I'd be down for it, but yeah, they need to both eliminate the cutscenes and make your 2nd tanks/healers actually matter or else I imagine it facing a lot of the same problems that CM/Prae do.
I'd be down for it, but yeah, they need to both eliminate the cutscenes and make your 2nd tanks/healers actually matter or else I imagine it facing a lot of the same problems that CM/Prae do.
One positive is to give a more raid-like content to 8-man duties that is also not meant to be hardcore content necessarily, especially in comparison to the more trial-like setting of the Omega raid, although the difficulty should definitely be higher than regular dungeons and much higher than both of the current 8-man dungeons (maybe around or easier than extreme trials), with no cutscenes during the dungeon except the usual short boss intros.



Do we REALLY want MORE unskippable cutscene dungeons like Praetorium and Castrum Meridianum? Um... no. I'd rather cut my foot off completely with a butter knife than have a second set of dungeons that are 8 man. 8 man dungeons literally ruined wanting to do that content again. This would make me avoid doing dungeons after the first initial time (because LOLIMNEWTOTHEGAMEANDNEEDTOWATCHALLTHECUTSCENESBUTPLAYERSARERUININGITFORMEINGAMEQQ)Pretty much as the topic says. There seems to be a huge desire for 8 man dungeons that are not raids. Something similar to the main story roulette but not a main story dungeon with long cutscenes if you know what i mean.
Is there a reason for this not being a thing yet?
It gives us the chance to help more people and take along more people from our FCs/friendslist/LS so more people can get xp and do things together.

No one said long cutscenes. If any cutscenes are required there can be a short one in the beginning and after the final boss you get to see the rest. I really feel that this can encourage FCs to go in with bigger groups and play together. I run a big social ls on hyperion and have a somewhat decent FC , eventhough as an FC leader I do take my time to do 5-7 levling roulettes when I only get rewarded once the least that can happen is that we can get more 8 man stuff so we can take in more people with us. Duty finder is a good thing but it also kills the entire point of the game because it makes the whole atmosphere of an mmorpg very unpersonal cause most of the time spent is afking somewhere on the world map waiting for a que to pop. If that is the future of this game we might as well get 8 man dungeons without cutscenes. I expected people to understand that I didnt want anything like main story stuff but now I aired that out.



The problem is you're assuming a "huge majority" of players want those 8 man dungeons, which has those long winded cutscenes that nobody wanted (especially uncapped version). But the devs saw that and said "LET'S PUT IN CUTSCENES IN ALL VERSIONS OF THE SAME DUNGEON CAPPED OR UNCAPPED LOLOLOL", which is what you're essentially asking for to happen (since those are the ONLY dungeons in game with unskippables).
You're not even asking for it to happen, and knowing square enix and their history of this, they'd put unskippables in it to discourage their player base.
That's not an inherent characteristic of an 8 man dungeon, that's just a blank assertion on your end.The problem is you're assuming a "huge majority" of players want those 8 man dungeons, which has those long winded cutscenes that nobody wanted (especially uncapped version). But the devs saw that and said "LET'S PUT IN CUTSCENES IN ALL VERSIONS OF THE SAME DUNGEON CAPPED OR UNCAPPED LOLOLOL", which is what you're essentially asking for to happen (since those are the ONLY dungeons in game with unskippables).



Do you know any other dungeons 4 man, 8 man raids, trials or any other content that has unskippables so far? Don't worry, I'll wait for your answer. I didn't think you'd come up with one. Take the L.
Just because there aren't doesn't mean there can't be, or that any future 8 mans have to have them. Cape Westwind, the original 8 man instance in the game, has a very longwinded opening cutscene, but not every 8 man trial has the same length opening cutscene.



If it's not a raid that has loot, it's gonna get some unskippable cutscenes. That's been made apparent after that whole fiasco of msq. Nobody wants that happening a second, third or fourth time. In past Tokyo interviews over the last couple years, they've already stated they're not doing any more 8 man dungeons for MSQ related content. Doesn't make sense for dungeons since we already have the 4 man. Raid is 8 man with loot for DF. Trials have 8 man with loot. Alliance is 24 man, so that's out of the question. So it comes back to only one possibility, which is MSQ with no loot (which means unskippable cutscenes again).
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