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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Freyt View Post
    I just want unique dungeons and I don't see that happening with the 4 man standard.


    Things like parties splitting to get things done and such, going in separate directions, or activating panels at the same time to open doors, things like that.
    This is actually interesting. If an 8-man dungeon was to automatically make two 4-man parties, this could be a thing. If there are no forced cut scenes, made to be optional, give an alternative way to gear up, have an min ilv requirement, and designed correctly; 8-man dungeons could very well be new content. They could at least try it, and see how the player reaction is.

    The way I see it is everyone starts up together, takes down some trash mobs and are forcibly split to engage their own set of trash mobs, and a mini boss that blocks further progression. The mini boss is basically just one mob with a high HP pool; nothing too threatening. The path splits are also random each time so neither group A or B will know exactly where they'll end up even when doing multiple runs, and on multiple splits. The paths would have to be balanced though, so big pulls would be out. We don't want to have one group waiting too long for the other. After the mini bosses, the two parties rendezvous for the actual boss which can be made to be more difficult. Two chests drop for each group similar to the three for alliance raids for each boss, and I say go ahead and put three bosses in these dungeons. Average clear time would need to be around 25-30 minutes.

    I'd say to try this content out by making it an optional quest with a small storyline and a nice little reward. They were willing to make a 4-man EX with Rathalos in the collaboration event, so I see no reason to not give this a go. If they did have 8-man content like this, I would love to do it. I would also do it repeatedly if needed to work towards a mount/emotes/glamours, all of those things we just love.
    (3)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,562
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Freyt View Post
    I just want unique dungeons and I don't see that happening with the 4 man standard.


    Things like parties splitting to get things done and such, going in separate directions, or activating panels at the same time to open doors, things like that.
    This happens in BA, which has by far the best raid design since coil.
    I hope they have more things like this.
    (2)

    http://king.canadane.com

  3. #3
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elkanah View Post
    Do you know any other dungeons 4 man, 8 man raids, trials or any other content that has unskippables so far? Don't worry, I'll wait for your answer. I didn't think you'd come up with one. Take the L.
    The original Aurum Vale, Cutter’s Cry and, correct if im mistaken on this one, Dzhaemel Stronghold were all 8 man dungeons that didn’t really have cutscenes. They were pretty much just full dungeons scaled for 8-man with CC even having your party to split up between areas.

    More than certain they could bring those designs up to the modern 2.0+ battle system and get something of note, hell bring back the bonus chests for speedrunning, killing certain and/or enemies and the like back to make dungeon glamour acquisition easier.
    (1)

  4. #4
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    The original Aurum Vale, Cutter’s Cry and, correct if im mistaken on this one, Dzhaemel Stronghold were all 8 man dungeons that didn’t really have cutscenes. They were pretty much just full dungeons scaled for 8-man with CC even having your party to split up between areas.

    More than certain they could bring those designs up to the modern 2.0+ battle system and get something of note, hell bring back the bonus chests for speedrunning, killing certain and/or enemies and the like back to make dungeon glamour acquisition easier.
    Yes I'm aware of how 1.0's dungeons worked. And as much as I'd like to go into detail about how those dungeons worked too (being a 1.0 player myself), it's kind of farfetch'd for the devs to re-implement that back into the game. I actually liked old Ifrit and Titan as opposed to the newer version we have in story mode and trial/extreme now. I also enjoyed some of the older dungeons as they were. I also liked hamlet and I sure as hell don't see that coming back anytime soon.
    (0)

  5. #5
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Never heard of a "huge" demand for 8man dgn. A lot of different styled 4man or harder 4man for certain but never 8man anything.

    If anything, the 8man content I've seen people, myself included, clamoring for is a return to the style of early coil and early alexander. Basically big map styled 8man raid.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by SkizzleAbernath View Post
    There seems to be a huge desire for 8 man dungeons that are not raids.
    What's the difference? Other than the name?
    (1)

  7. #7
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by MistakeNot View Post
    What's the difference? Other than the name?
    Presumably difficulty and reward.
    (1)

  8. #8
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 100
    I'm always on board for more dungeons. Some variety would be nice, so having more players involved could make things different.
    (0)

  9. #9
    Player
    Dragon_punch's Avatar
    Join Date
    Mar 2018
    Posts
    32
    Character
    Akuma Matada
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    If done right 8-man dungeons could be pretty cool. Also on that same note I'd also like to see more harder 4-man content like the Rathalos trial.
    (0)

  10. #10
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Dangerous 8 man dungeons inspired by PotD and BA would be great !
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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