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  1. #1
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I haven't played BLU much since completing the Masked Carnivale. I occasionally toy with the idea of going back and trying for the special BLU achievements, but I have so much else to do that it continues to fall by the wayside. That said, I DID genuinely enjoy the puzzle-fights presented by the Carnivale; I only "cheated" and looked up the solution to a fight once (and it was such an obvious and easy solution that I felt bad for doing so).

    I've definitely not played BLU as much as I would have had it been a regular job. I level every job to max, and BLU in particular would have been a strong contender for becoming my "main" DPS job (a position currently held by SMN).

    I definitely feel that BLU is not living up to it's potential, and I dislike the concept of "limited" jobs in general. As much as I'd like to see BLU changed into a regular job I have little hope of ever seeing that happen; there are some fundamental things about the way it was implemented that simply would not work as a regular job, meaning it would pretty much have to be redeveloped from the ground up. That presents some serious obstacles in terms of money, manpower, and PRIDE - the last because it would entail admitting that they were wrong to implement BLU in this fashion.

    I do occasionally still see BLU parties in party finder, and when I run Ex Primals for WT I usually leave slots open for BLUs to join and one or two often do.

    I do believe that we would have eventually gotten BLU as a real job, had it not been added as a limited one. It's simply too popular for the Devs to ignore it forever. Unfortunately, we wound up getting the "here's your blu now shut up" version, which saddens me greatly.
    (7)

  2. #2
    Player
    Alleo's Avatar
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    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by BubblyBoar View Post

    Are you still playing BLU? How often? How long? Ever?
    No I dont play Blue anymore.

    Quote Originally Posted by BubblyBoar View Post
    Are you still enjoying BLU as a limited job?
    Did not enjoy the concept of limited jobs before playing it and when I played it I knew exactly why I dont enjoy the concept.

    Quote Originally Posted by BubblyBoar View Post
    The past two months, have you played BLU more this way than you would have if it was a normal FFXIV Job?
    Have only played it on release, might have played it more if it was a normal job and maybe it could have even become my second job next to summoner if it would have been fun because I like mages.

    Quote Originally Posted by BubblyBoar View Post
    Should BLU be improved on as a limited job or scrapped and made into a real job?
    It should be made into a real job. There is no reason to have it limited, especially because its underpowered and not overpowered and because its kinda death "content" since people cant do much with it after reaching lvl 50.

    Quote Originally Posted by BubblyBoar View Post
    Do you still see BLUs out in the open world or in the part finder?
    Dont look much into party finder because I mostly gather and craft right now. But I also dont run into many blue mages out there.

    Quote Originally Posted by BubblyBoar View Post
    Do you feel as though BLU would not exist unless it was a limited job?
    That would probably be Yoshidas answer but I dont believe it. They just imo went the easiest way to do that and seeing how people on this very forum came up with better ideas quite fast, I d do believe that we might have gotten real job if people continued to ask for it and the devs not going the "cheap" way.

    In the end this is just a strange way to implement it. They did not make it into a normal job because you need to learn spells by killing monsters and because it would be too overpowered. Yet you can get certain spells only through achievements and a vendor and they have no problem of stopping you with the questline if you dont have certain spells. So what stops them from doing the same for blues in duty finder? And its funny how they are seemingly not powerful at all, maybe even weaker than some other DD with the same gear..so how are they not ready for duty finder? The skills, especially the aoes seems to be kinda the same just with different names. And they say that its mostly a solo job and stops them from taking part in a lot of group content, yet most skills are hidden behind group content..Its like they dont even know what to do with it..

    I just hope that they dont introduce another limited job in the future.
    (2)
    Last edited by Alleo; 03-22-2019 at 03:45 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Q1. Are you still playing BLU? How often? How long? Ever?

    Q2. Are you still enjoying BLU as a limited job?

    Q3. The past two months, have you played BLU more this way than you would have if it was a normal FFXIV Job?

