Quote Originally Posted by Kalise View Post
Hence why I like the fact that they finally added a 100% chance Quality increase (Albeit, annoying to use because you have to set up with a step of waiting... Which, on a side note, why does it cost CP to DO NOTHING?)
You're not doing nothing, though. You're buying a reroll. Since... RNG is a thing and resets each action.

Quote Originally Posted by Kalise View Post
That and, with currently available CP and Durability regeneration skills, a lack of RNG can quite easily lead into a situation where it's possible to infinitely sustain crafts, allowing anyone to easily HQ any item irregardless of their stats, with stat increases merely affecting the time it takes to complete said task.
Mutatis mutandis, though. RNG is present in the current version, so in imagining any system where RNG wouldn't be necessary, we can't assume all else would be the same. I'm just wondering what gameplay would be necessarily lost from losing RNG and could not be replaced without RNG in the replacing system.