Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 138
  1. #111
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I feel like people who think the eureka relic is too inaccessible forget just how much the 2.0 relic sucked to get.

    Eureka is by far the easiest relic to get. The only hurdle is leveling, which doesn't even take that long, especially these days.

    Why do we need a seperate weapon from this? The weapon you can obtain outside eureka already exists, several times over. Tome, crafted, and primal.


    Eureka makes more sense for the relic now from a lore perspective than repeating the same steps as a previous relic.
    (8)
    Last edited by Valkyrie_Lenneth; 03-05-2019 at 01:44 AM.

  2. #112
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I feel like people who think the eureka relic is too inaccessible forget just how much the 2.0 relic sucked to get.

    Eureka is by far the easiest relic to get. The only hurdle is leveling, which doesn't even take that long, especially these days.

    Why do we need a seperate weapon from this? The weapon you can obtain outside eureka already exists, several times over. Tome, crafted, and primal.


    Eureka makes more sense for the relic now from a lore perspective than repeating the same steps as a previous relic.
    The Eureka weapon has no story at all. All the story of Eureka is that, the story of Eureka. The weapon is just a side project of Gerolts. You're not recreating the weapon of the Zodiac Braves and awakening a concessness into it. You're not making a soul and placing it into a weapon and helping it grow. Gerolt is just dumping Aether into a weapon and hammoring out a few kinks while you try to figure out what went wrong with an Island.

    A relic weapon, to me any way, is almost like the identity of the job, or the one weapon that best symbolizes the job. I think the relic quest should be HIGHLY personal and HIGHLY job related. It's like... you're a RDM or a SAM or a PLD or w/e... you're only at 80% power. But when you take your relic in hand you complete your job and am now operating at 100% capacity. That to me is what the relic symbolizes and what I believe the quest should symbolize.
    (2)

  3. #113
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I feel like people who think the eureka relic is too inaccessible forget just how much the 2.0 relic sucked to get.

    Eureka is by far the easiest relic to get. The only hurdle is leveling, which doesn't even take that long, especially these days.
    It's not about how "Easy" the Relic is to get (Though, it being "Easy" sort of diminishes some of its value does it not?)

    But it's about how fun the content is. I personally had more fun hunting down the FATEs and enemies and clearing the dungeons the 2.0 books told me to get than I ever have had just FATE Training.

    Sure, some of the 2.0 and 3.0 stages have sucked pretty hard (Such as the Materia stage of 2.0 or the Crystal Sand stage of 3.0). But at least they were just stages not the entire thing repeated over and over and over until you finish your weapon...

    Relic weapons hold more worth than just their stats. They are a grind, they show that you stuck it out and went through that grind to get your shiny glamour (Which is part of where being "Easy to get" ends up counteracting some of their worth).

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Eureka makes more sense for the relic now from a lore perspective than repeating the same steps as a previous relic.
    I don't know about that. I still haven't reached the point in Eureka where me building a Relic weapon makes any sense at all.

    Meanwhile, 2.0 starts off with me asking Gerolt about legendary weapons from ancient times and he remarks about where he's heard that the remains of one is rumoured to be... Then Jalzhan comes along and talks about how he knows a way to enhance a weapon into legendary status (And bribes Gerolt to help us craft a replica of the original legendary weapon)

    And 3.0 starts off with a kid's study into Anima where he was trying to create artificial life but kept failing. Then Gerolt remarked about how you'd need something sturdy like a weapon to house such a being. Then it's all about collecting the things to help the kid ensure that the anima lives and grows until you have the finished weapon and fully grown anima.

    Just because some of the processes players go through (Farming for materials and farming "Light") doesn't mean that they make any more or less sense. Especially given that Eureka still essentially has the same thing, only condensed into FATEs and Light only.
    (5)

  4. #114
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I just care if they look good or not to glamour if not no point doing it beside story. /Shrugs
    (1)

  5. #115
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Burningskull View Post
    The Eureka weapon has no story at all. All the story of Eureka is that, the story of Eureka. The weapon is just a side project of Gerolts. You're not recreating the weapon of the Zodiac Braves and awakening a concessness into it. You're not making a soul and placing it into a weapon and helping it grow. Gerolt is just dumping Aether into a weapon and hammoring out a few kinks while you try to figure out what went wrong with an Island.

