Quote Originally Posted by Shougun View Post
-snip-
Interesting points, but I think we have to keep two things in mind with regards to BLU and limited jobs.

The first being that it's nice to come up with a standard job idea to go along with the limited part, but that kind of ignores why BLU is a limited job in the first place. After theorycrafting ways to bring BLU into XIV and scrapping all of those ideas, they kind of gave up on the idea of adding BLU. Until the limited job idea popped up. Feel free to disagree with that being the only option for jobs like BLU, I know many do, but that's how the devs see it. Adding a regular job to BLU would kind of make the need for the limited job system moot.

The second being that we focus too much on just BLU. It is the first job used for this system and it's not planned to be the only one. The other potential candidates that will come up will also need to go through the advanced treatment. And that takes more and more time and energy. At that point, these advanced jobs are becoming such a drain on resource. And then, why bother?

Don't get me wrong, I like the idea. For starters, it certainly will lower the chances of seeing yet another BLU hate thread. I just don't see how adding two separate experiences to one job is going to be more attractive for the devs than just adding one or the other. Sure, standard jobs, besides their own stories, don't have a lot of content attached to them. They are more tools to do content, but they do require attention in other areas. Like balance, ability creation/refining, stat adjustment, etc. I imagine creating standard jobs takes a lot more work than coming up with ideas for a flashy rotation. Which somehow circles back to my first point.