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  1. #401
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Campi View Post
    I think a big Problem is the Skill Lvl of the Playerbase.
    While good Players heal every Content easily with barely using GCDs on healing spells, other Healers struggle rly hard and can't heal enough in the same content.

    So it's a bit hard for SE to make Content "healing intense" when 97% of the Healers wouldn't be able to clear it.
    Think about o12s or the Ultimates.
    Must of the healing can be done by only using the oGCDs and some GCDs here and there. But who can rly do that?


    So i think it's a good choice of SE try to overthink how healers should work in this game.
    It would be good for everyone, if SE can make the gap between good and bad players smaller, before the add a new healer.
    While there is sure to be a difference between a 'good player' and a 'bad player' in any role, I wouldn't want them ever basing changes to those classes of the latter end of the spectrum. Especially with healers. Mechanically, they're not difficult to operate. Some like AST have a little more juggling to do if they're going to keep their buffs going and heal but none of them require super tight rotations. Most of their difficulty comes from knowing fights, acting fast, and anticipating incoming damage or mistakes.Its less about a sequence of buttons and more about knowing what tools you have in any given situation to right it should things go sideways. It's what I love about being a healer and a WHM: bringing things back from the brink. That is my reward for playing in the same way big numbers or things dying faster serve as a reward for DPS players. If they make it so a poor player can do nearly the same thing as a good one...where is the satisfaction of playing that role any longer? It would be like if they said they were going to make it so a bad dps who fumbled their rotations and a good dps who did their perfectly did essentially the same damage anyway. Why should any player try to be good then if the reward isn't there and you can get the same result by being sub-par?

    I think this is why people, myself included, are worried about the comments of making WHM 'easier'. It's mechanically already the most straight forward of the three mostly straight forward healers. I don't want to see it stripped back to nothing just so it can have training wheels attached that make poor players feel more like good players. Are there things that need fixing? For sure. Lillies need to go or be redone, I'd like to see something added that gives me something to do when people aren't messing up and healing requirements are low other than spamming Stone, I'd like better cast animations that feel equal to what they give the other healers, I'd like a niche of our own outside 'pure healer' which doesn't work from a balance perspective, and yes I would like to see some fights that are more challenging from a healing perspective. If anything I want a little more nuance and complexity, not to be made easier.
    (7)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  2. #402
    Player
    mangelinabrolee's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Mangelina Brolee
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I am personally excited to see what happens with white mage as I love playing dps and have tried healing but need it to be less of a challenge so that more people can play it.
    (0)

  3. #403
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by mangelinabrolee View Post
    I am personally excited to see what happens with white mage as I love playing dps and have tried healing but need it to be less of a challenge so that more people can play it.
    WHM is already the easiest to begin with. If anything, they need to bring back things we lost like Stoneskin (or make Divine Benison/Not-Stoneskin usable regardless of level range), not strip it down any more than it already has.
    (3)

  4. #404
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BroodingFicus View Post
    While there is sure to be a difference between a 'good player' and a 'bad player' in any role, I wouldn't want them ever basing changes to those classes of the latter end of the spectrum. Especially with healers. Mechanically, they're not difficult to operate. Some like AST have a little more juggling to do if they're going to keep their buffs going and heal but none of them require super tight rotations. Most of their difficulty comes from knowing fights, acting fast, and anticipating incoming damage or mistakes.Its less about a sequence of buttons and more about knowing what tools you have in any given situation to right it should things go sideways. It's what I love about being a healer and a WHM: bringing things back from the brink. That is my reward for playing in the same way big numbers or things dying faster serve as a reward for DPS players. If they make it so a poor player can do nearly the same thing as a good one...where is the satisfaction of playing that role any longer? It would be like if they said they were going to make it so a bad dps who fumbled their rotations and a good dps who did their perfectly did essentially the same damage anyway. Why should any player try to be good then if the reward isn't there and you can get the same result by being sub-par?

    I think this is why people, myself included, are worried about the comments of making WHM 'easier'. It's mechanically already the most straight forward of the three mostly straight forward healers. I don't want to see it stripped back to nothing just so it can have training wheels attached that make poor players feel more like good players. Are there things that need fixing? For sure. Lillies need to go or be redone, I'd like to see something added that gives me something to do when people aren't messing up and healing requirements are low other than spamming Stone, I'd like better cast animations that feel equal to what they give the other healers, I'd like a niche of our own outside 'pure healer' which doesn't work from a balance perspective, and yes I would like to see some fights that are more challenging from a healing perspective. If anything I want a little more nuance and complexity, not to be made easier.
    It's possible "easier" means something else too and not only in the literal context. Maybe they're giving up on "this is a pure healer" throwing up their hands and are just going to give WHM utility comparable to the other two. Probably the easiest shortcut they could do and their statement would still be true. It would be lazy, but I wouldn't be surprised.

    Usually I wouldn't read much into what he says. I remember before SB one of the questions was "AST is doing great, but what about WHM" and he gave a "for now, stay tuned" answer and we all know how lilies went.
    (4)

  5. #405
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by cicatriz313 View Post

    I sure can, and do, and so does the dev team. So guess who is wrong in this situation?
    Just because you can and do doesn't make it right.
    And how the dev team does it exactly?
    (2)

  6. #406
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Fland View Post
    Just because you can and do doesn't make it right.
    And how the dev team does it exactly?
    From Yoshi-P's interview: "A.) Simply we only had two ranged physical DPS so we wanted to add another. We have 4 tanks and 4 melee dps, 3 casters and 3 healers, and yet there were only 2 ranged dps. We wanted to balance the number of jobs across the board."
    Notice how he mentions every single subtype of DPS.
    Edit: Source https://docs.google.com/document/d/1...8GTvPw4uI/edit
    (4)
    Last edited by cicatriz313; 03-28-2019 at 04:28 AM.

