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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Kalise
    Registriert seit
    Dec 2018
    Beiträge
    1.784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Revolverklinge Lv 80
    Zitat Zitat von Eloah Beitrag anzeigen
    And third, who cares if it's just like WoW's Warlock
    Personally, I do.

    I can't speak for others, but I personally care that it's just like WoW's Warlock.

    Not because I dislike WoW's Warlock, far from it, I've always been partial to Warlock. More DoTs = Best DoTs is my motto

    However, from a design standpoint, it's lacking if it's just WoW's Warlock. Since Warlock has always had the majority focus on the Warlock themselves, with their minion being just there for buffs maybe a utility skill. They're literal fodder whom Warlocks contract to their will, completely disposable and not at all particularly powerful (Except for like, old Doomguard which required a live sacrifice to summon it and then needed to be actively Enslaved lest it go on a rampage and start killing, well, everyone). Even the Demonology Warlock specialization has a lot of the emphasis still on the Warlock themselves, sure they have more output from their Felguard (Or Wrathguard I believe it is these days?) but you still end up playing essentially Fire Mage but you spawn demons out the wazoo... (Which is actually the only issue I have with Warlock's design, is that after a certain point in the games life Demonology and Chaos specializations started to just feel like Fire Mage 2.0. Even more so when it was meta for Chaos to just use the Sacrifice skill to get rid of their minion altogether)

    Compared to how Summoner has been presented in most games in the Final Fantasy series, where summons were always these big, impactful skills where an iconic character comes along and wrecks your opponent (Either by murdering their face, or by aiding your team). These weren't just fodder enemies that you didn't give a crap about and were just glorified DoT's that you got annoyed with when bosses killed with their AoEs. No, these were characters whom you knew and loved being summoned to do their iconic skills which were awesome and powerful.

    Like, one of my favourite cutscenes in any Final Fantasy game is still the Bahamut vs Alexander fight in IX

    Comparing the scale and power of those 2 summons, to the crappy popotos that we get called an Egi and saying that the job is thematically consistent is farcical.
    (2)

  2. #2
    Player
    Avatar von Eloah
    Registriert seit
    Jan 2015
    Ort
    Gridania
    Beiträge
    2.843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von Kalise Beitrag anzeigen
    Personally, I do.

    I can't speak for others, but I personally care that it's just like WoW's Warlock.

    Not because I dislike WoW's Warlock, far from it, I've always been partial to Warlock. More DoTs = Best DoTs is my motto

    However, from a design standpoint, it's lacking if it's just WoW's Warlock. Since Warlock has always had the majority focus on the Warlock themselves, with their minion being just there for buffs maybe a utility skill. They're literal fodder whom Warlocks contract to their will, completely disposable and not at all particularly powerful (Except for like, old Doomguard which required a live sacrifice to summon it and then needed to be actively Enslaved lest it go on a rampage and start killing, well, everyone). Even the Demonology Warlock specialization has a lot of the emphasis still on the Warlock themselves, sure they have more output from their Felguard (Or Wrathguard I believe it is these days?) but you still end up playing essentially Fire Mage but you spawn demons out the wazoo... (Which is actually the only issue I have with Warlock's design, is that after a certain point in the games life Demonology and Chaos specializations started to just feel like Fire Mage 2.0. Even more so when it was meta for Chaos to just use the Sacrifice skill to get rid of their minion altogether)

    Compared to how Summoner has been presented in most games in the Final Fantasy series, where summons were always these big, impactful skills where an iconic character comes along and wrecks your opponent (Either by murdering their face, or by aiding your team). These weren't just fodder enemies that you didn't give a crap about and were just glorified DoT's that you got annoyed with when bosses killed with their AoEs. No, these were characters whom you knew and loved being summoned to do their iconic skills which were awesome and powerful.

    Like, one of my favourite cutscenes in any Final Fantasy game is still the Bahamut vs Alexander fight in IX

    Comparing the scale and power of those 2 summons, to the crappy popotos that we get called an Egi and saying that the job is thematically consistent is farcical.
    I have to thank you for this response. Because this is the kind of response that is needed for the issue at hand with Summoner. You are expressing that the mechanics of the job are the issue, not their theme. Basically, their presentation is off, and presentation is very important. Even XI, where the pet acted very similar to XIV's, had them feel more integral to the job, because of their appearance and their skills. And while that may not completely work in XIV, Demi-Bahumut was a move in the right direction.

    So again thank you.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.