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  1. #11
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nolagamer View Post
    Get rid of tanking and dps stances. When it is preferred for tanks to be in dps stance rather than tank stance then there is something fundamentally wrong with the game design.
    Tbh, stance aren't really tank stance and DPS stance as much as a defensive stance and offensive stance, the monikers tank/ DPS stance is one the players decided to call as such.
    There isn't anything fundamentally wrong with this game, it's just a more modern approach to the tank/healer/ damage dealer trinity. An approach that makes both tanks and healers considerably more enjoyable than spamming 1 2 3 or being nothing more than a healbot.
    (2)

  2. #12
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I'm honestly surprised that there isn't any skills like a Rally or War Cry that buffs everyone else's damage for like 15 seconds on a Tank Class. Or everyone except the one that used it. I guess SoSu from DRK sorta counts but meh. Or Tanks just pulsing out buffs for the party. That would be cool.
    War Cry is already in the game actually, but it's a Japanese skill. In English the skill is Infuriate.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #13
    Player
    AleXwern's Avatar
    Join Date
    Jul 2018
    Posts
    80
    Character
    Alexwern Nisutoromu
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nolagamer View Post
    Get rid of tanking and dps stances. When it is preferred for tanks to be in dps stance rather than tank stance then there is something fundamentally wrong with the game design.
    After reading the whole thing that Odinel wrote and then this, just made me frustrated. Not mad, frustrated.

    What does this supposed "tank stance" bring to a grand scheme of things? Does it make gameplay more engaging? Does it help me clear content and push raid performance? Does it make look back at my raid footage and plan my cooldowns in most RNG-proof manner as possible? Is there any way of improving oneself now that aggro is absolute non-issue ever and passive stance cuts the need for mitigation?
    Even just simply put, is it/does it feel rewarding? Everyone can think that on their own.

    I played PLD during ARR and looking back, sitting in Shield Oath and spamming RoH, because there was no other alternatives, just sounds so distant and mindbogglingly numb. I just can't understand why that should be the preferred way to tanking or why should we go back to it.

    Tank stance, or rather "defensive stance", is training wheels and emergency button. It's there for newbies to learn the ropes and veterans to go "oh crap, time to eat penalty" when Vengeance isn't up for Savage Wave Cannon. That's how I prefer it: it's not something I want to actively use but it's there when I need it. It's something I can lean towards when everything else goes south.
    (2)

  4. #14
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AleXwern View Post
    After reading the whole thing that Odinel wrote and then this, just made me frustrated. Not mad, frustrated.

    What does this supposed "tank stance" bring to a grand scheme of things? Does it make gameplay more engaging? Does it help me clear content and push raid performance? Does it make look back at my raid footage and plan my cooldowns in most RNG-proof manner as possible? Is there any way of improving oneself now that aggro is absolute non-issue ever and passive stance cuts the need for mitigation?
    Even just simply put, is it/does it feel rewarding? Everyone can think that on their own.

    I played PLD during ARR and looking back, sitting in Shield Oath and spamming RoH, because there was no other alternatives, just sounds so distant and mindbogglingly numb. I just can't understand why that should be the preferred way to tanking or why should we go back to it.

    Tank stance, or rather "defensive stance", is training wheels and emergency button. It's there for newbies to learn the ropes and veterans to go "oh crap, time to eat penalty" when Vengeance isn't up for Savage Wave Cannon. That's how I prefer it: it's not something I want to actively use but it's there when I need it. It's something I can lean towards when everything else goes south.
    Keep fighting the good fight, brother. I'm thankful for the effort you put into your post.

    I've given up on trying to convince the forums of this stuff ages ago.
    (2)
    #notallraiders

  5. #15
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Campi View Post
    I think your Main Problem is, that you don't know how tanking works in this game, respectively how the hole game works.

    Awereness is fine as it is. Locking it as a passive effect in tankstance is shit, because good players don't use tank stance in high end content. Just plan and use your cds
    .

    These two statements dont go hand in hand.

    A good tank is one that knows when to turn on tank stance and when to turn it off.

    This includes turning it on to help a dps/healer, instead of staying in dps stance, losing threat, or dying and blaming the healer. There is a large array of players in this game, and I've seen numerous tanks refusing to swap stances and blame the party, wearing ultimate or savage weapons, get replaced, and then the party 1 shots the fight they were doing. I have seen it very very often.

    I've seen healers let a dps die to cast another dps spell, tanks lose threat to a dps, and the dps die, I have seen countless issues such as these very very often. Being in dps stance does not, absolutely does not make you a good player at all.

    This mentality of "being in dps stance makes me a good player" is very damaging to the success of the overall playerbase.
    (1)
    Last edited by Daniolaut; 04-02-2019 at 02:12 PM.

  6. #16
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Daniolaut View Post
    These two statements dont go hand in hand.

