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  1. #71
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    Nov 2018
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    Quote Originally Posted by Elkanah View Post
    As far as it relates, that's TWO they've done it to. And they've only been TWO dungeons both related to MSQ, and had no loot in them. So we're 2/2 so far.
    Are they not both 2.0 dungeons? If they are, then they're released together without having player feedback, so I would count that as 1 time unless they were released separately or they were in 1.0 previously.
    (1)

  2. #72
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    31
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 77
    Well then I guess more 8 man dungeon won't work because the current playerbase is stuck on some world of warcraft gaming mentality sadly. 4 man dungeons are ok I guess but they get boring really quick.
    (0)

  3. #73
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,082
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dualgunner View Post
    4 man dungeons used to have long cutscenes during them--Toto Rak took a while introducing its final boss as an example.
    More exactly, the cutscene is not introducing the dungeon boss, but Lahabrea - from memory, our character's first real meeting with him. He sets the banemite on us in the last few seconds of the cutscene.


    Quote Originally Posted by linay View Post
    To be fair, there's rarely anything worth it in those out-of-the-way chests.
    Actually, there is. It tends to be where they put the specialised crafting materials - things like Seagrot Water from Sastasha, Fine Wax from Haukke Manor (good luck getting into that side room if your party didn't kill the toadstools), seedlings from Toto-Rak and Aurum Vale, relic-base items and high-end crafting materials in the ARR endgame dungeons like Amdapor Keep and the Wanderer's Palace.

    Generally there's only a chance of getting the good item, otherwise you just get potions and most likely conclude the chest isn't worth the effort next time.
    (0)

  4. #74
    Player
    Veliaire's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    113
    Character
    Vox Velius
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    As much as I want this to be a thing, I know the queue times will be horrible!! Twice as bad as with a 4-man dungeon, in fact! If they could figure out a way for queues not to be so long, or allow CHOCOBOS into dungeons or something, I'd be all for it!
    (0)
    "I am Velius, the devil" - Velius, FFT

  5. #75
    Player

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    Nov 2018
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    1,706
    Quote Originally Posted by Iscah View Post
    Actually, there is. It tends to be where they put the specialised crafting materials - things like Seagrot Water from Sastasha, Fine Wax from Haukke Manor (good luck getting into that side room if your party didn't kill the toadstools), seedlings from Toto-Rak and Aurum Vale, relic-base items and high-end crafting materials in the ARR endgame dungeons like Amdapor Keep and the Wanderer's Palace.

    Generally there's only a chance of getting the good item, otherwise you just get potions and most likely conclude the chest isn't worth the effort next time.
    Crafting items...that are not guaranteed loot...I think I'll stand by my assessment, lol. They can be worth it, of course, but not for the general dungeon goers just trying to clear or leveling. That doesn't mean they won't go for it if you ask them.
    (0)

  6. #76
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,082
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by linay View Post
    Crafting items...that are not guaranteed loot...I think I'll stand by my assessment, lol. They can be worth it, of course, but not for the general dungeon goers just trying to clear or leveling. That doesn't mean they won't go for it if you ask them.
    The thing is, it's the only way to get those items, so a number of crafts (mostly housing) are reliant on people getting those chests.

    It's also dependent on where you are in the game of course. My newbie rogue just made 60,000 gil (a fair chunk of his current savings) from selling one chest-worth of Fine Wax because I could use Hide to sneak past the toadstools and open the storeroom lock before they got me.
    (0)

  7. #77
    Player
    SkizzleAbernath's Avatar
    Join Date
    Mar 2019
    Posts
    31
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Veliaire View Post
    As much as I want this to be a thing, I know the queue times will be horrible!! Twice as bad as with a 4-man dungeon, in fact! If they could figure out a way for queues not to be so long, or allow CHOCOBOS into dungeons or something, I'd be all for it!
    I think it is possible if done right and there is some thoughtprocess behind it.
    (0)

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