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  1. #71
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    - Extra: Tome rewards may be subject to various alterations per week to encourage players to interact with different content for the best tome rates per week, and/or to rebalance the tome rate to discourage repeatedly grinding the raids that offer the best tome rate for the least effort.
    (0)

  2. #72
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    I think you're missing the point that they want you to have the chance of needing to go more than once in a week, especially for normal difficulty, which helps with duty finder queues.
    (0)

  3. #73
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Well... Considering the around story the raid with Omega, it perfectly makes sense to not have trash in there...

    Omega is literally throwing you into an arena to fight the bosses. It would be more awkward if it went "Oh, by the way, before you do that, here's some random things to fight."
    Agreed. For that, it's perfectly fine, but it's aesthetic is built around generating space out of nowhere. That isn't true, however, of any of the raids we've had prior, and is not likely to be of any of the raids hereafter. It doesn't exactly set a precedent; it just did what it ought to given its idiosyncrasies and general concept.

    Does that mean a 5.x Allagan fortress 8-man would need to have trash in the same form as we've seen in Coil or Alexander? Not at all. Maybe it'll even throw in gunships or mechs; who knows? It should simply fit whatever it's got and flesh out whatever setting it intends to immerse us in.
    (0)

  4. #74
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I'd be happy to see a bit more differences between normal and savage too.

    For istance, normal raids could be a bit more "story focused" with it being still enjoyable in a farming mindset for each week. I think they did some great work in narrative fights with Tsukuyomi so they could rely on this system for the story immersion that is kind of lacking in Omega.

    Then savage could be designed in a "training" mindset, no obnoxious trash pulls or long transition/downtown phases that bring nothing to the fight except making it longer (hello there O10S and Middy's dives).

    For instance I like Halicarnassus, with the normal mode having a small mini game and the Savage having the Book phase added. I'd like to see more fights with this kind of dual representation in difficulty.
    (0)

  5. #75
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Mansion View Post
    I'd be happy to see a bit more differences between normal and savage too.

    For istance, normal raids could be a bit more "story focused" with it being still enjoyable in a farming mindset for each week. I think they did some great work in narrative fights with Tsukuyomi so they could rely on this system for the story immersion that is kind of lacking in Omega.

    Then savage could be designed in a "training" mindset, no obnoxious trash pulls or long transition/downtown phases that bring nothing to the fight except making it longer (hello there O10S and Middy's dives).

    For instance I like Halicarnassus, with the normal mode having a small mini game and the Savage having the Book phase added. I'd like to see more fights with this kind of dual representation in difficulty.
    Middy's downtime phase after the add can actually be quite good, can be used to realign buffs that have drifted and perform a proper opener again on some classes. I know on my mch I'm able to do a 3 ammo opener again with raid buffs aligned because of those dives, which also makes it a great time to pop pots.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #76
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Middy's downtime phase after the add can actually be quite good, can be used to realign buffs that have drifted and perform a proper opener again on some classes. I know on my mch I'm able to do a 3 ammo opener again with raid buffs aligned because of those dives, which also makes it a great time to pop pots.
    I know I'm being unfaire because all forms of downtime in boss fights are always an occasion to realign groups buffs, reset timers etc. It lets me prepare a new set of cards on AST or prepare a burst on SMN.
    It's just that there are too many of them in this particular fight, which I already dislike before those downtimes haha.
    (0)

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