    Q4. Should BLU be improved on as a limited job or scrapped and made into a real job?

    Q5. Do you still see BLUs out in the open world or in the part finder?

    Q6. Do you feel as though BLU would not exist unless it was a limited job?
    A1. No.

    A2. Never liked it to begin with. The best thing about it was how quickly it leveled chocobos, but mine was already at rank 20. Leveling, I used the job swap exploit because if I wanted to level something in open world, I have classes I could very easily spam FATEs with.

    A3. No. I can do roulettes and raid on a normal job.

    A4. I'm indifferent at this point. I can see it being a nifty idea and fun as a minigame as it is, but its problem is it completely lacks longevity. The process of leveling and obtaining spells was supposed to fill this void, but those are probably two of the worst ways you could draw something out. If the job were much stronger, like comparable to a level 70's damage while being at level 50, and could do more things on its own, it'd probably be really fun just because of its ridiculousness.

    A5. No - why would I ever be in the open world other than for hunts? There's nothing to do in the open world.

    A6. BLU could exist as a normal job, but I do understand Yoshida's worry about the acquisition of spells (learning it through monsters and not just given) and being excluded from parties because you don't have certain ones. That's a legitimate concern and players are absolutely kidding themselves if they think it's not. Some people would argue the identity of BLU is learning spells through monsters and not just given to you through job quests while others are perfectly fine with that method. Others take it a step further and compare it to XI, though it has many features that simply do not exist in XIV and is akin to comparing apples and oranges. Full job, limited job, it doesn't matter, there'd probably be just as much complaints because BLU ultimately wouldn't be something X person imagined it to be (looking at you SMN).
    (1)
    Last edited by JunseiKei; 03-22-2019 at 08:03 PM. Reason: Ugh, my Engrish came out.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by JunseiKei View Post

    A6. BLU could exist as a normal job, but I do understand Yoshida's worry about the acquisition of spells (learning it through monsters and not just given) and being excluded from parties because you don't have certain ones. That's a legitimate concern and players are absolutely kidding themselves if they think it's not. Some people would argue the identity of BLU is learning spells through monsters and not just given to you through job quests while others are perfectly fine with that method. Others take it a set fuyrther and compare it to XI, though it has many features that simply do not exist in XIV and is akin to comparing apples and oranges. Full job, limited job, it doesn't matter, there'd probably be just as much complaints because BLU ultimately wouldn't be something X person imagined it to be (looking at you SMN).
    just want to agree here with the last part. people compare to ffxiv blue, but an ffxiv blue would also not be allowed here at all. it straddled too many roles, and also would have the same issue with spell learning and the duty finder. Ffxiv also was fine with weird jobs that didnt fit one particular role, or multiple roles, like bst, pup, blu, nin, dnc. And its subjob system allowed for a lot of diversity. Basically ffxi is pretty radically different, and many job combos could never be allowed in the current ffxiv framework.
    (0)

  5. #5
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by JunseiKei View Post
    I do understand Yoshida's worry about the acquisition of spells (learning it through monsters and not just given) and being excluded from parties because you don't have certain ones. That's a legitimate concern and players are absolutely kidding themselves if they think it's not.
    All depends on how Blue Magic is implemented. If spells are easily accessed, and learn rate is 100% (like it is in every single FF game except for FFXI's BLU, and this one), the only excuse for not having a spell is because the player didn't take a few minutes to go and learn it. Learning Blue Magic doesn't HAVE to be a difficult and time-consuming process, and I don't believe it enhances the enjoyment of the job when it is. I certainly don't feel enriched by the seven-plus hour session I spent butting heads with Ifrit, back before you could learn it from Ifrit Normal.

    In such a case, exclusion due to not having learned a spell would happen only to the most extremely lazy of Blue Mage players. We're talking a level of laziness far in excess of, say, a WAR who never learns Steel Cyclone because they're too lazy to do their job quests - and I doubt there's a player here that would have a lot of sympathy for a WAR THAT lazy! Learning BLU spells could (and in my opinion should) have been as easy as tracking down and fighting one or two of the appropriate mob, or possibly running a dungeon or trial exactly once.

