The reward system has to be tied to something you can use often, so tying it to a 90/120/etc CD probably wont do. It would have to be bound to IB and IB must somehow indirectly create damage greater than FC. But if it is an immediate action (like say IB=Shield swipe proc) then IB just replaces FC as often as the 'proc' bonus is up and be reluctant to use it ever (even defensively) when the proc is down. Thats why the dual gauge system popped into my head. Sure, IB is weaker than FC, but if you use them in equal measure, you get access to lots of damage, in this case, the burst window. IR doesnt have to be the current form, it was just an example to make sure the damage return from using IB is greater than spamming FC alone. But it would require moving around the resources to access IB to have some type of buildable resource you spend on a large buff like IR.
So to expand slightly further:
(assuming all TP costs are removed so base combos are free)
* BB/Eye both return MP.
* All 4 GCD gauge skills cost identical MP (FC/IB/SC/Decimate)
* Using Deliverance MP skills build deliverance gauge. Using Defiance MP skills builds Defiance gauge. Can maintain Parry/Crit passives
* When both defiance and Deliverance gauge bars are full (X uses of each) unlocks Inner release. (Probably 2 or 3 each total as any more than 4-6 starts to take to long for this game, but can vary based on how strictly MP costs gate accessability)
* Inner release is some type of bursty damage buff that is greater than the difference of (FC pot-IB Pot)*X.
The IR window wouldnt have to be focused on spamming FC, it could be any source of damage as long as it is greater than the DPS loss of X IB's to access it. Some random ideas:
* Old IR: Remove MP costs. (Unable to build new dual gauge while in effect). Simple, effective. Boring.
* Old Berzerk: Large plain damage boost (unable to build new dual gauge while in effect). After building bar, would want to build up MP for effective burst window like old berzerk windows.
* Does something massive to upheaval
* Dual gauge cap Unlocks entirely new level 80 skill capstone skill. Feller Cleave. (half joking, but whatever the dual gauge action or buff is would probably be the capstone skill for mastering everything warrior with a cool quest to go with it)
Honestly i dont really care what the reward is, as long as it is greater than the cost of using IB over FC for a few uses so that it is actually worth using. It doesnt really fit the HP stacking theme, but fundamentally, we cant have the reward for defensive actions be more defense. It has to loop back to offense in some way or its DOA. But a return of the dual nature of warrior 30-50 quests would be a welcome addition to gameplay. Would love to see the quest line take a dig at the playerbase "you have been to focused on 1 side of the Force, time to return balance" comment in the quest to unlock the dual gauge reward action lol.



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