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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd be fine with Eureka, but the biggest dislike is that it's completely in experimental mode right now. Basically we're paying full price for a finished product to beta test an unfinished theoretical idea. I expect better from an established game developer with decades of experience.

    You can see it from how it varies so much. Anemos spamming a million boxes at you, Pagos onwards dropping far less, Pagos being very unfriendly to navigate, Hydatos being very easy to navigate, Pagos Fates starting off barely spawning, Pyros spamming Fates at us, constant buffs and tweaks to exp rates, bunnies being useless in Pagos, mandatory in Pyros. They just threw ideas out, sat back and monitored how we took it so they could polish it later.

    If they want to throw Eureka at us, I want them to be confident in their product. Put something out they've tested throughly and put a strong focus on enjoyability into. It was obvious right from the start in Anemos, when flaws like a billion boxes of fireworks, terrible solo exp, NM's being melted by lv20's with 5 on the magia board and very slow Protean trade popped up, that they hadn't really tested it at all.
    (3)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'd be fine with Eureka, but the biggest dislike is that it's completely in experimental mode right now. Basically we're paying full price for a finished product to beta test an unfinished theoretical idea. I expect better from an established game developer with decades of experience.

    You can see it from how it varies so much. Anemos spamming a million boxes at you, Pagos onwards dropping far less, Pagos being very unfriendly to navigate, Hydatos being very easy to navigate, Pagos Fates starting off barely spawning, Pyros spamming Fates at us, constant buffs and tweaks to exp rates, bunnies being useless in Pagos, mandatory in Pyros. They just threw ideas out, sat back and monitored how we took it so they could polish it later.

    If they want to throw Eureka at us, I want them to be confident in their product. Put something out they've tested throughly and put a strong focus on enjoyability into. It was obvious right from the start in Anemos, when flaws like a billion boxes of fireworks, terrible solo exp, NM's being melted by lv20's with 5 on the magia board and very slow Protean trade popped up, that they hadn't really tested it at all.
    To be fair an MMO in general is kind of an experiment that never leaves beta. New content and features are repeatedly added. Bug fixes need to be done for new content. Content gets tweaked due to player feedback. Cycle repeats. Eureka just happened to have a shorter cycle which made it more noticeable to people.
    (1)