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  1. #81
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    To address Awha, Physic, MsQI.
    The info came from an interview with the Director Yoshi-P. Also, the fact that people complain about BLU posts, and they're something discussed in other forums/sites then that kind of paints the picture of many people (of those who care) that do have a problem.

    The thing with BLU is that it's an old job. It's a job that over time garnered a sizeable fanbase, which is why people are protesting to begin with regarding its implementation, and I know I'm being repetitive, but the Japanese aren't happy with it either. While I realise that some people do like it, there is a different set of things that come with it. The people who would have accepted content, are likely to be people who would have accepted any content, like Eureka or the "limited job" system as a "thing", not because it was a good idea or they really like them, but because they wouldn't have cared either way.

    Now, this apparently didn't fly over everyone's head as SE wished that it did. But as Zsplash implied, the way BLU was implemented wasn't for the sake of implementing a class into the game, but it was just as filler as a means for making cheap content. I do not think this is what any person who likes BLU would want to see their favourite job to be used for. Hence, coming back to the Gunbreaker, I do not think that any class should be used for a "limited job" experience either but it is weird they decided with causing dissent on purpose when they could have used something that would have caused none.
    The situation is eerily similar to what Blizzard did with the Allied Races. They were used at a time of drought and were used to market BFA, with one major difference, that these races were not restricted in what they could do and could be used just like any other, and they were complete. The only thing one needed to do was work to unlock them. It's a different level of commitment and effort compared to what happened to BLU.

    The fact that BLU will never be able to do anything else will always persist as a limited job, so it will never be an experience that will last more than 1 week because these limitations inherently make it so. Even though there were other means to make content and to create such content and do it for every class as I said, by doing something like the Carnival for everyone and giving actual rewards.

    Overall, this ordeal sets a dangerous precedent. Who knows how many other jobs are going to be butchered for the sake of easy content? Had the "limited job" been used to, yes to gouge interest for the new expansion, BUT only showing an unfinished class and using the "limited job" system to test it live and subsequently finish it for use like any other class at a later date, maybe in the middle of Shadowbringers or a couple months after the release, then it would have been ok.
    (1)

  2. #82
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TaiyoShikasu View Post
    BLU is garbage as both a tank and a healer. It's barely passable as a DPS.

    What bosses it does trivialize if you win the RNG lottery are dungeon bosses which who cares?


    Slight Disagree with you though on the passable dps, if you have the patience to get the primal skills, its actually a pretty good support dps with good aoe. Ironically its meant to be the "solo" job though so being a good support dps is basically irrelevant.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #83
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,218
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anesteria View Post
    To address Awha, Physic, MsQI.
    The info came from an interview with the Director Yoshi-P. Also, the fact that people complain about BLU posts, and they're something discussed in other forums/sites then that kind of paints the picture of many people (of those who care) that do have a problem.
    That's the same as just saying "Yoshi P said". I saw a video with Mr Happy where he is directly misquoting what he is reading. https://www.youtube.com/watch?v=BiUMFjH3x5g

    It says it is unlikely to be 80 during 5.0, which is the release version of Shadowbringers before 5.1. It is very likely to be 70 by the end of Shadowbringers.
    (1)

  4. #84
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    You can check this instead on the Blue Mage.
    Then you can put all the pieces together with what is being said about BLU, including small ones like this.

    The way things are worded, save for a couple things, are all left in ambuiguity. This just lends credence to the fact that this particular job is going to be left to collect dust as much as possible, that it's worth null. An entire class treated in this manner, what Zsplash was essentially saying.
    Unless things change completely the ONLY guarantee is that BLU will be 60 during Shadowbringers, given all the info, and it's still worded as "can expect". Considering they released the 1-50 experience, instead of any other choice, then it is not a wild assumption at all that it's likely the thing people will see, will be the 10 lvl addition.
    When such language is used like "doesn't have to" in this instance, it doesn't mean anything. They're trying really hard to keep everything vague just in case, but what it does in the end is just make other things clear, much like what all the other justifications brought forth reveal other things.

    It's as if you were tasked to construct a rocket to send another satellite into space, but because you think that this satellite can't go up there (even though it's like all the others) and then tamper with the satellite to malfunction just so you can claim "See I was right!" when it was entirely possible for that to work as it should have.

    5.x means the entire expansion, and if treating these jobs/classes that are already established and have fanbases as if they were expendable is to be "expected", then we are all doing a good job indeed.
    (0)
    Last edited by Anesteria; 03-14-2019 at 09:53 PM.

  5. #85
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    I think people try to compare blue mage to the other jobs too much. It is really supposed to be its own experience all together. It reminds me of how beastmaster and puppetmaster functioned in FF 11. Most of the time those jobs weren't desired at endgame at all so the people that leveled and geared them were going to be doing their own sort of endgame either solo or with other BST/PUP players.

    Beastmaster, for most of FF11's life, had no place at endgame but there were still tons of people who played and loved that job. :v It wasn't useless it just didn't have the same uses as the other jobs that worked better in parties. I get people being peeved about a favorite job of theirs being regulated to the sidelines basically, but I still think BLU has a lot of potential the way it is.
    (3)

  6. #86
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lacan View Post
    I think people try to compare blue mage to the other jobs too much. It is really supposed to be its own experience all together. It reminds me of how beastmaster and puppetmaster functioned in FF 11. Most of the time those jobs weren't desired at endgame at all so the people that leveled and geared them were going to be doing their own sort of endgame either solo or with other BST/PUP players.

