Results 1 to 10 of 29

Hybrid View

  1. #1
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Eloah View Post
    I'm gonna say no, partially because GEO is already made out to be an AST equivalent, and also because I am still rooting for a GEO tank.
    honestly don't know what your talkin about cause white-mages in this are geomancers only thing have thats remotely simular to the other white mages from other games. is name of their spells and name of their job. and i can show proof of this. by pulling spells from other games that belonged to geomancer. that are used in this game as the "white mage" classic white mages have a-lot status effects and debuffing support like abilities.

    white mages in this game support elements of wind,stone and water watch are extremely druid and geomancer like whms are not priests. I mean come on we get are class stone form big bloody tree.

    This kinda reminds me how dev team and most of community have this notion that healer should be primary a caster. who does nothing else but buff and heal all the time. shouldn't need or have any type of dps .

    cant come up with any other ideas of how a healer job can heal or utility . sometimes need stop being stubborn stop thinking how a healer should be played instead thinking bout how they can be played. dps has been apart of healers kit for a long time. those healers that don't like concept of having to dps as a healer. should find another job to play. cause your letting your team down. not contributing your just sitting their waiting for tank to take damage. and not giving it your all. playin your job at 50% and letting your team down.

    Learn to dps as a healer. its important. leaning towards battle-healer is right direction for white-mage. cause they have enough healing anymore new healing spells will make white-mage completely busted. and unnecessary other then a "New Cure Spell" cause its a white mage. i come up with ideas op or not their new exciting and fun. this constant need to keep giving healers boring competitive skills needs to stop. we need something new exciting fresh added to are kit. not same old spell with new animation. actually do something solid.

    if astra buffs with cards. I feel that as white-mage we should debuff with damage spells powerful status effects "Paralyze" . adding that exciting identity that different then scholar and astra. this also mean that white- mage gear sets would be completely totally different then scholars and astras so be it
    (2)
    Last edited by CelestaRosa; 04-12-2019 at 01:52 AM.

  2. #2
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by CelestaRosa View Post
    honestly don't know what your talkin about cause white-mages in this are geomancers only thing have thats remotely simular to the other white mages from other games. is name of their spells and name of their job. and i can show proof of this. by pulling spells from other games that belonged to geomancer. that are used in this game as the "white mage" classic white mages have a-lot status effects and debuffing support like abilities.

    white mages in this game support elements of wind,stone and water watch are extremely druid and geomancer like whms are not priests. I mean come on we get are class stone form big bloody tree.

    This kinda reminds me how dev team and most of community have this notion that healer should be primary a caster. who does nothing else but buff and heal all the time. shouldn't need or have any type of dps .

    cant come up with any other ideas of how a job can heal. sometimes need stop stubborn think outside your box. dps has been apart of healers kit for a long time. those healers that dont like concept of having to dps or throwing dot randomly on a boss. honestly should play another job. cause their not clearly give it their l and their letting their team down.
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    (3)

  3. #3
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by lordcruxis View Post
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    I think the comparison those quests were trying to make is just that both jobs use aspects of nature to make predictions and manipulate fate, making them the similar in that respect. Astro uses the sky and geo uses the earth, but the actual application is completely different. All the npc geos use conjurer abilities, nothing at all resembling the magic astro uses.
    (14)

  4. #4
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by lordcruxis View Post
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    conjurers also use the earth. sure your not blinded that alot of astra and white mages abilities are very simular . it makes sense conjurers/white-mages are far eastern geomancers. and fact geomancers used white-mages spells. when actually see them have nothing the same too ast other then their abilitys to read the earth and stars
    (2)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,848
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CelestaRosa View Post
    conjurers also use the earth. sure your not blinded that alot of astra and white mages abilities are very simular . it makes sense conjurers/white-mages are far eastern geomancers. and fact geomancers used white-mages spells. when actually see them have nothing the same too ast other then their abilitys to read the earth and stars
    CNJ don't use the earth, they use the elementals, something that isn't shown as much in 2.x and beyond, but was a big part of 1.x. White Magic however is it's own separate thing. And as for a lot of AST and WHM abilities, and SCH too honestly, being similar, that's just because they all share the same roll. You can't look at the move set of one job currently in game or a move set from another job currently not in game and make them out to be basically the same. The Geomancers that have been seen in the series are nothing like the ones presented to us in FFXIV. Usually they use the terrain to create a vast array of spells, using bells as their weapon. Plus they are more sturdy compared to other mage-like jobs. The lore we are given in the AST quests as well as how they have been presented in the series, specifically in Explorers, is why I feel making them a Tank would work really well. But while I still can hope, we probably wont see a new tank for another 4 years, if at all.

