Quote Originally Posted by Mansion View Post
This interview is making me so angry.

"It's difficult because Blue Magic is learnt through enemies" then why wouldn't job quest have us fight specific enemies to get specific actions, ensuring they fit in the rotation?
"being not limited is a problem because blue magic has to be toned down to fit the current raids" Sure, you can definitely solo T13 synched with a Blue Mage right now.

Joke aside, I think their position is inconsistant.
They wanted it to be a TRUE Blue Mage, faithful to its legacy (I think the closest one is FF5 Blue mage), with the idea that you need to learn abilities from monsters, and have powerful blue magic.
Yet they introduce tweaks to make it fit FFXIV so learning Blue Magic is not guaranteed (and most of the time RNG unfair), and Blue Magic is not THAT powerful (with most enemies immune to effects, elemental weaknesses inexistant apart from Masked Carnival)

How detrimental would it have been if the "FFXIV tweaks" were :
- Learning actions by job quests ("Hey noob, come back when you've learnt 1000 spikes and Glower"; I mean, many players go through content without actions locked by HW job quests so it would not be BLU only)
- Keeping blue spells that only make a real rotation (like Ram / Dragon combo, Primal actions) and tune their potencies to make it even with casters, and get rid of spells that are useless in a raid context.

That scenario might have had a few people annoyed because "it does not feel like BLU", yet it would be a perfectly playable and balanced caster job...
but who wants another caster that plays the same way, with slightly different skill animations. what would make blu different if you dont hunt the skills, and they dont have the weird extra effects/rules? they arent different in execution. its just the aquisition, and the weirdness/situational skills.