    Beastmaster, for most of FF11's life, had no place at endgame but there were still tons of people who played and loved that job. :v It wasn't useless it just didn't have the same uses as the other jobs that worked better in parties. I get people being peeved about a favorite job of theirs being regulated to the sidelines basically, but I still think BLU has a lot of potential the way it is.
    I think the problem a lot of people have, myself included, is that yes, there is potential there, but not potential we want. I've seen what BLU has offered me now, and any kind of expansion on that does not interest me unless they can think of something truly incredible that only BLU could do. We play this game, to play this games end game, and with BLU being our favourite job, we want to experience that end game with it. Getting sidelined like this is just a real slap in the face, especially because a lot of the excuses around why BLU had to be limited are easily debunkable/ apply to other classes already in the game.
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #87
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    I think the problem a lot of people have, myself included, is that yes, there is potential there, but not potential we want. I've seen what BLU has offered me now, and any kind of expansion on that does not interest me unless they can think of something truly incredible that only BLU could do. We play this game, to play this games end game, and with BLU being our favourite job, we want to experience that end game with it. Getting sidelined like this is just a real slap in the face, especially because a lot of the excuses around why BLU had to be limited are easily debunkable/ apply to other classes already in the game.
    Yea, I understand that. I guess it just up to the person whether they're able to adjust to what BLU ended up as. I think they would have been better off using beastmaster as the first limited job. People would have accepted that better.
    (0)

  8. #88
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anesteria View Post
    You can check this instead on the Blue Mage.
    Then you can put all the pieces together with what is being said about BLU, including small ones like this.

    The way things are worded, save for a couple things, are all left in ambuiguity. This just lends credence to the fact that this particular job is going to be left to collect dust as much as possible, that it's worth null. An entire class treated in this manner, what Zsplash was essentially saying.
    Unless things change completely the ONLY guarantee is that BLU will be 60 during Shadowbringers, given all the info, and it's still worded as "can expect". Considering they released the 1-50 experience, instead of any other choice, then it is not a wild assumption at all that it's likely the thing people will see, will be the 10 lvl addition.
    When such language is used like "doesn't have to" in this instance, it doesn't mean anything. They're trying really hard to keep everything vague just in case, but what it does in the end is just make other things clear, much like what all the other justifications brought forth reveal other things.

    It's as if you were tasked to construct a rocket to send another satellite into space, but because you think that this satellite can't go up there (even though it's like all the others) and then tamper with the satellite to malfunction just so you can claim "See I was right!" when it was entirely possible for that to work as it should have.

    5.x means the entire expansion, and if treating these jobs/classes that are already established and have fanbases as if they were expendable is to be "expected", then we are all doing a good job indeed.
    the interview you linked says the opposite of them letting it collect dust, it will get new skills and level cap increases and new content. As well he says the primary reason its not a main job is because doing so would require the job to be less than it should be.
    (5)

  9. #89
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ReiMakoto View Post
    I think the problem a lot of people have, myself included, is that yes, there is potential there, but not potential we want. I've seen what BLU has offered me now, and any kind of expansion on that does not interest me unless they can think of something truly incredible that only BLU could do. We play this game, to play this games end game, and with BLU being our favourite job, we want to experience that end game with it. Getting sidelined like this is just a real slap in the face, especially because a lot of the excuses around why BLU had to be limited are easily debunkable/ apply to other classes already in the game.
    the main problem is simply, blu most has to interact with the game unsynced, and other jobs trivialize content, as well as blu having no reason to actually challenge content at level.

    it has access to endgame content, level 50 endgame, soon it will have access to level 60 and eventually 70 endgame. the problem is there is no reason to do most of it, very few entertaining goals, and it will be easier to do it with level 80 guys.
    (2)

  10. #90
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,993
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Physic View Post
    the interview you linked says the opposite of them letting it collect dust, it will get new skills and level cap increases and new content. As well he says the primary reason its not a main job is because doing so would require the job to be less than it should be.
    This interview is making me so angry.

    "It's difficult because Blue Magic is learnt through enemies" then why wouldn't job quest have us fight specific enemies to get specific actions, ensuring they fit in the rotation?
    "being not limited is a problem because blue magic has to be toned down to fit the current raids" Sure, you can definitely solo T13 synched with a Blue Mage right now.

    Joke aside, I think their position is inconsistant.
    They wanted it to be a TRUE Blue Mage, faithful to its legacy (I think the closest one is FF5 Blue mage), with the idea that you need to learn abilities from monsters, and have powerful blue magic.
    Yet they introduce tweaks to make it fit FFXIV so learning Blue Magic is not guaranteed (and most of the time RNG unfair), and Blue Magic is not THAT powerful (with most enemies immune to effects, elemental weaknesses inexistant apart from Masked Carnival)

    How detrimental would it have been if the "FFXIV tweaks" were :
    - Learning actions by job quests ("Hey noob, come back when you've learnt 1000 spikes and Glower"; I mean, many players go through content without actions locked by HW job quests so it would not be BLU only)
    - Keeping blue spells that only make a real rotation (like Ram / Dragon combo, Primal actions) and tune their potencies to make it even with casters, and get rid of spells that are useless in a raid context.

    That scenario might have had a few people annoyed because "it does not feel like BLU", yet it would be a perfectly playable and balanced caster job...
    (5)

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