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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'd much rather they fix SMN before they even think about adding Beastmaster, and if it takes adding Beastmaster as a limited job to accomplish that, so be it.

    Limited jobs don't work atm because we only have BLU and it only has one thing to do, the Masked Carnivale. Limited jobs could be salvaged by investing some more content in them, which would happen if they added more jobs, like beastmaster.
    (1)

  2. #2
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    While I sympathize with the sentiments of this thread, I also believe it to be a bit premature. For all we know, this Limited Job experiment has resulted in an absolute flop. It wouldn't surprise me to see the feature ending with Blue Mage. At some point in the future, I could see Squenix converting BLU to a full job and never looking back to the Limited Job option. I think this is the course of action many players would prefer -- though I don't have any hard data to back this up (it's mostly based on the vocal minority of the forums). I think Beast Master, if ever implemented, would result in a full job. If I recall, the reasoning behind the Blue Mage being a limited job was due to the nature of its combat abilities.
    (1)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I swear if one more person or thread brings up SMN not being a "real SMN" I'm gonna scream. It is a "real SMN", because there is no such thing as a "real SMN"; they are different in each version. I honestly thought the masses realized this by now.

    Thematically, they are fine, but you are allowed to not like the mechanics of the job. And preferring how another version handled something is fine, we are all going to like different things. But, just because this version doesn't do something another did doesn't make it any less real.

    Also, just let it be know that summons by their very nature are meant as visual appeal not a mechanical one. Many players who played XI when it was at its peak have stated they prefer XIV's version because it's more engaging. It's SMN, while flashy was just that, flashy; all style no substance, the substance mostly came from the sub-job. And if a majority of your contributions came from your sub-job what purpose do the summons hold besides being glorified eye candy that are able to attack or use a skill every so often... wait that sounds familiar doesn't it.

    The retort I always use for this arguement, that has yet to fail me is this; when have SCH's ever used fairies? Yet why is no one crying, "I want a real SCH".
    (1)
    Last edited by Eloah; 03-08-2019 at 02:38 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Eloah View Post
    The retort I always use for this arguement, that has yet to fail me is this; when have SCH's ever used fairies? Yet why is no one crying, "I want a real SCH".
    I'm surprised that retort has yet to fail you, given how incredibly simple it is to undermine.

    It's easy to ADD new things to a job that help differentiate it from previous iterations and/or allow it to fit into the particular game. For example, XI's Dragoon had a Wyvern pet. XIV's White Mage has offensive spells.

    Their core tenets remain the same, DRG is still focused around having spears/lances and doing leap attacks. It just has an additional thing in XI. White Mage is still focused around healing, it just functions in an MMO setting where being able to attack things on your own is necessary.

    To which, Scholar's core tenets remain intact within XIV. They're known throughout their iterations for forgoing weapons like Daggers and Staves in favour of using Books. They also access offensive (Black) and defensive (White) magic. They encapture this design in XIV with or without their Fairy. They merely have a Fairy alongside them as an additional thing that XIV does to tie them into the lore in a way that makes studying a viable means of having an "Unusual" job (Since most of the jobs from ARR are noted as being rare or forbidden which is why every NPC isn't running around with them)

    Summoner, in almost every single iteration, has been about summoning powerful entities that have high MP costs but devastating results. Many instances also had them learning a lot of White Magic too (Though, people will gloss over that because typically the most iconic thing about Summoners are their powerful and flashy SUMMONS).

    At best XIV has Demi-Bahamut. As a single noteworthy summon with an impact comparable to that of previous games, only introduced at level 70.

    Sure, by my own logic they could have added new stuff to the class, like having a permanently summoned pet such as a Carbuncle or Egi. But having these as the focus of the class and for the most part the only identity of the class is an affront to every known iteration.

    If you want to compare it to a SCH situation, it would be as if they released the Red Mage we currently have back in ARR under the name Scholar and then at level 70 they gained access to a single skill where they put away their Rapier and Focus and pulled out a book and started to use that to cast a spell. Sure, technically they'd be covering some of the aspects of SCH with that, using both Black and White magic. But you'd see complaints that a Scholar isn't a Scholar if they're not using books. Just like how Summoner isn't a Summoner if it's not using its iconic summons.
    (3)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kalise View Post
    text wall
    I hope this doesnt come across as disrespectful, but you realized you agreed with me correct.

    The reason my argument has yet to fail is for exactly the reason you said, SE can do whatever they want to/with a job. As long as it maintains the main theme/aspect. SCH does that and just adds a fairy, SMN does that as well but doesn't just have one off summons. So why does SMN get flack for not being a "true SMN" but SCH doesn't get the same flack when they have the same "issue", which is not an issue at all.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Eloah View Post
    As long as it maintains the main theme/aspect. SCH does that and just adds a fairy, SMN does that as well but doesn't just have one off summons. So why does SMN get flack for not being a "true SMN" but SCH doesn't get the same flack when they have the same "issue", which is not an issue at all.
    SMN is literally defined around one off summons.

