I like them when your getting 800+ sp per kill. Its all about the fail leves folks. I earn about 70-80k in a single session no problem. Do that 4x a week and you can hit 50 in no time. Ill be there in one more session myself. Gonna be nice!
I like them when your getting 800+ sp per kill. Its all about the fail leves folks. I earn about 70-80k in a single session no problem. Do that 4x a week and you can hit 50 in no time. Ill be there in one more session myself. Gonna be nice!

This points to another huge flaw in the system. They're so unbalanced, we have made a habit of failing them to maximize SP gain.
With nothing to do once we do hit R50, what's the point anyway? So I can do it again on another discipline? Where are the HNMs with epic drops? Where is the story to even care about?
One more thing about leves, they're so repetitive, there's usually two more groups on the same leve my groups is on. So not only do we have to do them over and over, but I see everyone else around me...doing the exact same thing. It's a joke. Are there really that many Fellbite Pieste and Hedgehog Moles waiting to be slaughtered? Really?
Last edited by Ayerc; 03-22-2011 at 06:28 PM.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.
Your statement is based on a game that has been out for a lengthy amount of time.
XI was pretty bland till RoZ(which was the best Expansion pack of any MMO Ive ever played!).
Each following expansion pack has introduced more stuff to do.
This game is a foundation and nothing more, I dont expect any meaningful content till PS3.
Im getting my to DoM class's to 50, and my two DoH to 50, then I will be quitting till they release an expansion pack.
When they do have an expansion pack, Ill be satisfied that I can jump right in with a good foundation character already built.

Except that it's not. I didn't mention XI...
But to be clear, Vanilla FFXI still had story missions up to R50, which XIV has as well, but not nearly as thought out or meaningful. It also had a subjob quest to complete, advanced classes to unlock, NPC quests, Notorious Monsters, and beastmen camps to explore that tied into those story missions. The journey to 50 cap still meant something. There's nothing about XIV right now that can even hint at providing the same enjoyment.
Last edited by Ayerc; 03-22-2011 at 07:37 PM.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.



I quite like guildleves, they're enjoyable when you have your nice little static group to do them on a regular basis. Actually more enjoyable than munching quest after quest solo.
That said, they should be an alternative way of progression to questing, not the only way.


Guildleves as a concept are great. One centralized location to get different kinds of work and really feel like a merc? <Yes, please>
Problem is that I don't feel that SE really followed through on the idea, as right now there isn't a HUGE amount of variety, and given that they're nearly all we have to do right now, an arbitrary 36 hour timer is kind of well... Arbitrary. Were there more things to do, I doubt this would really be an issue.
I personally always viewed guildleves as something supplemental: Do these things when you can't get a group together to do the big stuff(like story quests, sidequests, arena PvP, partying), or maybe there are "big ticket" leves that require grouping. I saw(and still see) guildleves as a quick and easy way to get stuff done for people who don't have much time, and in this regard, I think they're a big success.
But we can do better. We can rebuild them. We can make them stronger, better, faster.
All the devs need to really do is add more variety, mix things up and such. A few of us over at Eorzeapedia came up with a bunch of different ideas, some realistic and some maybe not so much(probably mine) like protecting traveling caravans from waves of beastmen/other mobs, or having to infiltrate and rescue someone from a beastman outpost/secure information, etc.
...I guess what I'm really getting at here is that I just want more excuses to grief beastmen.
Oh yeah, and something about guildleves...

Eh, not really. They all boil down to basic grinding, which I have no problem with at all. I just don't see the point of having to go way out of my way (twice) to facilitate it. I'd rather just go somewhere and start grinding against mobs of my choosing.
I only do them because the SP gains are ridiculous (and ridiculously easy) as compared to grinding elsewhere.



You know that this can easily be said about every single non-endgame (and most endgame) activity in a MMO? Questing is, 99% of the times, grinding. They send you to deliver something (grinding time), to kill some mobs (grinding mobs), to get a drop (grinding more mobs) and so forth. Then you rinse and repeat with the next quest.
Levequests are pretty much nothing else than repeatable quests, the only difference is that the text is condensed in a card.

I would enjoy them more if they werent the only thing to do, and if aoe wasnt rather ineffective during them
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) like protecting traveling caravans from waves of beastmen/other mobs, or having to infiltrate and rescue someone from a beastman outpost/secure information, etc.


