After reading your incoherent rambling response... It is just full of contradictions. Stop assuming, and just stop.A) This shit about using information that may be indicative of fuck all(he might have created a new character, that might not even be his, etc.) needs to stop. It makes most of you look like asses.
B) Assuming that info IS accurate, then what happens to the player population that gets bored of it even faster? Regardless of what a person "should" expect when playing an MMO, it won't stop them from finding it to be boring in the first few hours or so.
Sidebar to the actual discussion, but still relevant to forum goers.


Final Fantasy XIII's battle system really didnt require too much thought...just faster reflexes. And maybe not even that, since all you really had to take care of was one character and manage paradigm shifts.
As for XIII-2, I cant comment...but that really wouldnt work well in an online multiplayer scenario. And as far as whats here now, we arent even near max cap i'd imagine, so you dont want the bosses to be too hard.
Once they introduce more combos, and more advantage points for said combos (directional attacks) then i'm sure you'll be moving around enough to ensure an active fight. Not to mention special effects being overhauled in the next update (the whole reusing animations for this patch and being fixed next time post).
Last edited by Teknoman; 12-22-2011 at 04:40 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I think we should hold all opinions about the current battle state until they finish it all next patch. We are only at like 50% of what they are looking to do at the moment. FOr all we know, they could have it so you can switch from class to job mid-battle with a single button push, which I think would be pretty epic. I just think we shouldn't pass judgement yet given that they are still working on it, although I can see why people feel the need to now with them getting ready to charge us.


I dunno about changing class at the press of a button. Maybe changing jobs at the press of a button (Gladiator shifting into Paladin).
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
The battle pace keep getting slower and slower every patch and it cater even less to solo play. Maybe this is SE way of implementing a time sink.
1.20 is an overkill with almost no AOE, bad dmg output (even with "almight" combos), slow TP build, 3k TP skills and long CD. Plus what really bothers me is that they took out most of the useful skills to be re-introduced - I assume - by the "new jobs"
I can honestly say that 1.20 took the fun and excitement of battle out of the game for me.




Yup, 1.20 was definitely the nail in the coffin for me. While I like the caster changes, melee combat is broken.The battle pace keep getting slower and slower every patch and it cater even less to solo play. Maybe this is SE way of implementing a time sink.
1.20 is an overkill with almost no AOE, bad dmg output (even with "almight" combos), slow TP build, 3k TP skills and long CD. Plus what really bothers me is that they took out most of the useful skills to be re-introduced - I assume - by the "new jobs"
I can honestly say that 1.20 took the fun and excitement of battle out of the game for me.
Ironically, I made a very long post about this in a similar thread about my husband's impressions of the new combat system. I'll quote the most relevant parts:
My husband hasn't been very happy with the game, but one of the only things he thought was fun was combat, especially on his PGL. Now that's no longer fun, either.We got into combat, and he was immediately frustrated. He said that he must need to set up his action bar, they must all be his old abilities, because almost all of them were greyed out. I told him no, all the abilities were overhauled in 1.20, they're his new abilities. When we got out of combat I came over to his computer and looked at them with him, we were both shocked to find that every single offensive combat ability was TP dependent. The only ones he could use off the bat were buffs. So, we tried combat again, and the fact that he had to stand still, watch, and do nothing while his character auto-attacked and built TP before he could take any action, completely sucked any fun he had out of combat for him.
He said before the battle system was actually fun. He went on to say that if the game had been released this way, he would have put it down after five minutes and never played it again.
Neither one of us is against auto-attack. Far from it. I hated that melee just spammed the 1 key all day. And I hated before that, as a CNJ, I was expected to spirit dart like a melee. I've actually been happy with the caster changes. I think casters were fixed. But the melee... well, lots of other games have auto-attack and still give you plenty of other active abilities to jump into combat with right off the bat. Making everything dependent upon TP use makes for a waiting game. :/
Why are there not at least a couple smaller melee abilities that can be used while you're building TP? I'm not asking for mindless button mashing, but to stand there and do nothing is boring. Casters don't wait on TP abilities, we can actively participate right off the bat. Like the OP has stated, melee have no feeling of action in combat.
Combat for melee is slow to start, and boring. And jobs won't change that, considering you don't unlock them until level 30. You can't expect people to wait for 30 levels to start enjoying their class. I don't think it'll make a difference, anyway.
Yoshi-P said this was the patch we were to try out and make our decision whether or not to pay a subscription. Well, it's definitely made me decide not to pay.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung


This makes me a little sad, never got to play with you but I enjoy reading your posts about your and your husband's impressions of the game.Yup, 1.20 was definitely the nail in the coffin for me. While I like the caster changes, melee combat is broken.
Ironically, I made a very long post about this in a similar thread about my husband's impressions of the new combat system. I'll quote the most relevant parts:
My husband hasn't been very happy with the game, but one of the only things he thought was fun was combat, especially on his PGL. Now that's no longer fun, either.
Combat for melee is slow to start, and boring. And jobs won't change that, considering you don't unlock them until level 30. You can't expect people to wait for 30 levels to start enjoying their class. I don't think it'll make a difference, anyway.
Yoshi-P said this was the patch we were to try out and make our decision whether or not to pay a subscription. Well, it's definitely made me decide not to pay.
Gonna miss that.
I loved playing the magic classes and how it was clear one was elemental and the other was light/dark. I also liked how I didn't have to use certain abilities.... but now THM is more elementally inclined than CNJ, which is so weird for me and ruins it. They also took out most of the abilities which was also weird...
Honestly, I had intended to pay for FFXIV and continue playing because I thought the DoMs were fun and my kind of thing but I won't be doing that now. If they're going to mess things up now, they could at least promise us that it will be fixed next patch. For now, we can only assume it will be fixed, and I'm not going to P2P a game so I can be prepared for a fix that I can only assume will happen. I understand THM is stronger now, however it's just not stronger in a way I agree with. I also like what they did with the DoWs but I don't play them so...
So I won't be paying until I know what their plan is for jobs.
AND WHY WAS WATER TAKEN OUT?
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