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  1. #31
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    26
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Again no one said we want an 8 man dungeon cutscene roulette atmosphere like it is in the duty finder. It doesn't even need to be the final dungeon of the storyline that needs to have that much depths and even if it did we can get a tiny one in the beginning and get to see all when the dungeon is complete. Please stop searching for loopholes when there are none. The topic states that there are people who want more 8 man dungeon that will allows us to do more things together and if the que times are that bad try and set it up that it only needs 1 tank 1 healer and 6 dps? That can also be a thing if done right. The options are many. You can even add specific job restrictions to create something new maybe? Stop with the doomsday prophecies of what you've seen in past interview etc a change is always nice especially when we have had this rinse repeat formula for 4 years and accepted it like its the best thing on earth when its not.
    (3)
    Last edited by SkizzleAbernath; 04-07-2019 at 04:42 AM.

  2. #32
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elkanah View Post
    If it's not a raid that has loot, it's gonna get some unskippable cutscenes. That's been made apparent after that whole fiasco of msq. Nobody wants that happening a second, third or fourth time. In past Tokyo interviews over the last couple years, they've already stated they're not doing any more 8 man dungeons for MSQ related content. Doesn't make sense for dungeons since we already have the 4 man. Raid is 8 man with loot for DF. Trials have 8 man with loot. Alliance is 24 man, so that's out of the question. So it comes back to only one possibility, which is MSQ with no loot (which means unskippable cutscenes again).
    It really doesn't mean unskippable cutscenes again. There's nothing inherent about an 8 man dungeon besides being a dungeon that takes 8 people to do, and even regarding story in dungeons (4 man dungeons used to have long cutscenes during them--Toto Rak took a while introducing its final boss as an example. "But you can skip that cutscene!" You've been on this forum since 2014, you know very well that MSQ was skippable at one point too) they've been largely relegated to pre- and post-dungeon.

    EDIT: Also there are plenty of 8 man trials with no loot. There are even 4 man trials with no loot. But no, it's impossible for them to vary it up at all.
    (3)
    Last edited by Dualgunner; 04-07-2019 at 04:46 AM.

  3. #33
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Elkanah View Post
    8-Man Dungeon = Unskippable Cutscene
    (7)

  4. #34
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I wouldn't mind seeing a new 8 man dungeon or two. Just as long as it isn't buried in cut scenes like the main scenario. Though I think they'd have to make a new entry into DF for it if they were to even put it into the DF.
    (1)

  5. #35
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    I'm pretty indifferent about 8 man dungeons. What I'd like to see is 8 man raids that aren't just trials by a different name (having a handful of adds thrown in before the boss arena doesn't make it a raid).
    While one might argue that those are the same thing I hold raids to a higher standard of difficulty than simple dungeons.
    (0)

  6. #36
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,236
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    If it's optional content then perhaps it could be something worth adding to the game, but it cannot be part of MSQ progression. Full parties allow room for more experimentation with duty challenges, as opposed to Light parties which are too small, and alliance parties which can be too difficult to coordinate everyone. So maybe it could be puzzle type dungeons where the party occasionally splits off in to light groups to help each other progress further and regroup for certain things, you know that kind of old school nostalgia that used to be common in previous titles. It could also be something like the Arsenal in Eureka, just on a smaller scale and more easily planned to run with others.
    (0)

  7. #37
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    That’s a big no from me dawg
    (3)

  8. #38
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    I just want unique dungeons and I don't see that happening with the 4 man standard.


    Things like parties splitting to get things done and such, going in separate directions, or activating panels at the same time to open doors, things like that.
    (4)

  9. #39
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Mimi Peach
    World
    Balmung
    Main Class
    Sage Lv 100
    Quote Originally Posted by Freyt View Post
    I just want unique dungeons and I don't see that happening with the 4 man standard.


    Things like parties splitting to get things done and such, going in separate directions, or activating panels at the same time to open doors, things like that.
    I was going to say something really similar to this actually. It needs to serve a purpose mechanic wise within the dungeons in order to be interesting. Standard A to B dungeons? Goodness gracious, no.
    (0)

  10. #40
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elkanah View Post
    Do you know any other dungeons 4 man, 8 man raids, trials or any other content that has unskippables so far? Don't worry, I'll wait for your answer. I didn't think you'd come up with one. Take the L.
    The original Aurum Vale, Cutter’s Cry and, correct if im mistaken on this one, Dzhaemel Stronghold were all 8 man dungeons that didn’t really have cutscenes. They were pretty much just full dungeons scaled for 8-man with CC even having your party to split up between areas.

    More than certain they could bring those designs up to the modern 2.0+ battle system and get something of note, hell bring back the bonus chests for speedrunning, killing certain and/or enemies and the like back to make dungeon glamour acquisition easier.
    (1)

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