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  1. #171
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Also:

    Aw hell naw

    Quote Originally Posted by Dubont View Post
    I hate them and I think that they need to be removed. There shouldn't be an alternate form of leveling other than grinding.
    Not cool man not cool.
    (0)

  2. #172
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    I remember i did read the first couple leves i made... i stopped reading them.
    The leves are the most generic quests i have played in all MMO.
    They are so incredibly stylized and simplified,t that it feels like some antique board game.

    - You have to approach glowing nodes in the area and then monsters will come running?
    Sorry what?

    - There is a fat dodo that morphed into a ladybug! Find the dodo!
    WHAT?

    - re-foster the forest, kill 4 groups of squirrels...
    Come on!

    - Run back and forth to kill coblyns that spawn at the exact same spot for 30 min.
    They might drop some pages of a stupid book and then you get to fight a crab...

    - There are some light-rays shining out of the earth, you check them out and get attack by mongrels, bombs and shit

    What is it with those light markers? Its ok to have a marker on the map but do you have to wrap the whole quest around it and put a physical glowing marker in the landscape?

    Yes, i do understand why we need them, but i would rather like to see real landmarks so the quest can tell me the directions relative to the landmarks so i can find them, which is absolutely impossible atm because every rock formation repeats 10 times.

    Some of the quest text are not bad but the quests never resemble the text! You read something exciting but then all you have to do is to kill some stupid mob totally out of context.
    Even the treasure chests are totally out of context.

    the only quests i liked were the crafting guild quests because they had decent background story and some of the main story quests, BUT i only liked the dialogs/story parts because the actual quests were silly and generic, you just had to kill the same kind of mobs you kill doing the leves.
    (3)
    concept art - game development - Illustrations
    HD-Fortress.com

  3. #173
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Are you serious? I didn't read your post, only the title but asking if people enjoy Guildleves is like asking people if they enjoy getting a colonoscopy.
    (3)

  4. #174
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    The idea and design behind guildleves is fantastic (a central place for you and your party to gather your tasklist before you go adventuring), but they completely dropped the ball when it came to making them interesting and engaging.

    The guildleve system is fantastic, the guild leves themselves need much work.
    (1)

  5. #175
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Do you enjoy colonoscopy?
    We have some leves that you might like es well.

    or

    Users who enjoyed colonoscopy also like the following leves:
    bla bla bla
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

  6. #176
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dreamer View Post
    The idea and design behind guildleves is fantastic (a central place for you and your party to gather your tasklist before you go adventuring), but they completely dropped the ball when it came to making them interesting and engaging.

    The guildleve system is fantastic, the guild leves themselves need much work.
    the idea may be nice but not the result.
    If the meeting points were represented by landmarks (Old spooky tree, Rusty broken trains, ruins...) it might be interesting
    but having glowing nodes all over the map is as generic as it gets.
    also, you get all the leves from the same spot all the time, in exact same intervals of time and a fixed number.
    The whole process is repetitive and generic.

    First i thought the leves would be like the jobs you get in FF Tactics but no...
    (3)
    concept art - game development - Illustrations
    HD-Fortress.com

  7. #177
    Player

    Join Date
    Mar 2011
    Posts
    837
    Quote Originally Posted by Onidemon View Post
    Are you serious? I didn't read your post, only the title but asking if people enjoy Guildleves is like asking people if they enjoy getting a colonoscopy.
    I, for one, love colonoscopies.
    If I'm not the one getting one.
    (2)

  8. #178
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    If you think that Guildleves are bad, then I like colonoscopies.


























    wait.
    (0)

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