Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 29
  1. #11
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Geomancers use elements but not limited to "white magic" (Aero, Stone and Water), they can use fire magic too. It is closer to conjury than AST imo, because the AST questline is more about how AST read in the stars and how Geomancers read in The Star (Hydealyn) through its manifestations (elements). It's a thin line.

    White Mages going to Othard in 5.0 and learning about Geomancy would be really interesting I think.
    (4)

  2. #12
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lordcruxis View Post
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    This is correct.

    I think the Geomancers use of Wind/Earth/Water is a red herring. Lots of jobs use lots of elements. Ninjutsu is elemental themed, even AST's cards are elemental themed (Balance is Fire, Bole is Earth, Arrow is Wind, Spear is Ice, Ewer is Water and Spire is Lightning)

    The main defining aspect of Geomancy, is that it calls upon the aether of the star below, while Astromancy calls upon the aether of the stars above.

    White Magic alternatively, has nothing to do with stars or planets, but rather the elements and the elementals, beings of pure aether. It is more connected to the mages personal aether much like the Black Mage, than it is the 'star below' or the ground.
    (1)

  3. #13
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    why has been a elementalist since lvl 1.
    (1)

  4. #14
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by deadman1204 View Post
    why has been a elementalist since lvl 1.
    cause conjurer sounds cooler
    (1)

  5. #15
    Player
    Reivya's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    23
    Character
    L'suna Tehn
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Mansion View Post
    Geomancers use elements but not limited to "white magic" (Aero, Stone and Water), they can use fire magic too.
    I might be remembering incorrectly, but in 1.0, the distinction between white and black magic wasn't element type (as it is in 2.0) but element aspect (astral for WHM and umbral for BLM), and both classes could use all elements. Gameplay-wise it was probably changed to give the classes more uniqueness, so I'm not sure what parts of that lore got carried over.
    It's fair to say GEO is rooted in basic conjury, but their purpose as a job seems closer to AST. That said, I would love more CNJ/GEO theme added back into WHM and would wholehearted support learning things in Othard.

    Quote Originally Posted by Seraphor View Post
    White Magic alternatively, has nothing to do with stars or planets, but rather the elements and the elementals, beings of pure aether. It is more connected to the mages personal aether much like the Black Mage, than it is the 'star below' or the ground.
    White Magic, and Conjury, do not use personal aether in a majority of cases, it is very dangerous to do so and this is highlighted in some of the early CNJ quests with Sylphie. Black Magic is much the same from what I recall. As far as dealing with the elementals, I'd say yes and no. They are a large presence in the quests, but they only (zealously) guard the knowledge of how to practice white magic after it was lost in the 6th Umbral Calamity, not dole out the aether themselves. Frankly after our character learned it we could have peaced out right then, but we still needed some training and the Padjal + elementals are a package deal due to their treaty.

    This does make me wonder what classes do rely on personal aether, it seems most casting classes have to rely on something else to power their spells or risk dying.
    (2)

  6. #16
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by Reivya View Post
    I might be remembering incorrectly, but in 1.0, the distinction between white and black magic wasn't element type (as it is in 2.0) but element aspect (astral for WHM and umbral for BLM), and both classes could use all elements. Gameplay-wise it was probably changed to give the classes more uniqueness, so I'm not sure what parts of that lore got carried over.
    It's fair to say GEO is rooted in basic conjury, but their purpose as a job seems closer to AST. That said, I would love more CNJ/GEO theme added back into WHM and would wholehearted support learning things in Othard.



    White Magic, and Conjury, do not use personal aether in a majority of cases, it is very dangerous to do so and this is highlighted in some of the early CNJ quests with Sylphie. Black Magic is much the same from what I recall. As far as dealing with the elementals, I'd say yes and no. They are a large presence in the quests, but they only (zealously) guard the knowledge of how to practice white magic after it was lost in the 6th Umbral Calamity, not dole out the aether themselves. Frankly after our character learned it we could have peaced out right then, but we still needed some training and the Padjal + elementals are a package deal due to their treaty.

    This does make me wonder what classes do rely on personal aether, it seems most casting classes have to rely on something else to power their spells or risk dying.
    I believe that is exclusively RDM, and they even address how dangerous it is.
    (0)

  7. #17
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    635
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Eloah View Post
    I'm gonna say no, partially because GEO is already made out to be an AST equivalent, and also because I am still rooting for a GEO tank.
    Easy: change the name to Conjury Gauge and the rest remain the same.
    (3)

  8. #18
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    It's crazy how that one throwaway line in an AST quest completely blinded people to the actual point that was being made. As said above, the only similarity is pulling from "the stars" and "the star" (the one we're on). While you can make the argument that WHM is elemental based, I feel like it's a really far stretch to say the WHM could not have GEO incorporated into at all, especially when the whole point of new class quests is that you're learning something new. While I personally just want to see GEO in the game period, I would gladly take it as an evolution of WHM rather than have nothing at all.

    In a perfect world though, GEO would be it's own healer and WHM would be straight-up Ishgardian clerics and ditch the tree hugger gimmick.
    (5)

  9. #19
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by GrumbleBeard View Post
    It's crazy how that one throwaway line in an AST quest completely blinded people to the actual point that was being made. As said above, the only similarity is pulling from "the stars" and "the star" (the one we're on). While you can make the argument that WHM is elemental based, I feel like it's a really far stretch to say the WHM could not have GEO incorporated into at all, especially when the whole point of new class quests is that you're learning something new. While I personally just want to see GEO in the game period, I would gladly take it as an evolution of WHM rather than have nothing at all.

    In a perfect world though, GEO would be it's own healer and WHM would be straight-up Ishgardian clerics and ditch the tree hugger gimmick.
    Actually, even though we know FFXIV does not like it, they could get away with Conjurer branching into White Mage or Geomancer once you choose your job. They could build up a "travel to Othard" quest, and you'd learn Geomancy based on the similarities with Conjury. Geomancy would allow you to use Fire and Ice spells I believe, so it could be thematically separate from White Mage, add in it a few "fate reading" things in the kit and you're done.
    I-forgot-his-name uses conjurer animations when he casts spells with his bell. It's really not that far fetched.
    (1)

  10. #20
    Player Beki_Bayaqad's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Beki Bayaqud
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by CelestaRosa View Post
    Lily Gauge deleted

    Geomancy Gauge - Generates Sage mp by tapping deeper and burrowing energy from world around them releash hidden abilities this further installs the fact white mage is a battle healer. damage abilities with support attached them

    Aero II - Twister
    Aero III- Tornado
    Regen - Revitalize
    Cure II - Cure IV
    Stone - Quake (boom)
    Water - Flood
    Medica - ((changed ot current lvl70 ability))
    Holy - Holy 2

    Support the battle-healer what these abilities do.. i dont know anything come up with op. but hey if want take crack at it go ahead
    Yeah sure, let's just delete a whole mechanic the team spend time working on and replace it completely with something more suited for a Black Mage.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast