Quote Originally Posted by Fland View Post
Why can't there be one?
If Chemist were to be a healer it could be made as the ranged physical one.
If Dancer were to be a healer it could be made as melee healer.
I'm sure SE can come up with many other possibilities if they want to.



Well it'd be nice if we get magic melee dps and magic tank sometimes in later expansions as well.
On the contrary, I don't think they don't make sense.
Rune knight could be magic tank, and if BLU were to be a full job, it could be magical melee dps.



You can't compare someone who doesn't like healing to someone who doesn't like melee. The equivalent should be between healing and dps-ing.

Someone who doesn't like healing won't like any of healing sub-type in general, just as someone who doesn't like dps-ing won't like melee or any other dps sub-types.

In the other analogy, someone who doesn't like melee might like caster, just as someone who doesn't like caster healer might like melee healer.

Role is compared with role. Sub-type with sub-type.



Melee is not a role. What exactly is the role of "melee"?
Melee dps role is to dps, same with the other sub-types of dps.

The bolded part, uhm what?
Why wouldn't a dps want to play a dps role?
i can compare dps, because i dont pick my class based on it being dps. Many other people have directly told you they dont pick a class based on dps, why do you think they are lying? I'm not going to play a black mage class just because they are dps. I play monk because i like melee fighting, the theme of using your fists and combos. When i went to eureka and had access to logograms, i tanked for my group on mnk, and i also did heals and raises during fates at times.

also note, back when this game came out, healer/tank/dps was very fluid, by taking various subjobs, and gear, you could do it on a wider variety of jobs. Healing/tanking/dps is just about the requirements for a party