    Also what spells do WHM have that are usually given to GEO. Basically every spell they have is traditional WHM spell.
    (5)
    Last edited by Eloah; 04-12-2019 at 05:35 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lordcruxis View Post
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    This is correct.

    I think the Geomancers use of Wind/Earth/Water is a red herring. Lots of jobs use lots of elements. Ninjutsu is elemental themed, even AST's cards are elemental themed (Balance is Fire, Bole is Earth, Arrow is Wind, Spear is Ice, Ewer is Water and Spire is Lightning)

    The main defining aspect of Geomancy, is that it calls upon the aether of the star below, while Astromancy calls upon the aether of the stars above.

    White Magic alternatively, has nothing to do with stars or planets, but rather the elements and the elementals, beings of pure aether. It is more connected to the mages personal aether much like the Black Mage, than it is the 'star below' or the ground.
    (1)

  7. #7
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    why has been a elementalist since lvl 1.
    (1)

  8. #8
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by deadman1204 View Post
    why has been a elementalist since lvl 1.
    cause conjurer sounds cooler
    (1)

  9. #9
    Player
    Reivya's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    23
    Character
    L'suna Tehn
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mansion View Post
    Geomancers use elements but not limited to "white magic" (Aero, Stone and Water), they can use fire magic too.
    I might be remembering incorrectly, but in 1.0, the distinction between white and black magic wasn't element type (as it is in 2.0) but element aspect (astral for WHM and umbral for BLM), and both classes could use all elements. Gameplay-wise it was probably changed to give the classes more uniqueness, so I'm not sure what parts of that lore got carried over.
    It's fair to say GEO is rooted in basic conjury, but their purpose as a job seems closer to AST. That said, I would love more CNJ/GEO theme added back into WHM and would wholehearted support learning things in Othard.

    Quote Originally Posted by Seraphor View Post
    White Magic alternatively, has nothing to do with stars or planets, but rather the elements and the elementals, beings of pure aether. It is more connected to the mages personal aether much like the Black Mage, than it is the 'star below' or the ground.
    White Magic, and Conjury, do not use personal aether in a majority of cases, it is very dangerous to do so and this is highlighted in some of the early CNJ quests with Sylphie. Black Magic is much the same from what I recall. As far as dealing with the elementals, I'd say yes and no. They are a large presence in the quests, but they only (zealously) guard the knowledge of how to practice white magic after it was lost in the 6th Umbral Calamity, not dole out the aether themselves. Frankly after our character learned it we could have peaced out right then, but we still needed some training and the Padjal + elementals are a package deal due to their treaty.

    This does make me wonder what classes do rely on personal aether, it seems most casting classes have to rely on something else to power their spells or risk dying.
    (2)

  10. #10
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by Reivya View Post
    I might be remembering incorrectly, but in 1.0, the distinction between white and black magic wasn't element type (as it is in 2.0) but element aspect (astral for WHM and umbral for BLM), and both classes could use all elements. Gameplay-wise it was probably changed to give the classes more uniqueness, so I'm not sure what parts of that lore got carried over.
    It's fair to say GEO is rooted in basic conjury, but their purpose as a job seems closer to AST. That said, I would love more CNJ/GEO theme added back into WHM and would wholehearted support learning things in Othard.



    White Magic, and Conjury, do not use personal aether in a majority of cases, it is very dangerous to do so and this is highlighted in some of the early CNJ quests with Sylphie. Black Magic is much the same from what I recall. As far as dealing with the elementals, I'd say yes and no. They are a large presence in the quests, but they only (zealously) guard the knowledge of how to practice white magic after it was lost in the 6th Umbral Calamity, not dole out the aether themselves. Frankly after our character learned it we could have peaced out right then, but we still needed some training and the Padjal + elementals are a package deal due to their treaty.

    This does make me wonder what classes do rely on personal aether, it seems most casting classes have to rely on something else to power their spells or risk dying.
    I believe that is exclusively RDM, and they even address how dangerous it is.
    (0)