part of another job's quest). GEO the job would start after the first opening of another shard, while GEO of Eorzea starts before that - it's not an issue. Of course having to wait for the shard concept to be available would push the job's starting level to like level 70 but I suppose that's only an issue depending on when the job is introduced. Also I want to say this was only one very quick possible way to make them work without retcon (get the lore team at the table to solve this and I'm sure they'll find something that checks all the boxes they need, if they wanted to/were told to at least lol).

    Back with summoner people would say "no way you can have a fancy egi because of lore" which was true that there was lore that explained why our egi were small and controlled, but the issue was people using "lore no" didn't account that you can always add more lore if you want to make something work. Or maybe in their defense simply meant "right now" but of course when adding new spells/jobs I think it is better to think future forward as in that time new lore will exist (and so the issue of lore becomes no issue as every time you get a new job / new skills that lore is added to the game anyways).

    To spin this on a greater issue that's more important to people. The lore in the past which was removed (shifted) and the lore currently for Viera and Hrothgar have been used for genderlocks. If you accept that lore is fixed and unchanging, that we can never add something to make Geomancer work, then I suppose it should follow that we should never unlock Miqote, Highlander, Roegadyn, Viera, or Hrothgar. Or alternatively if you see that "well we just need some more story that spins it in the right way" to unlock the genders, then it should follow that given enough spin you could do the same to Geomancer. That's why I said a lore lock/no is only as strong as one's lack of desire or creativity to solve it, and having seen what the lore team has done so far.. They do not lack creativity to make something happen if the team wants to do something. Meaning the lore team has our backs when it comes to evolution of the game (although we should still strive to avoid retcon, that's not so good).
    (1)
    Last edited by Shougun; 04-16-2019 at 01:12 AM.

  2. #2
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Let me just say: Yes, i would like Geomancer too.

    i've really come to like them a lot, they could be fun.


    Over and out
    (2)

  3. #3
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Sometimes I feel like I am the only person that did the AST quests and didn’t come to the conclusion that GEO=AST. If my memory serves the only similarity was they used divination based on a star/stars. I guess you could also mention the barriers being similar to Nocturnal sect, but Geomancers were responsible for spiritual barriers back in XI as well (from a short story on Play Online).

    Other than that the Geomancer npc uses 3 elemental nukes, and the Geomancer spirits in Swallow’s Compass do nothing but cast elemental nukes as well. None of that screams AST to me I guess. I thought implementing the class through AST quest line was actually pretty neat overall!

    Now I know this is an old thread (gotta love the search function), but I am still out here hoping for Geomancer as the next caster dps!
    (0)

  4. #4
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I would absolutely love to see Geomancer as a new job, especially as a healer (a different role would also be ok, but I just like healer the most).

    Ever since it appeared in SB, I wanted to become one. I like the earth/wind/water and eastern theme of it so much.

    But I don't think its spells would change with the area you're in, it would be to much to program I suppose.
    I always thought it could rather "create" surroundings with its spells. They could have large ground effects (like Asylum, Salted Earth and so on). And also effects surrounding the caster or a target, and they could work similar to the Bard songs, that you need to be in a certain distance to the effect for it to affect you, but it's mobile and not stuck in place.
    Different elements have different effects of course. They could also give them some more eastern themed actions and things that have to do with real geomancy.

    That CNJ already has earth/wind/water doesn't make Geomancer impossible, because RDM also has elemental spells. Also WHM almost only has light aspected (even though they call it unaspected) attack spells anymore, so who cares if Geomancer shares the same elemental spells below a certain level.
    (0)

  5. #5
    Player
    Chimeric's Avatar
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    Aug 2014
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    120
    Character
    Ira Malcolm
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    considering they've essentially removed nearly all the explicit elemental spells from WHM, i'd maybe think that's a possibility that GEO could be using them later
    (3)

  6. #6
    Player
    MelodyCrystel's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    182
    Character
    Anemone Blanc'rose
    World
    Shiva
    Main Class
    White Mage Lv 100
    Conjurer originally had ALL elements in 1.0, but with ARR Thaumaturge obtained fire, ice and lightning, which is why I can't imagine a real Geomancer happening unless SE have a change of mind.
    (2)

  7. #7
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I can't imagine having a rotation of 6 elements, my hotbars are crying at the thought.

