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  1. #1
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74

    White-Mage - Geomancy Gauge

    Lily Gauge deleted

    Geomancy Gauge - Generates Sage mp by tapping deeper and burrowing energy from world around them releash hidden abilities this further installs the fact white mage is a battle healer. damage abilities with support attached them

    Aero II - Twister
    Aero III- Tornado
    Regen - Revitalize
    Cure II - Cure IV
    Stone - Quake (boom)
    Water - Flood
    Medica - ((changed ot current lvl70 ability))
    Holy - Holy 2

    Support the battle-healer what these abilities do.. i dont know anything come up with op. but hey if want take crack at it go ahead
    (7)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm gonna say no, partially because GEO is already made out to be an AST equivalent, and also because I am still rooting for a GEO tank.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Eloah View Post
    I'm gonna say no, partially because GEO is already made out to be an AST equivalent, and also because I am still rooting for a GEO tank.
    Actually, I think the GEOs in the AST quests are very much a far eastern version of white mages. All their magic revolves around wind, earth, and water. That's the same exact skill set as a conjurer so I don't think it'd be out of place thematically at all.
    (14)

  4. #4
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Eloah View Post
    I'm gonna say no, partially because GEO is already made out to be an AST equivalent, and also because I am still rooting for a GEO tank.
    honestly don't know what your talkin about cause white-mages in this are geomancers only thing have thats remotely simular to the other white mages from other games. is name of their spells and name of their job. and i can show proof of this. by pulling spells from other games that belonged to geomancer. that are used in this game as the "white mage" classic white mages have a-lot status effects and debuffing support like abilities.

    white mages in this game support elements of wind,stone and water watch are extremely druid and geomancer like whms are not priests. I mean come on we get are class stone form big bloody tree.

    This kinda reminds me how dev team and most of community have this notion that healer should be primary a caster. who does nothing else but buff and heal all the time. shouldn't need or have any type of dps .

    cant come up with any other ideas of how a healer job can heal or utility . sometimes need stop being stubborn stop thinking how a healer should be played instead thinking bout how they can be played. dps has been apart of healers kit for a long time. those healers that don't like concept of having to dps as a healer. should find another job to play. cause your letting your team down. not contributing your just sitting their waiting for tank to take damage. and not giving it your all. playin your job at 50% and letting your team down.

    Learn to dps as a healer. its important. leaning towards battle-healer is right direction for white-mage. cause they have enough healing anymore new healing spells will make white-mage completely busted. and unnecessary other then a "New Cure Spell" cause its a white mage. i come up with ideas op or not their new exciting and fun. this constant need to keep giving healers boring competitive skills needs to stop. we need something new exciting fresh added to are kit. not same old spell with new animation. actually do something solid.

    if astra buffs with cards. I feel that as white-mage we should debuff with damage spells powerful status effects "Paralyze" . adding that exciting identity that different then scholar and astra. this also mean that white- mage gear sets would be completely totally different then scholars and astras so be it
    (2)
    Last edited by CelestaRosa; 04-12-2019 at 01:52 AM.

  5. #5
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by CelestaRosa View Post
    honestly don't know what your talkin about cause white-mages in this are geomancers only thing have thats remotely simular to the other white mages from other games. is name of their spells and name of their job. and i can show proof of this. by pulling spells from other games that belonged to geomancer. that are used in this game as the "white mage" classic white mages have a-lot status effects and debuffing support like abilities.

    white mages in this game support elements of wind,stone and water watch are extremely druid and geomancer like whms are not priests. I mean come on we get are class stone form big bloody tree.

    This kinda reminds me how dev team and most of community have this notion that healer should be primary a caster. who does nothing else but buff and heal all the time. shouldn't need or have any type of dps .

    cant come up with any other ideas of how a job can heal. sometimes need stop stubborn think outside your box. dps has been apart of healers kit for a long time. those healers that dont like concept of having to dps or throwing dot randomly on a boss. honestly should play another job. cause their not clearly give it their l and their letting their team down.
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    (3)

  6. #6
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by lordcruxis View Post
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    I think the comparison those quests were trying to make is just that both jobs use aspects of nature to make predictions and manipulate fate, making them the similar in that respect. Astro uses the sky and geo uses the earth, but the actual application is completely different. All the npc geos use conjurer abilities, nothing at all resembling the magic astro uses.
    (14)

  7. #7
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by lordcruxis View Post
    The 60-70 AST quests blatantly say that Geomancer and Astrologian are basically the same job, that is what they are referring to
    conjurers also use the earth. sure your not blinded that alot of astra and white mages abilities are very simular . it makes sense conjurers/white-mages are far eastern geomancers. and fact geomancers used white-mages spells. when actually see them have nothing the same too ast other then their abilitys to read the earth and stars
    (2)

  8. #8
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CelestaRosa View Post
    conjurers also use the earth. sure your not blinded that alot of astra and white mages abilities are very simular . it makes sense conjurers/white-mages are far eastern geomancers. and fact geomancers used white-mages spells. when actually see them have nothing the same too ast other then their abilitys to read the earth and stars
    CNJ don't use the earth, they use the elementals, something that isn't shown as much in 2.x and beyond, but was a big part of 1.x. White Magic however is it's own separate thing. And as for a lot of AST and WHM abilities, and SCH too honestly, being similar, that's just because they all share the same roll. You can't look at the move set of one job currently in game or a move set from another job currently not in game and make them out to be basically the same. The Geomancers that have been seen in the series are nothing like the ones presented to us in FFXIV. Usually they use the terrain to create a vast array of spells, using bells as their weapon. Plus they are more sturdy compared to other mage-like jobs. The lore we are given in the AST quests as well as how they have been presented in the series, specifically in Explorers, is why I feel making them a Tank would work really well. But while I still can hope, we probably wont see a new tank for another 4 years, if at all.

    Also what spells do WHM have that are usually given to GEO. Basically every spell they have is traditional WHM spell.
    (5)
    Last edited by Eloah; 04-12-2019 at 05:35 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    we already seen Geomancers use environmental attacks in the Swallow Compass so I don't get where people are getting the idea that there are going to be just like conjurer's from.
    (0)

  10. #10
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Isn't flood and quake forbidden magicks. Why are people liking the idea of getting forbidden magicks such as ultimate, quake, flood, etc there forbidden for a reason. The dev team ain't gonna magically give us these without changing the lore.
    (0)

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