Posted on the General Forum Might as well post here as well

Here's why I'm pretty upset:

Healers have arguably the hardest job in the game. They have to fix everyone's mistakes, Heal people, and are expected to put out as much dps as possible. They're just as vital as tanks are.

The tanks get all the incentives in the form of mounts (unicorn withstanding)

It just seems wrong that every expansion can almost guarantee a new DPS and tanks and healers have to fight for the scraps. It is roughly 5 years since we've gotten a new healer, will be 7-9 before we are even considered again (next expansion). That hurts.

We were told in 4.0 we wouldn't get a new healer (and tank) because they had to balance what they had

And they did a terrible job of it. SCH MP rates were ridiculous (at 4.0). WHM Lilies are still to this day a joke. It just really seems like the developers have no idea on what to do with healers.

Quote Originally Posted by SquareEnix
Healers are hard to balance and we don't know what other playstyles to do!
Take a look at WoW and it's 6 different types of healers. If you're netcode wasn't S#!T and could actually handle channel based heals you might be able to have a different heal style.

Rift has a Chloromancer that heals the group by doing damage.

SWTOR had a medic that shot people to heal them.



Where's the creativity?

Why does SE cater so much to DPS?

If it had been a Healer instead of a tank, the tanks would be reacting the exact same way the healers are now.