    A relic weapon, to me any way, is almost like the identity of the job, or the one weapon that best symbolizes the job. I think the relic quest should be HIGHLY personal and HIGHLY job related. It's like... you're a RDM or a SAM or a PLD or w/e... you're only at 80% power. But when you take your relic in hand you complete your job and am now operating at 100% capacity. That to me is what the relic symbolizes and what I believe the quest should symbolize.
    None of the relic quests were symbolic of the job. They all had the same quest line.

    They certainly weren't highly personal.
    (5)

  6. #116
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    ...
    Some mentioned giving Eureka content a weapon like the empyean HoH weapon.

    And if you check the comment I replied to, it says separate relic, not give two relics. And as far as I know, the word relic was used for the first weapon in ARR (correct me of I'm wrong). The other weapons had different names, zodiac, Anima and now Eurekan (the ffxiv wiki shows that). So people started using the relic to mean the ilvl xx4 weapon. And when saying take the relic out, that sounds as if taking the weapon that can be ilvl xx5. And I don't think SE will give two different weapons of that ilvl (if they did then problem solved). But if they're not going to nor they're going to put the same weapon for both contents, then that's a no and we'd prefer it being in a content like Eureka.
    (1)

  7. #117
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    None of the relic quests were symbolic of the job. They all had the same quest line.

    They certainly weren't highly personal.
    I'm saying the relic quests should be this way tho. And the 2.0/3.0 still had that feeling of "I've completed my job" when I got them. The Eurkean weapon just feels like I'm grinding a Deep Dungeon weapon. Mainly cause there is no story tied to the weapon.

    If they had made it out that we had found some ancient weapon in Eureka and Gerolt was help us restore and empower it, and at the end learning it's one of the weapons created by Eureka meant to temper people like the Zantetsuken does but because of what we did it was now bound to us instead. THAT would have been a cool story. As it is it's just a weapon with aether pored into it.
    (1)
    Last edited by Burningskull; 03-05-2019 at 02:35 AM.

  8. #118
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Burningskull View Post
    I'm saying the relic quests should be this way tho. And the 2.0/3.0 still had that feeling of "I've completed my job" when I got them. The Eurkean weapon just feels like I'm grinding a Deep Dungeon weapon. Mainly cause there is no story tied to the weapon.

    If they had made it out that we had found some ancient weapon in Eureka and Gerolt was help us restore and empower it, and at the end learning it's one of the weapons created by Eureka meant to temper people like the Zantetsuken does but because of what we did it was now bound to us instead. THAT would have been a cool story. As it is it's just a weapon with aether pored into it.
    Honestly that sounds like all the other ones too, just with "weapon of a past hero" or "new forging method". They were all filled with aether at one point.

    Besides, only 1 weapon was ever called the relic, and that's the original 2.0 weapon. And even then, they were "zodiac brave weapons". Followed by the Anima, and then eurekan weapons. In this case you can say you got your wish, and the relic isn't in eureka, it has its own special weapon.
    (4)

  9. #119
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Alucard135 View Post
    Some mentioned giving Eureka content a weapon like the empyean HoH weapon.
    More likely in the reference of it being a weapon that is useful within the content that you can then take out of the content with farm from within that content.

    Rather than explicitly talking about having a weapon the same ilevel as Empyrean weapons from HoH.

    Quote Originally Posted by Alucard135 View Post
    And if you check the comment I replied to, it says separate relic, not give two relics.
    I checked the comment you replied to.

    It was talking about taking the Relic out from being exclusively from Eureka and allowing Eureka to have its own exclusive content in its stead.

