Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 178
  1. #41
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Demoleon View Post
    Guild Leves are a total pain in the ass. But in what game have you played that had featured a way to grind to the highest level that was actually enjoyable?
    Diablo2, FFXI
    (0)

  2. #42
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Guildleves as a concept are great. One centralized location to get different kinds of work and really feel like a merc? <Yes, please>

    Problem is that I don't feel that SE really followed through on the idea, as right now there isn't a HUGE amount of variety, and given that they're nearly all we have to do right now, an arbitrary 36 hour timer is kind of well... Arbitrary. Were there more things to do, I doubt this would really be an issue.

    I personally always viewed guildleves as something supplemental: Do these things when you can't get a group together to do the big stuff(like story quests, sidequests, arena PvP, partying), or maybe there are "big ticket" leves that require grouping. I saw(and still see) guildleves as a quick and easy way to get stuff done for people who don't have much time, and in this regard, I think they're a big success.

    But we can do better. We can rebuild them. We can make them stronger, better, faster.

    All the devs need to really do is add more variety, mix things up and such. A few of us over at Eorzeapedia came up with a bunch of different ideas, some realistic and some maybe not so much(probably mine ) like protecting traveling caravans from waves of beastmen/other mobs, or having to infiltrate and rescue someone from a beastman outpost/secure information, etc.

    ...I guess what I'm really getting at here is that I just want more excuses to grief beastmen.

    Oh yeah, and something about guildleves...
    (1)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    the levequest system is called field of valor in ffxi and is pretty popular to do. It pretty much gives you a reson to kill mobs. It is also part of the lore. The lore is eorzea is in the age of adventure, guild were formed to keep ppl busy. like all the mercenaries and the armies, all the craftsmen and gatherers. Since no other city-state was attacked.

    All they are, are just glorified fov pages. They are not to be "quests" per say. More like how ff tactics is with the bounty system. I've done fov pages in ffxi and found them fun.

    What is really a non issue is how far you run between the spawn points. After the starter zone ffxi fov pages are spread out using 2 or more mob types spread out on the map. They are not gonna be all in 1 spot.
    So complaining about running around is a complaint for sake of complaint.

    How about just stop thinking about stuff and just play. If your not having fun then just move on to find a fun game as you wait to do more stuff in this one.
    (0)
    Last edited by Kilta_Firelotus; 03-22-2011 at 11:51 PM.

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Leves are the same as FoV. I don't enjoy them but I do them to get fast SP.
    (0)

  5. #45
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Abriael View Post
    Actually you're given the background of FFXIV levequests, they are on the card and they are actually quite well written. So if you read the (absolutely sub-par and based on an half-copied, kiddish, cheesy and fruity excuse for a fantasy world) quests in wow, you can sure read the background of guildleves.

    Levequests are not much different than quests presented in a different way. They featured very similar mechanics, and both can be considered as "directed grinding".

    Now, this doesn't mean that having both wouldn't be much better.



    Considering that even minor quests in FFXI absolutely obliterate basically every quest in wow, both narriation and writing wise, I would find the "something SE doesn't do well" part pretty chuckle-worthy.
    Such a fan boy....

    But considering that the texts in this game are not continuous, as in rank 20 leaves do not build on story form rank 10 leaves, if you can call that a story. Only thing amuzing about the text in the leves is the names of a very select few, I think 5 of them made me chuckle. I don't think there is anything in FFXI that is as entertaining as the Harisson Jones quests in Uldum, which is sad becasue SE is known for beign really good story tellers, they just don't seem to bother outside of mission content, if you want to think that 3 lines of pseudo flavor text on a card is trying to build a a lore and world then you are sadly mistaken. Hell even XI had the SOB....

    As usual Abriael, your points are lack luster, and very biased. But you keep trying one day you will make a solid point on ... well something.. I am sure of it, I believe in you.
    (0)

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by Xeno View Post
    Leves are the same as FoV. I don't enjoy them but I do them to get fast SP.
    A lot of people seem to be saying this phrase and I think it is a sign that everything is not ok with teh system. It reminds me of the BR system, Yes people use them and acknowledge their power but no they are not fun and if they weren't so overpowered they woudld rather that SE try to make them better or try to use/do something else.
    (0)

  7. #47
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I don't, but because every guildleve is identical do the last and there's only like 3-4 per camp.

    How about we get some escort leves?
    Or ones that spawn NPCs and we have to assist them in killing mobs?
    Or ones that create temporary items and ask us to user those items?

    Like many of the things in FFXIV, the guildleve system had a lot of great potential. But at this point, I'm pretty sure that it's never going to get the makeover it needs and it's going to keep staying shitty.
    (0)

  8. #48
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I actually like Guild leves but not as the only means of leveling outside of grinding. Once we start getting the instanced dungeons and all it'll be nicer just to have another option.
    (1)

  9. #49
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Linnear View Post
    Such a fan boy....

    But considering that the texts in this game are not continuous, as in rank 20 leaves do not build on story form rank 10 leaves, if you can call that a story. Only thing amuzing about the text in the leves is the names of a very select few, I think 5 of them made me chuckle. I don't think there is anything in FFXI that is as entertaining as the Harisson Jones quests in Uldum, which is sad becasue SE is known for beign really good story tellers, they just don't seem to bother outside of mission content, if you want to think that 3 lines of pseudo flavor text on a card is trying to build a a lore and world then you are sadly mistaken. Hell even XI had the SOB....

    As usual Abriael, your points are lack luster, and very biased. But you keep trying one day you will make a solid point on ... well something.. I am sure of it, I believe in you.
    Actually if anything he IS making a good point. As irrelevant as the guildleve descriptions are, they're interesting to read at least the first time. The fact that you don't like something and choose to ignore it doesn't mean it doesn't exist and someone else can't.
    (0)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    212
    If you couldn't repeat them till the end of time... maybe they would be more interesting.
    (0)

Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread