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  1. #31
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    And surely if any tank wants Awareness, its WAR, given it's mitigation skill that blocks from the front, but makes all rear attacks crit.

    Anticipation is the useless mitigator, as it's nullified by Awareness because crits cant be blocked and crit is checked first.
    (0)

  2. #32
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    And surely if any tank wants Awareness, its WAR, given it's mitigation skill that blocks from the front, but makes all rear attacks crit.
    It would, had I not adjusted Raw Intuition to not have the crit component anymore.

    Since, it seems redundant to keep a skill like Awareness existing just so that... WAR can use one of their other CD's?

    With the side benefit of maybe reducing some RNG spike damage from boss AA crits? (Whilst Healers are over there complaining that damage is too scripted and makes healing boring )

    Quote Originally Posted by Seraphor View Post
    Anticipation is the useless mitigator, as it's nullified by Awareness because crits cant be blocked and crit is checked first.
    Though I've already addressed Anticipation by talking about how at a later level, it would be traited into a more potent CD for each class (Raw Intuition for WAR, Bulwark for PLD and some new skill for DRK that is thematic and equally practical)
    (0)

  3. #33
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Man... After looking up old 1.0 skills for another unrelated topic, I found some pretty interesting sounding skills that WAR's used to have... I wonder if I can try and incorporate them into my design (During another round of polishing...)

    Berserk
    Increases attack power and reduces defence with each successful attack.
    Effect resets upon taking damage and fades upon reuse.
    Cannot be used simultaneously with Rampage.
    10s CD

    Rampage
    Increases attack speed and power for each physical attack against you and restores HP for each critical strike you land.
    Effect fades upon moving or reuse.
    Cannot be used simultaneously with Berserk.
    10s CD

    Enduring March
    Reduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.
    20s duration
    180s CD

    Godsbane

    Delivers a threefold attack.
    Consumes Berserk effect if active to increase accuracy.
    Combo Action: Maim
    Combo Bonus: Increased Critical Rate
    60s CD

    Collusion
    Redirects enmity generated by target party member's next attack to you. Target must be within 8 yalms.
    90s CD

    Of course, these skills are complete jank as they were designed for 1.0's systems... But the potential to convert them into 2.0 skills is there... With such things like, both "Stances" being DPS gains to utilize as well as altering playstyle (While tanking you get attack speed, while off-tanking/DPSing you get just fat stacks of damage), some crit synergy and some cool sounding attacks (Godsbane sounds similar to Dream Within a Dream which is always fun to use). Collusion being an interesting take on Shadewalker too.

    It was also fun to see that WAR's used to have a skill like my suggested Unchained which was a CD that increased enmity generation, it was just called Antagonize instead.
    (0)

  4. #34
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kalise View Post
    Collusion
    Redirects enmity generated by target party member's next attack to you. Target must be within 8 yalms.
    90s CD

    Of course, these skills are complete jank as they were designed for 1.0's systems... But the potential to convert them into 2.0 skills is there... With such things like, both "Stances" being DPS gains to utilize as well as altering playstyle (While tanking you get attack speed, while off-tanking/DPSing you get just fat stacks of damage), some crit synergy and some cool sounding attacks (Godsbane sounds similar to Dream Within a Dream which is always fun to use). Collusion being an interesting take on Shadewalker too.
    Collusion the other tank while you pull on WAR because WAR definitely needs snap enmity boost!

    /sarcasm

    The ability sure was dope tho. lol

    Honestly, I'd take Rampage over Defiance even if it still kept the initial 20% penalty. The initial DPS penalty later on gets made up for the higher attack power and speed, which would make for interesting game play. Definitely wouldn't take that Berserk though.
    (0)

  5. #35
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Phoenicia View Post
    Definitely wouldn't take that Berserk though.
    Gotta risk it for the biscuit though!

    Also, who'd get all the memes about dying... Dragoons or Berserk Warriors?

    (0)

  6. #36
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kalise View Post
    Gotta risk it for the biscuit though!

    Also, who'd get all the memes about dying... Dragoons or Berserk Warriors?

    We both know RDMs pulled the carpet from both thanks to displacement having 130 potency and bosses being too big for 1 barrier-less arena to contain... RIP
    (0)

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