    No, concern about Blue Mages being excluded from parties for not knowing a spell is as much nonsense as Yoshi P's other excuses. Whether it's actually a problem or not depends on how the job is implemented, and it doesn't take a lot of imagination to find plenty of ways to prevent it from being a concern. Folks that criticize the "party exclusion" excuse are NOT kidding themselves.

    The bottom line is that Yoshi P had a vision for Blue Mage that was frankly incompatible with the job structure in FFXIV. He felt he had to choose between compromising on his vision to make the job fit, or adding the job as a side activity that kept it safely removed from the game's major content. He went with the latter. The thing is, though, that Yoshi P's vision is only one interpretation of a job that has had a TON of variance over the history of the Final Fantasy franchise. Basically the only things that all Blue Mages have in common are that they use monster abilities and they have a collection of abilities to fill out. The latter is pretty flexible as to just HOW they learn the spells, as well - Quistis, for instance, could learn Bad Breath without EVER having fought a Marlboro (all you need is the drop, and she doesn't have to be in party to get it). Even the way we DID get BLU takes advantage of this flexibility - several of the spells learned are learned by consuming items!
    (1)

  6. #6
    Player
    JunseiKei's Avatar
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    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    All depends on how Blue Magic is implemented. If spells are easily accessed, and learn rate is 100% (like it is in every single FF game except for FFXI's BLU, and this one), the only excuse for not having a spell is because the player didn't take a few minutes to go and learn it. Learning Blue Magic doesn't HAVE to be a difficult and time-consuming process, and I don't believe it enhances the enjoyment of the job when it is. I certainly don't feel enriched by the seven-plus hour session I spent butting heads with Ifrit, back before you could learn it from Ifrit Normal.

    In such a case, exclusion due to not having learned a spell would happen only to the most extremely lazy of Blue Mage players. We're talking a level of laziness far in excess of, say, a WAR who never learns Steel Cyclone because they're too lazy to do their job quests - and I doubt there's a player here that would have a lot of sympathy for a WAR THAT lazy! Learning BLU spells could (and in my opinion should) have been as easy as tracking down and fighting one or two of the appropriate mob, or possibly running a dungeon or trial exactly once.

    No, concern about Blue Mages being excluded from parties for not knowing a spell is as much nonsense as Yoshi P's other excuses. Whether it's actually a problem or not depends on how the job is implemented, and it doesn't take a lot of imagination to find plenty of ways to prevent it from being a concern. Folks that criticize the "party exclusion" excuse are NOT kidding themselves.

    The bottom line is that Yoshi P had a vision for Blue Mage that was frankly incompatible with the job structure in FFXIV. He felt he had to choose between compromising on his vision to make the job fit, or adding the job as a side activity that kept it safely removed from the game's major content. He went with the latter. The thing is, though, that Yoshi P's vision is only one interpretation of a job that has had a TON of variance over the history of the Final Fantasy franchise. Basically the only things that all Blue Mages have in common are that they use monster abilities and they have a collection of abilities to fill out. The latter is pretty flexible as to just HOW they learn the spells, as well - Quistis, for instance, could learn Bad Breath without EVER having fought a Marlboro (all you need is the drop, and she doesn't have to be in party to get it). Even the way we DID get BLU takes advantage of this flexibility - several of the spells learned are learned by consuming items!
    I agree, Blue Magic doesn't have to be difficult and time consuming and it certainly wasn't fun trying to get someone's Glass Dance and still not getting it after 54 kills before that person just gave up. It also doesn't surprise me that the only other BLU incarnation from an MMO would be followed for ... an MMO (I'm mean the spells not learned at 100% rates). For the most part, I don't think the rates of learning most spells are particularly bad - just the chances of primal ones are absolutely horrendous.

