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  1. #181
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Then we're in agreement on those points. If Vercure isn't intended to be a basis for our survivability, then we have an opening for a survival tool.
    Honestly, in a raid setting, Dualcast already seems to provide that. I wouldn't mind seeing a Mantle mechanic in Shadowbringers that provides either a shield activated only if you would otherwise die and otherwise simply banks B/W Mana, but I don't think we need it, either. But, heck, Monk didn't exactly "need" Riddle of Fire, nor White Mage it's lilies, so...
    (1)

  2. #182
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    True, but you'll note I didn't say it was "necessary", only that we have an opening for such a tool - the class is playable without one. Such a skill is, by and large, intended to be of situational use.

    But, even in a raid setting it's hard to argue against the benefits and uses of such a tool for any DPS in the face of unavoidable hits like Cosmo Memory, debuffs set to detonate on us, or mechanics that need to be soaked by more than just tanks. In the particular case of the RDM, there's the matter of our snap enmity output and, as previously stated, the fact that the peaks of our rotation regularly carry greater risks to our survivability than other ranged classes; the only other melee DPS without a direct mitigation skill is Dragoon, and look where they are without it.

    If I could get three things added to the class, it'd be a way to accelerate MP regen without popping LD, faster Mana generation both in single-target and AoE, and an "oh shi-" button.
    (1)

  3. #183
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Have to be? Probably. For balancing reasons. Otherwise they'd have to try and figure out how to give them the toughness of a melee without making its ranged too good with that toughness (Or something like that)

    Ought to be? Arguable. Personally, I felt a little let down when RDM was touted as a Caster/Melee hybrid but then its gameplay was merely Caster with a melee burst CD (That, until level 50 is actually not worth using because its DPA is lower than your spells...)

    Then there's also some other oddities, like at level 1 (Which is literally only relevant in PotD) RDM only has Riposte and no actual spell. Jolt is learned at level 2. Which would suggest some more melee focus. But alas, that is not the case and the class ends up feeling quite BLM-y as a result (Especially given how GCD's function with "Instant Casts" so you don't even feel like much of a spell slinger with rapid casts... Especially if you use a high SpS build on your BLM...)
    They'd need to give it a pretty significant overhaul to allow for the melee phase to play more of a role, though, and I think they may be a bit leery of doing that. It's not unprecedented for them to do it for jobs, like HW gave more complex rotations to each job and they tried to fix broken jobs in SB (and will in 5.0 again), but RDM is perceived to be a success because it has a comparatively smooth playstyle. I'd like to see them take some risks, though, and that's not restricted to RDM.
    (0)
    When the game's story becomes self-aware:


  4. #184
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I really only want 2 things, a DOT (there's room for another CD), and a AOE option of verflare/holy. RDM is quite elegant in its rotation, I'd hate to see it turn into a complicated mess.
    (0)

  5. #185
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
    Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
    In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.
    (0)

  6. #186
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by XiXiQ View Post
    I really only want 2 things, a DOT (there's room for another CD), and a AOE option of verflare/holy. RDM is quite elegant in its rotation, I'd hate to see it turn into a complicated mess.
    As far as the DoT, I personally agree. A shortcast, long-duration DoT would be an excellent way to expand on our existing rotation without forcing us to do more than sub out a Jolt every 20-30 seconds, and to increase the value of spell speed for us. My only requests are for the DoT itself to have some kind of benefit to the caster (similar to how BLM receives Thundercloud procs, especially if casting it means delaying your melee combo by a GCD), and an innate AoE component so I don't feel compelled to fire it at and maintain it on every individual target.
    (That or just make it an oGCD cooldown that refreshes if the target dies a la Monomachy, but frankly that's the boring solution, especially since you can only use it on one target at once.)
    I am weary, however, of the suggestions to have the RDM gain two DoTs to charge both Mana types over time. Forcing us to maintain more than one at once is frankly just extraneous.

    The AoE Verfinisher is tricky though. If we do get one, I hope it triggers from E.Moulinet rather than an E.Riposte combo, especially since a "cleave Verfinisher for two targets" is far too situationally specific in use and more likely a damage loss.
    But frankly, I think we need to focus more on how slow our AoE rotation is, given it takes an average of ~7-8 GCDs to build 30 Mana through Scatter; I'd rather not be forced to choose between "spamming Scatter to do more AoE burst now" and "weaving in non-AoEs to get more Moulinets later", especially since the math on the latter can translate to a net loss with sufficient targets.
    Increasing the speed of our AoE to allow more E.Moulinets, without sacrificing the AoE burst to get there, would have significantly more impact than tacking a Verfinisher on the end.
    (1)
    Last edited by Archwizard; 03-18-2019 at 11:35 PM.

  7. #187
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about a ground placed AoE DoT like Flaming Arrow/Shadow Flare that slowly charges our mana at 2/2 per tick and 3/3 for crits. Or maybe on crits it procs Enhanced Scatter?
    (0)

  8. #188
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Not really a fan of GTAoE, especially if it has any value in single-target (which the passive mana generation would probably be worth) since you have to rely on the enemy both being on the ground and staying in the AoE -- and having Enhanced Scatter proc in single-target would feel awkward given how much Mana it provides over Jolt/Impact but how little damage it deals.
    (0)

  9. #189
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Why not rock the boat and produce the game's first TAoE DoT?

    Pick a target, they explode every 3 seconds taking damage and dealing damage to all targets around them. Only one instance can be active at any time.

    There you bypass the need to try and multi-DoT as well as get around any issues faced in ST situations. Whilst also, providing something new and unique instead of Shadow Flare 2.0.

    Could then give it Mana per target hit so as to amplify Mana gain exponentially in AoE situations to provide more Moulinet combos. If needs be, put an upper cap on amount of targets will generate Mana to limit how crazy it can get on MASSIVE pulls or something.

    As far as a Verfinisher goes... I think an AoE Verfinisher seems awkward. Given that AoE Mana generation is centred on filling up both types of Mana, which would really only lead into having a single Verfinisher. To which it would be kind of awkward trying to pick whether it should be a Black or White spell. Given RDM's ST rotation being appropriately balanced in terms of Black vs White spells.
    (2)

  10. #190
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by UnrealTai View Post
    Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
    In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.
    How so? That game mode has some of the most simplified gameplay in the game and is widely considered to be one of its worst/most neglected aspects.

    Quote Originally Posted by Kalise View Post
    Why not rock the boat and produce the game's first TAoE DoT?

    Pick a target, they explode every 3 seconds taking damage and dealing damage to all targets around them. Only one instance can be active at any time.

    There you bypass the need to try and multi-DoT as well as get around any issues faced in ST situations. Whilst also, providing something new and unique instead of Shadow Flare 2.0.

    Could then give it Mana per target hit so as to amplify Mana gain exponentially in AoE situations to provide more Moulinet combos. If needs be, put an upper cap on amount of targets will generate Mana to limit how crazy it can get on MASSIVE pulls or something.

    As far as a Verfinisher goes... I think an AoE Verfinisher seems awkward. Given that AoE Mana generation is centred on filling up both types of Mana, which would really only lead into having a single Verfinisher. To which it would be kind of awkward trying to pick whether it should be a Black or White spell. Given RDM's ST rotation being appropriately balanced in terms of Black vs White spells.
    A Living Bomb type spell would make for an interesting addition to the job's repertoire.
    (1)
    Last edited by Lauront; 03-19-2019 at 02:11 AM.
    When the game's story becomes self-aware:


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