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  1. #81
    Player
    Az-man's Avatar
    Join Date
    Mar 2019
    Posts
    20
    Character
    Azureus Scipio
    World
    Balmung
    Main Class
    Gladiator Lv 97
    Quote Originally Posted by Anthonywb View Post
    PLEASE, could you make gun breaker job have a dps spec... goddammit.... so annoying. I was so excited to play gun breaker until I found out that it'd be a tank class. T_T
    You have plenty of DPS classes, let us tanks have a new class for once.
    (7)

  2. #82
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Robert_Ilcri View Post
    In terms of looking at previous characters

    Squall/Seifer - Protectors of a sorceress
    Lightning - Becomes a defender in the later two games

    Makes sense to me why they figured gunbreaker could easily be seen as a tank
    Don't forget Laguna! The first and only time he used a gunblade, he used it to protect a "sorceress" from a Ruby Dragon
    (0)

  3. #83
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Just main OT. That's basically being DPS spec.
    (1)
    Greetings and salutations, adventurers.

  4. #84
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    ...
    FF8 was broken further with the way enemy levels scaled on your party level so it was possible to clear that entire game while only reaching like lv 15.
    ...
    IIRC...

    Picking up the card ability early allowed you to go through the game without leveling up at all by carding all the enemies instead of defeating them.

    And bosses didn't give exp. So no leveling off them.
    (0)

  5. #85
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    That has been said about Warriors and Dark Knight too. If DPS had their way, every job would be DPS and we'd only have PLD tanks and WHM healers.
    (6)

  6. #86
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Imuka View Post
    Is there a MMO out there, who did this really really well?
    I would love to see the Gameplay of that, because till today, I never saw a MMO doing this really well.
    Doubtful. "Tanking" is unrealistic. The closest to tanks in real life was the roman phalanx.

    For a "tank" to work, the concept of enmity would need to be completely removed and the enemy should always go after the weakest link in the party, except if opportunity struck. That means that a tank would need to use skills and actively move to stop attacks rather than draw the attention. That's possible, but it either would make positioning more important to a point where dodging is possible, and at that point why tank if it's easier for the victim to avoid the attack altogether, or tanking would require extremely high reflexes making it even worse to play.
    If you want to know what I'm talking about, play a pen and paper RPG. When I did, I had to actively make stupid decisions as a game master to avoid wiping the party up with basic monsters like goblins or orcs, just because "tanking" is simply not realistic.


    Also, most people don't play tanks because majority of people prefer dealing damage. It's as simple as that. Tanks would be played the most if they dealt the most damage, but at that point, why have DPS?! There's nothing really to consider here. Playing supportive characters is a less common interest and every single game in existence shows exactly that.
    (1)

  7. #87
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kikix12 View Post
    Doubtful. "Tanking" is unrealistic. The closest to tanks in real life was the roman phalanx.

    For a "tank" to work, the concept of enmity would need to be completely removed and the enemy should always go after the weakest link in the party, except if opportunity struck. That means that a tank would need to use skills and actively move to stop attacks rather than draw the attention. That's possible, but it either would make positioning more important to a point where dodging is possible, and at that point why tank if it's easier for the victim to avoid the attack altogether, or tanking would require extremely high reflexes making it even worse to play.
    If you want to know what I'm talking about, play a pen and paper RPG. When I did, I had to actively make stupid decisions as a game master to avoid wiping the party up with basic monsters like goblins or orcs, just because "tanking" is simply not realistic.


    Also, most people don't play tanks because majority of people prefer dealing damage. It's as simple as that. Tanks would be played the most if they dealt the most damage, but at that point, why have DPS?! There's nothing really to consider here. Playing supportive characters is a less common interest and every single game in existence shows exactly that.
    While I don't at all think that the Macedonian phalanx is particularly iconic of "tanking", let alone the limit of such a space-making role in real life, I have to agree that we cannot have actual tanking so long as AI considers only who stacked an alternate-damage value (enmity) highest. Tanking works well enough in games like Overwatch precisely because they have the ability to thwart offenses against their team (via interception paired with their mitigation) despite not necessarily being the most desired target -- certainly not in the long run.
    (2)

  8. #88
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    People dont play support because of the responsibility. There are games where all you do tanking wise is pull an enemy and hold block. DCUO and ESO are good examples, but people still think thats too much responsibility.

    The big thing with FFXIV is dps are held with little to no responsibilites. IMO there are not enough dps checks in the game outside of ex, savage and ultimate.
    (0)

  9. #89
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Derio View Post
    People dont play support because of the responsibility. There are games where all you do tanking wise is pull an enemy and hold block. DCUO and ESO are good examples, but people still think thats too much responsibility.

    The big thing with FFXIV is dps are held with little to no responsibilites. IMO there are not enough dps checks in the game outside of ex, savage and ultimate.
    EX, Savage, and Ultimate basically describe all three difficulty tiers of endgame. Besides that, the other problem is 4 mans have 2 dps, of whom you can't (without a parser) easily tell who is not shouldering their share of the group's damage output. Let alone 8 mans where there are 4 dps, all of whom can hide behind their peers if damage is ever an issue.

    While I agree that yes, the game's leveling process could incorporate more dps checks, I also say they would need to officially allow parsers at that point as well.
    (1)

  10. #90
    Player
    LUNELAGOS's Avatar
    Join Date
    Mar 2019
    Location
    Lima Lominsa
    Posts
    22
    Character
    Sui Feywood
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Gunbreakers don't only break guns, they break hearts too.
    (0)

    Oschon’s Wings <<RouHa>>
    May The Traveller be your Guide.

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