    I wouldn't compare it to doing job quests and getting the skill automatically. I'd compare it to ARR and HW's requirement of needing to level up a completely different class to learn a skill. Although it's not RNG, it still required a lot of time and effort to get something that would legitimately help make classes actually playable (because let's face it, invigorate was 100% required to play any melee in ARR at least and you lost so much DPS if you didn't have Blood for Blood, either and getting lancer to 34 was an actual chore). Yes, there were parties absolutely excluding players for not having skills, mainly because how necessary they actually were. If the past demonstrates a behavior the community is willing to abide by, you don't dismiss it for another case where you willfully present the same issue. That's called folly.

    Again, this clashes with how people will define the job - you could make the learn rates 100%, but then what keeps you from stuffing them in a job quest to go defeat X monster and learning it that way? You know, the same way you learned Water Cannon. Quistis did learn Blue Magic uniquely. She learned them exclusively through items. Such a system could be mimic'd here in XIV thanks to the Walaqee Totems, but I doubt that would have been satisfying and agree with BLU fans. I still stand by this particular statement, though, especially seeing we have another job that often gets criticized for its implementation, despite being a fully functioning one.

    Quote Originally Posted by JunseiKei View Post
    Full job, limited job, it doesn't matter, there'd probably be just as much complaints because BLU ultimately wouldn't be something X person imagined it to be (looking at you SMN).
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #7
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by JunseiKei View Post
    Again, this clashes with how people will define the job - you could make the learn rates 100%, but then what keeps you from stuffing them in a job quest to go defeat X monster and learning it that way? You know, the same way you learned Water Cannon. Quistis did learn Blue Magic uniquely. She learned them exclusively through items. Such a system could be mimic'd here in XIV thanks to the Walaqee Totems, but I doubt that would have been satisfying and agree with BLU fans. I still stand by this particular statement, though, especially seeing we have another job that often gets criticized for its implementation, despite being a fully functioning one.
    It wouldn't have mattered as much because people wouldn't be complaining about the lack of the "limited job" system we have now, if it never existed, they would just be speaking about a different implementation that didn't foresee the "limited job" to exist as is. And if it's balance, it still doesn't matter because there will always be problems with balance in every game forever and ever.

    In the end though, if it really didn't matter and people would complain anyway, there would have been no need to reduce an iconic job into a "limited job" only experience that goes nowhere.

    Trying to reinvent the wheel has already bitten other games in the back, again look at WoW and the backlash it received for attempting to start over again just for the sake of a "unique" and "new" experience. BLU was supposed to be a "different experience" for the sake of it when that's not what people asked for. No wonder people are upset.
    (1)
    Last edited by Anesteria; 03-23-2019 at 12:07 AM.

  8. #8
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
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    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Anesteria View Post
    It wouldn't have mattered as much because people wouldn't be complaining about the lack of the "limited job" system we have now, if it never existed, they would just be speaking about a different implementation that didn't foresee the "limited job" to exist as is. And if it's balance, it still doesn't matter because there will always be problems with balance in every game forever and ever.

    In the end though, if it really didn't matter and people would complain anyway, there would have been no need to reduce an iconic job into a "limited job" only experience that goes nowhere.

    Trying to reinvent the wheel has already bitten other games in the back, again look at WoW and the backlash it received for attempting to start over again just for the sake of a "unique" and "new" experience. BLU was supposed to be a "different experience" for the sake of it when that's not what people asked for. No wonder people are upset.
    This is what always Baffles me. They said they added Blue Mage due to popular fan demand, but then they added it like this. It was a popular fan demand because fans wanted to play their favourite class as their main, no one was demanding it be a shitty minigame.
    (10)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #9
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Anesteria View Post
    It wouldn't have mattered as much because people wouldn't be complaining about the lack of the "limited job" system we have now, if it never existed, they would just be speaking about a different implementation that didn't foresee the "limited job" to exist as is. And if it's balance, it still doesn't matter because there will always be problems with balance in every game forever and ever.

