1. I dont want see "low blow" removed from any of the tanks its very important have ogc stun that can use any any time a tank without propar disturbation is useless
1.2 i do not want see good tanking cool-downs being removed. because majority of tank players refuse to use them and know they should but dont fault isn't squire-enix. its selfish player base who think only of themself.s not of team-mates in their party their trying to protect. i have ask you whats your roll again? dps or tanking?
I do not want see provoke or ultimatuim removed. or ability that helps make tank swapping easier.. Rampart should continue to stay as a tank roll skill.
I feel that awareness should become some sort of trait - or added to their tank stance that along in tank stance they can't get critted.
2. this is gonna get me a-lot of hate dislike from tanking community but i have to say it.. please stop giving us dps abilities. we have alot tanks these days that are stay in perminate sword oath and pull half the dungeon. and expect to be heal'd . when organically when just war and paladin tanking . tanking class stood for what it was so post to stand for.
Tanking Enmity Generation and damage reduction. now we i can't tell the difference are we a tank or are we dps or are we both. cause be frank. i seen more and more tanks lean towards dps then actual tanking. war is always been like this but making paladin have more offensive opinions now we have bunch of players that actually get a paladin or dark knight basically fuck shield oath or grit. whole dungeon gets mad at healer cause they could heal them when have 22-30 monsters beating on them when told to use sheild oath please. they boot you out the party for being toxic..not pop single defensive cooldown too. stress out other teammates. as much as i love see these type of players be punished for their inability to understand what their doing is wrong. sadly really dont want see squire-enix have make new abilities support you dumb tanking choice that result in getting your teammates killled at this point i am be happy with anything at moment
3. I like see gap closers all 3 tanks. I like to see aoe stun of some sort on all 3 tanks. support those big abusive pulls . that majority of tank players do. as mu
4. i like see some sort dps protection on all 3 tanks specially when they pull so massive and monster abilities being thrown all over the place. that its hard not get full combo in without taking critical damage tank ulitity should be looked at
Paladins already has that
but war/drk does not