    A good tank is one that knows when to turn on tank stance and when to turn it off.

    This includes turning it on to help a dps/healer, instead of staying in dps stance, losing threat, or dying and blaming the healer. There is a large array of players in this game, and I've seen numerous tanks refusing to swap stances and blame the party, wearing ultimate or savage weapons, get replaced, and then the party 1 shots the fight they were doing. I have seen it very very often.

    I've seen healers let a dps die to cast another dps spell, tanks lose threat to a dps, and the dps die, I have seen countless issues such as these very very often. Being in dps stance does not, absolutely does not make you a good player at all.

    This mentality of "being in dps stance makes me a good player" is very damaging to the success of the overall playerbase.
    finally someone who agrees with me thank you. I agree with you majority of tank players see their tank stance as "noob stance" and dont want touch it when they know should. not cool let dps die cause these tanks are stuck up
    (2)
    Last edited by CelestaRosa; 04-02-2019 at 02:27 PM.

  7. #17
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Daniolaut View Post
    These two statements dont go hand in hand.

    A good tank is one that knows when to turn on tank stance and when to turn it off.

    This includes turning it on to help a dps/healer, instead of staying in dps stance, losing threat, or dying and blaming the healer. There is a large array of players in this game, and I've seen numerous tanks refusing to swap stances and blame the party, wearing ultimate or savage weapons, get replaced, and then the party 1 shots the fight they were doing. I have seen it very very often.

    I've seen healers let a dps die to cast another dps spell, tanks lose threat to a dps, and the dps die, I have seen countless issues such as these very very often. Being in dps stance does not, absolutely does not make you a good player at all.

    This mentality of "being in dps stance makes me a good player" is very damaging to the success of the overall playerbase.
    You perfectly showed, that you don't understand how this game works^^
    Maybe you should first get into Extreme Trials, Savage Raids and Ultimate Fights and then you will overthink your message.

    "DPS-Stance" don't make you to a good player, i've never said that.
    but only staying in tank-stance spaming 123 make you to a bad tank. I've seen a lot of such players, just looking like a bot. Tank-Stance, 123 and no Def-CDs used.

    A good Tank takes far more less dmg, then you bad tank staying 100% in tank-stance.
    If you know what to do, you never punish you healer with not using tank-stance.

    I've cleared every content and in 99% you just need tank-stance for the pull to gain more aggro. That's all :shrug:


    I just can't understand why ppl want a boring playstyle for tanks.
    Maybe this is just the wrong game for you? There are many other games, where you can spam brainless aggroskills and do nothing else o:
    (1)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  8. #18
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Campi View Post
    I've cleared every content and in 99% you just need tank-stance for the pull to gain more aggro. That's all :shrug:
    Sure, you don't need tank stance to clear the content per se - but you maybe will need it depending on your party. When you have good healers and DDs who know what they are doing you can sit in dps stance all day long. But when the healer is struggling and the DDs don't know what an enmity reduction tool is what are you doing then? Just wipe and blame the party for playing bad? Or do you pick up the slack by turning the tank stance on to get the extra defense to help the healers out and the extra enmity to stay ahead of the DDs?

    Maybe you should read again what Daniolaut said. He never said you should be 100% in tank stance, he said a good tank adapts to the situation.
    (0)

  9. #19
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    Sure, i'm using tank-stance when i have to, but these situations are very rare.


    The Problem is, that the OP sees two different kinds of Tanks
    - The ones who use Tank-stance
    - The ones who use "Dmg-Stance"

    Both Stances belong to a Tank. Neither the Stance, nor the Rotation makes you to a Tank or DPS
    A good Player use his full Skillset and deals as much Dmg as possible to help clear the Fight faster, which means less healing is needed.
    If you can play your Job well, you won't have any Aggro-Issues. There is no need for spaming Aggro-Combo and camping in Tank-Stance.

    It's not directly what Daniolaut said, but what the OP wants.
    I like playing this Game, and i don't want, that it will be changed to braindead playstyle, only because bad players want, that all others should be playing bad too. :shrug:
    (2)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  10. #20
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Tint View Post
    Sure, you don't need tank stance to clear the content per se - but you maybe will need it depending on your party. When you have good healers and DDs who know what they are doing you can sit in dps stance all day long. But when the healer is struggling and the DDs don't know what an enmity reduction tool is what are you doing then? Just wipe and blame the party for playing bad? Or do you pick up the slack by turning the tank stance on to get the extra defense to help the healers out and the extra enmity to stay ahead of the DDs?

    Maybe you should read again what Daniolaut said. He never said you should be 100% in tank stance, he said a good tank adapts to the situation.
    A good tank should never have to adapt to a situation. A good tank will be rotating cds/ generating emnity enough that they would never have to stance dance/ very rarely stance dance.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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