    In the end though, if it really didn't matter and people would complain anyway, there would have been no need to reduce an iconic job into a "limited job" only experience that goes nowhere.

    Trying to reinvent the wheel has already bitten other games in the back, again look at WoW and the backlash it received for attempting to start over again just for the sake of a "unique" and "new" experience. BLU was supposed to be a "different experience" for the sake of it when that's not what people asked for. No wonder people are upset.
    IMO, limited jobs shouldn't adhere to whatever "balance" that is currently put forth into BLU. I was lead to believe it was limited because of how unbalanced it was supposed to be; you know, strong unbalanced. Not quirky and just not adhering to the trinity unbalanced.

    Eh, yet players here on the forums are constantly asking for the XIV team to shake it up, from there patch cycles to requests that have lead to Eureka. Again, I'd still point out that when players first started asking for BLU, it was mentioned that they didn't think it would fit with how XIV functions. Players persisted. I don't wholly place the blame on the XIV team trying to 1) adhere to a job's identity (because due to AST chances and the majority of players not accepting AST was fine after the first balance chances, they effectively stripped WHM of an identity) and 2) tried to implement a job they didn't feel would fit into how they want to design their game but still fulfill some degree of player demands.

    Just so I'm not being misunderstood, I don't agree with what was done with BLU. I just understand or sympathize with the XIV team's decisions.
    (0)
    Last edited by JunseiKei; 03-23-2019 at 12:41 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JunseiKei View Post
    players here on the forums are constantly asking for the XIV team to shake it up. I'd still point out that when players first started asking for BLU, it was mentioned that they didn't think it would fit with how XIV functions.

    I just understand or sympathize with the XIV team's decisions.
    Well... The thing is, that there's a massive difference between "Shaking things up" and introducing pure garbage to the game.

    Like, if they stopped and put in some thought about how to make BLU fit into XIV instead of just going "Whelp, I can't copy/paste every other class. Better just add a crap mini-game instead" they could have made something unique that would have shook up the status quo and fit into the game.

    Literally, if they released BLU with the following:

    * Experience gains from overworld increased.
    * Locked from Duty Finder until level 50 (Upon learning a base set of skills, which could have easily been dictated by job quests on levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50. That's easily 10-30 skills right there. 1 per quest from a "Come talk to me when you've learned X", 1 per quest from fighting mob X during the quest and 1 per quest from "Hey, have this Whalaqee Totem to learn a spell")
    * Learns skills from enemies. 100% learn chance.
    * Balanced around a subset of skills (I.e. Ones you get told to learn/learn from job quests plus any interchangeable ones)
    * Has Masked Carnivale content where there are unique mechanics involving BLU skills as side content for the job

    This would have been "Different". It would have shaken things up, by being a job that not only doesn't level through the standard "Spam Duties/PotD" method, as well as having to go out and learn skills. With a unique feature that due to the different progression system, they're temporarily locked out of certain content until certain requirements are met (I.e. Someone has unlocked their core skills)

    Even their bullshite excuse about BLU not being able to blast through the MSQ and start doing duties with all their skills like other classes can be countered. Simply by making the new "Mandatory" skills show up within the MSQ itself. If not required/attained through job quests. If not also making new content being more about obtaining Traits than outright new spells (Such as might be the case when button bloat starts to be designed around) with BLU merely getting new spells as its collecting side-content with some level of customization of what it uses.

    At the end of the day, there have been numerous posts made with different takes on BLU and how it could have been implemented to work within XIV's systems. All of which stay true to the (Very diversely depicted) job.

    All it took was spending a few minutes thinking about how to make something fit into XIV's systems. As opposed to crying about how it has to be different to other jobs and then intentionally implementing it in a crappy way out of what seems to be spite against the players who kept asking for the job.
    (6)

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