Since when is WHM based around MP management?
Since when is AST based around MP management?
Heck, they're both Healers so much of their design is around passive MP regen from Piety, the Healer specific stat.
Also, these are almost all of the MP using jobs in the game. I'm hardly going to compare to WAR's MP management with their grand total of literally no actual use of the bar.
The only other MP using jobs are Arcanist ones. Which, I mentioned that SMN was poorly designed because you just use Aetherflow irregardless of its MP restore because you need to use it for damage.
SCH, I'm not 100% sure about, I know in my experience of leveling up, I had to go out of my way to use up flow in order to cast Aetherflow again without wasting any flow (Often I'd cast Energy Drain for more MP because the heals either didn't exist at that level or lulshields/Lily was preventing me from actually needing to heal)
Hence why I mentioned that MP management mechanics don't all need to be to the same complexity of DRK.
RDM is focused more on Mana management. But that doesn't mean that MP management should be trivialized. Especially when Verraise is balanced against its MP cost. Having essentially infinite MP so that your MP bar is literally just a "Verraise Points" measure is not particularly interesting design in my opinion.
The first suggestion is not. It's literally the same thing, just making your rotation infinite.
As such, I'm not for it either.
The second suggestion, has some merit, because you'd want to time it around maximizing your spell cast output to maximize gains. Whether or not such a thing would end up working well is questionable.
But it's something that has some potential. I kind of like the idea of having some way of dynamically adjusting the potency of the MP restore. So that basic usage can more of less cover your standard rotation (Provided you use it decently and use Lucid somewhat regularly) while there's options to alter your rotation to try and maximize the gains to make up for large expenditure (Dying or Raising).
That would be the kind of thing I'd like to see. Nothing too taxing to manage, outside of the times when you really go ham on MP loss.
As opposed to "You just regen more MP while you have your 1 DoT active" or "You regain MP when you do your rotation as normal"



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