I was just thinking...

What if crafting became about our skills forcing conditions rather than RNG hoping we happen to get Good/Excellent proc?

Like if we had stuff like "Condition becomes Good/Excellent after X steps" with X being a value that scales down with our crafting skills (Rather than up to ridiculous levels as with Makers Mark) potentially with caveats (Such as the Excellent variant having reduced action success while working towards it) as well as skills that can take additional steps off the value (Sort of like the reverse of how we buff the stacks of Inner Quiet)?

So as to reduce RNG but still keep gearing up as a way to improve crafting capabilities (Also, make us not end up having to Makers Mark for 200+ steps in future content >.>)