  7. #407
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Fland View Post
    Why can't there be one?
    If Chemist were to be a healer it could be made as the ranged physical one.
    If Dancer were to be a healer it could be made as melee healer.
    I'm sure SE can come up with many other possibilities if they want to.



    Well it'd be nice if we get magic melee dps and magic tank sometimes in later expansions as well.
    On the contrary, I don't think they don't make sense.
    Rune knight could be magic tank, and if BLU were to be a full job, it could be magical melee dps.



    You can't compare someone who doesn't like healing to someone who doesn't like melee. The equivalent should be between healing and dps-ing.

    Someone who doesn't like healing won't like any of healing sub-type in general, just as someone who doesn't like dps-ing won't like melee or any other dps sub-types.

    In the other analogy, someone who doesn't like melee might like caster, just as someone who doesn't like caster healer might like melee healer.

    Role is compared with role. Sub-type with sub-type.



    Melee is not a role. What exactly is the role of "melee"?
    Melee dps role is to dps, same with the other sub-types of dps.

    The bolded part, uhm what?
    Why wouldn't a dps want to play a dps role?
    i can compare dps, because i dont pick my class based on it being dps. Many other people have directly told you they dont pick a class based on dps, why do you think they are lying? I'm not going to play a black mage class just because they are dps. I play monk because i like melee fighting, the theme of using your fists and combos. When i went to eureka and had access to logograms, i tanked for my group on mnk, and i also did heals and raises during fates at times.

    also note, back when this game came out, healer/tank/dps was very fluid, by taking various subjobs, and gear, you could do it on a wider variety of jobs. Healing/tanking/dps is just about the requirements for a party
    (3)

  8. #408
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by cicatriz313 View Post
    From Yoshi-P's interview: "A.) Simply we only had two ranged physical DPS so we wanted to add another. We have 4 tanks and 4 melee dps, 3 casters and 3 healers, and yet there were only 2 ranged dps. We wanted to balance the number of jobs across the board."
    Notice how he mentions every single subtype of DPS.
    Edit: Source https://docs.google.com/document/d/1...8GTvPw4uI/edit
    But I guess that is just Yoshi-P's opinion.
    (1)

  9. #409
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Miste View Post
    If healer only has just ONE playstyle by your logic, and DPS have 4-5 different playstyles/themes, then even based on your opinion on this... healers deserve more.

    So, yes they should have added a new healer in 5.0.




    That is your opinion.

    I disagree with your opinion.

    Not much else to say since I've already stated a lot of times what my opinion is about this.
    The opinion of people who play what you consider to dps matters in this case, because it clarifies why people end up waiting a long time for something up their alley. Listen to what players are saying. Iam telling you, my favorite class is monk, black mage is not a suitable alternative to monk. I am more likely to play gladiator than black mage. Many players share this idea when it comes to jobs.


    Quote Originally Posted by Vaer View Post
    So in your opinion are Pure/Regen (WHM/Diurnal AST) and Shielder/Mitigation (SCH/Noct AST) considered different playstyles? Certain healer regens and shields don't stack which means there is an implied division or does this playstyle thing only apply when we are justifying dps additions?
    in my opinion all healers currently out are remixes of the same archetype/fantasy, its basically like picking a flavor rather than a playstyle. just my opinion


    Quote Originally Posted by Deceptus View Post
    This just seems like a lazy excuse. If you don't like one dps, you have 10 others to pick from. If you don't like one healer you have 2. WHM and SCH have been there since 2.0. Five years and only one shake up for the healers. Soon to be 7 years.
    no, i do not, i am not picking my job because it is a dps, i am picking it because it is melee and has intricate combos, and martial theme.
    (4)

  10. #410
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by cicatriz313 View Post
    From Yoshi-P's interview: "A.) Simply we only had two ranged physical DPS so we wanted to add another. We have 4 tanks and 4 melee dps, 3 casters and 3 healers, and yet there were only 2 ranged dps. We wanted to balance the number of jobs across the board."
    Notice how he mentions every single subtype of DPS.
    Edit: Source https://docs.google.com/document/d/1...8GTvPw4uI/edit
    We're not talking about why yoshi-p add another ranged dps.

    The person I was responding to make a comparison of how if a person who doesn't like healing won't like any sub-type of healing versus a person who don't like melee might like ranged.

    I said it's not equal comparison, and I've explained why.

    Quote Originally Posted by Physic View Post
    i can compare dps, because i dont pick my class based on it being dps. Many other people have directly told you they dont pick a class based on dps, why do you think they are lying? I'm not going to play a black mage class just because they are dps. I play monk because i like melee fighting, the theme of using your fists and combos. When i went to eureka and had access to logograms, i tanked for my group on mnk, and i also did heals and raises during fates at times.

    also note, back when this game came out, healer/tank/dps was very fluid, by taking various subjobs, and gear, you could do it on a wider variety of jobs. Healing/tanking/dps is just about the requirements for a party
    And as I explained, when you compare between sub-type of DPS, then the equivalent would be to compare between sub-type of healer.
    The person I was responding to make a comparison of a person who like healing (as in healing in general), so the equivalent would be a person who like dps-ing.

    If you don't pick your dps class based on it being a dps, then you can say the same for other people who don't pick their healer job based on it being a healer.
    (4)

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