    Just changing them into constant summons isn't the same as just sticking a Fairy on top of a SCH archetype. Because if you took away the Fairy, it's still a SCH. Adding a Wyvern pet onto XI's DRG isn't the same because you take it away and it's still DRG. Take away WHM's damage spells and it's still WHM.

    Take away SMN's constant summon and what are you left with? Just a crappy BLM wannabe. Oh, with technically a Demi-Bahamut which we only got after the second expansion after the entire game was basically remade...

    See, that's the thing. When you CHANGE a core aspect of the class into something else, you're changing the class. Whereas if you ADD to it, you're simply adding on top of the base class.

    With SMN they had their Summons CHANGED into these crappy low impact perma-pets. They weren't added ON TOP of existing one off summons like with other class modifications that have happened between games. If anything, SMN had it's iconic one off summoning added ON TOP of whatever you call the class that exists in the game (I tend to just call it Warlock because that's essentially how it plays, exactly like WoW's Warlock) - Since it also fits with the addition theory, you remove Demi-Bahamut and what are you left with? Oh right yeah, Warlock just like the class has been since its release in this game
    (2)

  7. #7
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Can someone please explain to me why ffxi is the standard for every class? Drg is drg. What was described to me and what I have seen of ffxi drg.... that is not a drg to me. A drg for me is Kane Highwind from ffiv or Freya from ffix, which I think we embody way better than ffxi did. As for smn, I know nothing about that class in ffxi, however I do know what other smn feels like in other games and you know what, it does feel like a smn. Like I have heard the argument with just about EVERY class ever that existed in ffxi and now exists in ffxiv that it doesn't feel like the class. And you know what, I am tired of it. Yes, ffxi was a successful mmo, but I remember correctly, we tried to emulate that game far too much in 1.0 and that didn't go swimmingly for us. (I know there are other elements behind why this game originally failed but I really don't care). If anything, we succeed now bc we don't try to emulate everything from a game that is around 15-20 years old. Also, its not the only final fantasy game out there! Bst doesn't only exist in ffxi either, so if this class comes into ffxiv and resembles something closer to Bart or Relm, then oh well! Be happy they made a new class and have fun with it. It's not defiling of a class if it feels fun. And we also don't have to play an homage to a final fantasy game with every class we introduce, either.

    I know I'm gonna get a lot of flack for this, but screw ffxi and let ffxiv be ffxiv.
    (0)

  8. #8
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kalise View Post
    SMN is literally defined around one off summons.
    Exactly. A Summoner summons. Whether they stay or not is besides the point. And you said it yourself, take away the summon and you just have a crappy "BLM wannabe". In all other iterations any Summoner had another set of skills to offset themselves when they weren't summoning.

    Don't forget in XI the summons stayed around as well, and performed the same function as the Egis, there was just a larger variety and all were viable. But when the summon had nothing to do, the Summoner became a "BLM wannabe" or WHM, or whatever their sub-job was.

    XIV's Summoner is able to summon a "God-like being" to assist them, attack, and provide support to their party, all things that have been present in all iterations.

    Quote Originally Posted by Anselmet View Post
    Can someone please explain to me why ffxi is the standard for every class?.
    It's not. For most of the jobs people are open. But because the summons looked "cool" people act like XI, is the only iteration of SMN. As for DRG, I think your good, they just have a stigma about being "floor tanks" but that's played for laughs. They are very respectable in XIV.
    (3)
    Last edited by Eloah; 03-08-2019 at 04:35 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    If they make BST a non-limited job, it will probably get a melee version of SMN and have 3 types of pets for Melee, Ranged, Tank like Ifrit/Garuda/Titan. If they make it Limited, then expect BST to solo mobs under 10% HP and "Charm" or "Capture" them to gain the ability to summon them in the future (like Blue Mage spellbook). While your pet is fighting, BST would have a Whip (ranged physical damage) and their own rotational combos probably. Each type of pet would have damage/defense bonuses against other types of mobs not unlike how Blue Magic works--but with pet types. Cloudkin>Waveskin>Vilekin>Seedkin>Beastkin>Scaleskin, Soulkin<>Ashkin, Voidsent<>Elementals
    (0)

  10. #10
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    if they introduce Beastmaster I'm guessing Beast Tribe Currencies are going to be used to trade for Jugs for different types of monsters and keep it "Limited" too LOL
    (0)

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