    But, throughout the thread, there has been talk about allowing the Relic to be worked on with multiple means to the same item (One being Eureka based, one being more like the 2.0/3.0 Relics)


    Quote Originally Posted by Alucard135 View Post
    And as far as I know, the word relic was used for the first weapon in ARR (correct me of I'm wrong). The other weapons had different names, zodiac, Anima and now Eurekan (the ffxiv wiki shows that). So people started using the relic to mean the ilvl xx4 weapon. And when saying take the relic out, that sounds as if taking the weapon that can be ilvl xx5. And I don't think SE will give two different weapons of that ilvl (if they did then problem solved). But if they're not going to nor they're going to put the same weapon for both contents, then that's a no and we'd prefer it being in a content like Eureka.
    Relic was the term used for the first weapon in ARR.

    But has since come to refer to the general weapon that an expansion has that gets upgraded throughout the duration and ends up being the big flashy weapon at the end of an expansion (And thus, a long grind) that sometimes ends up being BiS once it reaches this end stage.

    This Relic, has been part of some peoples gameplay since 2.0. Where they would grind out the Relic(s) as a way to prolong content featuring the standard MMO Skinnerbox type grind patterns where the constant progression would keep them grinding this content.

    In Stormblood, this changed and it was stuck into Eureka in what to many feels like an attempt to get Diadem to work by sticking a grind based weapon as a reward to grind based content (Well, I say that... But a large portion of Eureka itself can be done by simply going there once a week to complete challenge logs and the occasional quest from Krile)

    This is literally a case of Eureka players have essentially taken away this content from players and then people keep pointing over at stuff like "Oh, but you have Tome weapons and Primal and Raid weapons"

    Yet, then they get really pissy whenever we have the gall to ask that we get our content BACK and that Eureka gets something new and unique for it to work on instead, something that could equal that of Raid weapons (Thus surpassing Tome and Primal weapons)

    To say nothing about the fact that given how 2.0 and 3.0 Relics worked, a lot of it was stuff that would easily be able to work into both Eureka and non-Eureka content. You know, farming Tomestones to purchase items from Rowena. Grinding Light. The only things that 2.0 and 3.0 did that wouldn't directly be translatable across to Eureka was the cases where they required going through various current Dungeons, or exploration of current expansion zones (Such as doing FATEs)

    Meaning that just like how the Relic has always co-existed beside things like Tome weapons, Primal weapons and Raid weapons, there's no reason why it couldn't also co-exist with some unique Eureka weapons that compete with Raid/Primal weapons while being BiS for Eureka itself due to having like elemental bonuses or other Eureka related stats on (In addition to their normal stats)

    But no, act as if Relic being removed from being exclusively Eureka means replacing it with hot garbage and/or making it so that Eureka players can't work towards it at all.
    (1)

  10. #120
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    This is literally a case of Eureka players have essentially taken away this content from players and then people keep pointing over at stuff like "Oh, but you have Tome weapons and Primal and Raid weapons"
    No, this is literally a case where Yoshida thought that reusing old content was a dead end and use that opportunity to finally create a grindy content for a grindy weapon, content he wanted since the beginning of ARR, and giving casual the tome weapon as an alternative to make sure they still have access to everything.
    Quote Originally Posted by Kalise View Post
    Meaning that just like how the Relic has always co-existed beside things like Tome weapons, Primal weapons and Raid weapons, there's no reason why it couldn't also co-exist with some unique Eureka weapons that compete with Raid/Primal weapons while being BiS for Eureka itself due to having like elemental bonuses or other Eureka related stats on (In addition to their normal stats)
    Yes, there is, because it's a nonsense to have two "grindy" weapons, because they cater to the same type of players.

    And it still feels like hypocrisy when people claim to promote "give us more options" to hide that their issue is a simple "I want my toy relic but I don't like the content", because no one complained two years ago when it was announced that the relic would be completely tied to Eureka, or to ask the other weapons to be obtainable by alternate ways.
    (7)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast