Quote Originally Posted by Mansion View Post
Geomancers use elements but not limited to "white magic" (Aero, Stone and Water), they can use fire magic too.
I might be remembering incorrectly, but in 1.0, the distinction between white and black magic wasn't element type (as it is in 2.0) but element aspect (astral for WHM and umbral for BLM), and both classes could use all elements. Gameplay-wise it was probably changed to give the classes more uniqueness, so I'm not sure what parts of that lore got carried over.
It's fair to say GEO is rooted in basic conjury, but their purpose as a job seems closer to AST. That said, I would love more CNJ/GEO theme added back into WHM and would wholehearted support learning things in Othard.

Quote Originally Posted by Seraphor View Post
White Magic alternatively, has nothing to do with stars or planets, but rather the elements and the elementals, beings of pure aether. It is more connected to the mages personal aether much like the Black Mage, than it is the 'star below' or the ground.
White Magic, and Conjury, do not use personal aether in a majority of cases, it is very dangerous to do so and this is highlighted in some of the early CNJ quests with Sylphie. Black Magic is much the same from what I recall. As far as dealing with the elementals, I'd say yes and no. They are a large presence in the quests, but they only (zealously) guard the knowledge of how to practice white magic after it was lost in the 6th Umbral Calamity, not dole out the aether themselves. Frankly after our character learned it we could have peaced out right then, but we still needed some training and the Padjal + elementals are a package deal due to their treaty.

This does make me wonder what classes do rely on personal aether, it seems most casting classes have to rely on something else to power their spells or risk dying.