    The Geomancer spirits in Swallow's Compass seem to be okay with just the four elements of Water, Wind, Earth and Fire. The four colors used to seal the door to get deeper into the dungeon.

    There is a screenshot of part of the Geomancer dedicated page in the second Lorebook floating around that talks about why Othard Geomancers only use water, wind and earth. Which is why I assume Kyokuho's title only refers to wind and water (personal preference maybe?).

    Being the only living decedent of the last Geomancer, (hell that's a class npc storyline if I ever heard one) and him being the one that is starting the school for Geomancy, this could be his own personal take on the whole thing.

    Kyohuko we have given you the few summers you asked for to start this thing, where is the army you promised us?
    (0)

  8. #8
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm going to say pass on this. Especially if brought in as another healer. We've already seen what happens to this role when another job is introduced that plays too similarly to WHM. However, I won't go into my issues with healing here.

    There just isn't room for GEO. It's not even a job. It's a class like CNJ. Those who practice it do not possess soulstones, as such the knowledge contained within them cannot be passed. Ever wonder why Kyokuho affiliates himself with the AST guild and not the CNJ's? The impression I got from him was that he quite literally was like a regular person (like you or me), and was simply trying out a different discipline; and despite having a natural ability to learn it, ultimately decides, "Nah. Not for me. I'll stick to what I know."

    There is also the expectation for new jobs coming with a new expansion. It's getting to the point where we are probably going to have to let that go. I'm not saying it will be 6.0, but if the game continues to release expansions, the devs will eventually make the decision to not bring in any new jobs. Be prepared for that.

    I also wouldn't put it past the devs to go against everything, and inexplicably bring the job into the game anyway, as they really like to place all their chips on a single bet and count their chickens before they hatch. But bringing in GEO now would definitely cause a lot of head scratching. If they wanted to bring it in; they would have to change what they've already taught us about it in this game.
    (2)

  9. #9
    Player
    HeyMcFly's Avatar
    Join Date
    Apr 2019
    Posts
    1,910
    Character
    Khloe Entialpoh
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    Summoner is technically a Geomancer- the summons they have are tiny stone entities since SE doesn't want summoner to look cool like they did in FFXI
    (0)

  10. #10
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    There just isn't room for GEO. It's not even a job. It's a class like CNJ. Those who practice it do not possess soulstones, as such the knowledge contained within them cannot be passed. Ever wonder why Kyokuho affiliates himself with the AST guild and not the CNJ's? The impression I got from him was that he quite literally was like a regular person (like you or me), and was simply trying out a different discipline; and despite having a natural ability to learn it, ultimately decides, "Nah. Not for me. I'll stick to what I know."
    How do we know he doesn’t have one? There aren’t many people introduced into the game that show is their soul stone upon arrival. We have plenty of examples of people without them as classes, the most prevalent being Alisae, unless she pulls it out of her book with her rapier in the solo trial.

    In the level 65 Kyokohu says he was on a bridge looking at the sun set in the west and that is the path he took. I don’t think he was specifically looking for the Astologian guild so much so as he stumbled upon it and it resonated within him as a possible solution to his problem. He was hoping to learn the Astro ways in hopes of mending the barrier solo, when we happened to come to Kugane and are able to use Aspected Benefic to compliment the Geomancy. That is the only reason I can see for him affiliating with them. If he went to the Conjurors Guild he would have been met with more Stone, Wind and Water, which wouldn’t have been able to help him with the barrier.
    (1)

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