Quote Originally Posted by Reynhart View Post
No, this is literally a case where Yoshida thought that reusing old content was a dead end and use that opportunity to finally create a grindy content for a grindy weapon, content he wanted since the beginning of ARR, and giving casual the tome weapon as an alternative to make sure they still have access to everything.
"Reusing old content"

By which you mean what exactly?

You keep spouting this about 2.0/3.0 Relics are all about "Reusing old content"

But from what I recall, a lot of them were about using current content. With the only "Reusing of old content" being when people wanted to farm light quickly so they spammed old duties.

When 3.0 had you go around all the HW zones and farm fates for Crystals was that reusing old content?

Sure, part of the awakening had you run old dungeons, but it also included some HW dungeons too.

The rest of it was farming materials such as tomestones and stuff for Crystal Sands. Only old content if you chose to do old content.

Quote Originally Posted by Reynhart View Post
because no one complained two years ago when it was announced that the relic would be completely tied to Eureka, or to ask the other weapons to be obtainable by alternate ways.
Almost as if two years ago, people didn't know that Eureka would be just a glorified FATE Train spam repeated 4 times.

That people didn't know it had awful balancing, that there would be so few ways to actually make any progress or that it would have terrible design decisions such as arbitrary EXP systems that serve no purpose other than to be annoying time-gates and at worse, punishment for actually progressing through the content.

Eureka takes the very worst parts of the Relic grinds, the FATE farming (Albeit at least Eureka removes the RNG from the FATE rewards), Light farming and time gated progression (In the form of how gaining Elemental EXP is utter garbage outside of Challenge Logs) and makes that its sole content.

Meanwhile, 2.0/3.0 Relics having a majority of their content just being focused on purchasing items with Tomestones, meant that you inherently just had a variety of things you could do to progress on the Relic. You could do dungeons, Raids, Trials, Roulettes, PotD or PvP.

It wasn't JUST "Kill/AFK in a party next to NM's" and doing awful Light farming (Which again, used to be doable from FATEs, dungeons, Raids, Trials, Roulettes and PvP. Instead of JUST farming garbage in Eureka)

No-one knew 2 years ago that Eureka would be such a big step backwards in terms of Relic progression due to boiling down the activities that contribute it down to a very small set of tasks compared to previous Relics that had multiple different stages and multiple ways to complete many stages due to how they were based around tome generation.