Quote Originally Posted by Shurrikhan View Post
Probably going to sound like a stupid question, but... why have RNG at all? Are there decisions that truly can only be triggered through RNG, no matter what design changes were made to the crafting skill arsenal itself?
*Shrugs*

I have no idea honestly.

Hence why I like the fact that they finally added a 100% chance Quality increase (Albeit, annoying to use because you have to set up with a step of waiting... Which, on a side note, why does it cost CP to DO NOTHING?)

As well as suggesting ways to remove the RNG from the conditions of crafts.

I mean, the only notable thing from RNG is gating powerful skills behind RNG so as to not just outperform other more consistent skills.

That and, with currently available CP and Durability regeneration skills, a lack of RNG can quite easily lead into a situation where it's possible to infinitely sustain crafts, allowing anyone to easily HQ any item irregardless of their stats, with stat increases merely affecting the time it takes to complete said task.