Hmm personally ... that's too much wasted time, just gimme muh loot
Hmm personally ... that's too much wasted time, just gimme muh loot
Killing the boss takes X time, yet it's usually considered commensurate to the reward.
How would, say, taking Y time to kill mobs prior to the boss and X-Y time to kill the boss thereafter make it somehow "wasting time"? If progress on all parts -- not just the boss -- are reset with each death, it's literally just variation in the style of the encounter, much like add phases, but with more movement and greater variation in scenery.
Thus far it's only been used to flesh out the raid setting -- to better sell you on the ambiance and raid concept, so to speak -- and would do probably far better if all CDs were reset upon entering the boss room so that people could have fun with popping early CDs rather than feeling hesitant to use them or obliged to suicide at the beginning of the boss fight for the CD reset, but it doesn't have to be only that.
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