Now I don't craft much so I'm no expert, but seeing as Kalise just mentioned it, I've always wondered is there any real point in having all of the crafting classes at all at this stage? Essentially what I hear is most of the crafting actions generally follow the same flow and players even use macros to make this easier, so it feels like with each expac there is less of a real distinction between them.
Would it been better if there was just one single crafting job that merges the classes? Though you would still need to compete quests to learn recipes for each class category (i.e. you level/follow ALC quests to unlock those recipes, same for CRP, GSM etc). So technically nothing would be removed but for the sake of simplicity, it's be like one job covers all crafting classes, but obviously still having to level up the individual classes to access their stuff while also the specialist stuff can be switched however often it is at the moment.


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