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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Auryan View Post
    Having played XI, I really wouldn't like it if they shipped XI's iteration into XIV. While I liked the XI's story, tone and look, it felt right at home with the Aht Urhgan expansion and less so in Eorzea. The whole New World story line is actually more interesting for me. Especially if it someway leads to BLU getting an opportunity to venture there.

    I like your option of creating a sorta "advanced" job with the limited aspect attached to a standard job, but I realize that it's not very friendly on resource management. You'd have to constantly create new content for one job's quirky attachment and at the same time have to keep the standard aspect constantly balanced to other jobs. Not to mention that BLU is meant to be the first of its kind. Would they have to do the same for potential future jobs like BST, PUP, GEO, MIM etc? And I'm not even considering the complaints on why certain jobs are getting this treatment and why not the existing ones. I'm sure some SMNs out there would love to, you know, actually summon things besides Bahamut every 2 mins.

    What is likely going to happen is that they will work on refining the limited job concept. Tweak the numbers, add more exciting rewards, more and different content. As more limited jobs come in, I can see them consolidate them under one roof like how the other jobs and crafters/gatherers are. Perhaps shared content exclusive to limited jobs. Who knows?
    YEEEAAAAH someone used advanced job! lol. Unlimited job sounds about as lame as limited does imo.. /petty reee over here haha. Just sounds great imo, Advanced Job, it's so FF and fitting in concept. Have my silly +1 for spreading the good name XD.


    I'd like to argue a little on resource management though. So let's say they went the advanced route, and clearly your argument is to say that would make blue mage costly. Could I suggest the counter to that?

    I think at this time making Blue Mage advanced is LESS costly than making a new job, we have so many resources developed for the job even lore, graphics, and basic mechanics. We're half way or more to a job already. Also the limited side doesn't need to be updated at the same rate as the main job side. In this way it's like reusing code when programming rather than reinventing the wheel.

    One of the posts I made was a timeline into making Blue Mage an advanced job, so lets say in the timeline where by 5.3-.5 (early better but far less likely) that blue mage has caught up on level and is fully unchained into it's advanced status. Now when they add new spells every other or less frequent patch consider that they're also developing "expansion" content for the job, so this work is even more effective than it would have been if blue mage is just limited. Designing limited content just became an even more effective use of time, and also assures players that blue mage wont become some forgotten mini game too (since they're encouraged to work on it at least occasionally).

    I know what you're suggesting with keeping blue mage up and all but IMO I'd strongly suggest that Advanced Job blue mage is the most effective use of resources compared to limited job blue mage, because you're able to create a side content, a main content, and have them strongly marry each other (while separate balance and mechanics out enough that main job blue is fun to play and limited job blue is OP and unbalanced).

    So I guess in other words while it's true not doing any work costs less resources than some work that technically (imo) advanced blue mage is a more effective use of resources than many things right now (like upgrading/extending existing infrastructure vs starting from scratch, when you get in a comparison like that advanced blue mage actually becomes very resource friendly).
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    Last edited by Shougun; 03-21-2019 at 03:39 AM.