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  1. #7
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kalise View Post
    You're welcome to suggest something for a unique WAR related mitigation that can then be used to turn into DPS.

    Since, I personally struggle to think of a good example. Like covering the options I've thought about:

    1) I thought about having the passive Defiance generation tied to Parried attacks (Similar to Shield Oath granting gauge on Block). But outside Raw Intuition there isn't any forced Parry chances (Also, including a "Sheltron" for Parry would feel too much like copying Paladin). As well as the fact that Parry reliance makes you gimped against casters because you can't parry spells.

    2) WAR is thematically about having fat stacks of HP. So something like a HP variant of TBN wouldn't work very well (Since how would you tie the "Mitigation" bonus to such a skill? Especially if your health keeps getting topped off by healers?) - To say nothing about how the gameplay wouldn't be very unique (That, and it would literally just be saved to combo into Upheaval for bonus damage irregardless of incoming damage)

    3) Using Inner Beast's current 20% damage reduction. Would again present problems. How would you tie something to this damage reduction? How would it interact with other CD's being used that provide damage reduction?

    4) Should WAR randomly become a "Dodge" based tank? With the massive balance issues being apparent from the fact that dodge is 100% mitigation compared to Blocking (Which is ~20% damage reduction) and TBN (Which is 20% EHP) - Which would literally secure WAR as being the ultimate Tank and push out any ideas of a 2 tank composition because they'd just dodge every Tankbuster with their active mitigation.



    An interesting idea. One of the reasons I posted mine on the forums was to get feedback and ideas for improvement such as this.

    Though, I'm curious as to how you'd see this "Mega awesome IR" working.

    Since, personally, I hope for it to not be like current IR, where it throws resource management out the window and devolves into 5x FC all the time (As well as then making up ~40% of our overall damage output so as to make the time between IR's feel like crap)

    Also, I wonder in what scenario you'd ever spend MP on IB in this case. When you can gain Defiance from using BB combos (Which, if current potencies aren't changed, would deal more damage than Storm's Path combo as is the case currently. SP is only preferred right now because SP gives 20 Gauge vs BB's 10 Gauge). Wouldn't people only use MP on Fell Cleave and basically never use Deliverance combo's outside of buff maintenance?

    Again, I'm open to suggestions.

    It's just that WAR currently doesn't have any thematic defense mechanic that lends itself to being a rewardable action. HP Stacking, Lifegain and secondarily Parry. None of which really lends itself to a interesting, cohesive and most importantly balanced mitigation > Reward system.
    The reward system has to be tied to something you can use often, so tying it to a 90/120/etc CD probably wont do. It would have to be bound to IB and IB must somehow indirectly create damage greater than FC. But if it is an immediate action (like say IB=Shield swipe proc) then IB just replaces FC as often as the 'proc' bonus is up and be reluctant to use it ever (even defensively) when the proc is down. Thats why the dual gauge system popped into my head. Sure, IB is weaker than FC, but if you use them in equal measure, you get access to lots of damage, in this case, the burst window. IR doesnt have to be the current form, it was just an example to make sure the damage return from using IB is greater than spamming FC alone. But it would require moving around the resources to access IB to have some type of buildable resource you spend on a large buff like IR.

    So to expand slightly further:

    (assuming all TP costs are removed so base combos are free)

    * BB/Eye both return MP.
    * All 4 GCD gauge skills cost identical MP (FC/IB/SC/Decimate)
    * Using Deliverance MP skills build deliverance gauge. Using Defiance MP skills builds Defiance gauge. Can maintain Parry/Crit passives
    * When both defiance and Deliverance gauge bars are full (X uses of each) unlocks Inner release. (Probably 2 or 3 each total as any more than 4-6 starts to take to long for this game, but can vary based on how strictly MP costs gate accessability)
    * Inner release is some type of bursty damage buff that is greater than the difference of (FC pot-IB Pot)*X.

    The IR window wouldnt have to be focused on spamming FC, it could be any source of damage as long as it is greater than the DPS loss of X IB's to access it. Some random ideas:
    * Old IR: Remove MP costs. (Unable to build new dual gauge while in effect). Simple, effective. Boring.
    * Old Berzerk: Large plain damage boost (unable to build new dual gauge while in effect). After building bar, would want to build up MP for effective burst window like old berzerk windows.
    * Does something massive to upheaval
    * Dual gauge cap Unlocks entirely new level 80 skill capstone skill. Feller Cleave. (half joking, but whatever the dual gauge action or buff is would probably be the capstone skill for mastering everything warrior with a cool quest to go with it)

    Honestly i dont really care what the reward is, as long as it is greater than the cost of using IB over FC for a few uses so that it is actually worth using. It doesnt really fit the HP stacking theme, but fundamentally, we cant have the reward for defensive actions be more defense. It has to loop back to offense in some way or its DOA. But a return of the dual nature of warrior 30-50 quests would be a welcome addition to gameplay. Would love to see the quest line take a dig at the playerbase "you have been to focused on 1 side of the Force, time to return balance" comment in the quest to unlock the dual gauge reward action lol.
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    Last edited by Izsha; 03-31-2019 at 11:45 PM.