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  1. #1
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51

    Can it still be called a "raid" anymore?

    Why is it still called a "raid" when it drops you straight into a circular/square room with the boss in it? Isn't that a "trial"?

    I think 8 man raids need to take a page out of the 24 man raids' book and make them actual raids again. When you queue in and it just drops you into a fight with the boss, it's boring. You could structure it to have multiple bosses, each with it's own loot pool. 1-3 mini-bosses that drop minor things like upgrade tokens or rare crafting materials, just to name a couple things off the top of my head. Alternate paths that change the way the raid works, maybe even optional puzzles or battles that reward you with additional cool stuff for clearing them. I think the last time we had a raid that legitimately felt like a raid was, well, T1 & T2. The first had a mini-boss as a gatekeeper with actual mechanics you had to pay attention to, some trash between it and the boss, and honestly what I considered an interesting fighting area with multiple platforms at staggered heights. The second had alternate paths that changed the way the boss at the end behaved depending on the route you took, which is something I'd like to see more of.

    Alexander tried to follow this shtick to a degree with Faust & some trash mobs (plus an entire trash pull for a "boss", but we don't talk about that), but Omega completely dropped the ball on this. Every fight was just a boss fight by itself and nothing more.

    I'm sure some are going to spout something like 'that's too much wasted time, just gimme muh loot', but personally, I find the way raids are currently structured to be extremely shallow & lacking, no matter how colorful the actual fight is. I just wish they'd do something to spice them up a bit, or at least not just give us a trial fight and call it a raid.


    Edit: For the record, spicing up raids =/= more bland trash. It feels like some came to the conclusion I wanted more useless trash, and I don't. I would, however, like pre-boss raid combat to be rewarded, be it with drops or mechanics that carry beyond those battles themselves.
    (71)
    Last edited by Hakuro89; 03-05-2019 at 07:10 AM.

  2. #2
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Hmm personally ... that's too much wasted time, just gimme muh loot
    (17)

  3. #3
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rhus View Post
    Hmm personally ... that's too much wasted time, just gimme muh loot
    And that's exactly why all this is happening
    (22)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  4. #4
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    They should do away with the fight next expansion. Just queue up into a room containing the loot boxes. We open them and can re roll on them as often as possible with the higher numbers having less of a chance of appearing. Now do you keep rolling or stick with that 62? Only then someone claims "I rolled a 84" ... congrats you just entered SAVAGE. You got 2mins left. Now go for your clear! xD

    Oh and I do agree with the original point of the post. Alex had this to an extent and was good. Omega offered nothing the four lords couldn't. In fact line the four lords story up and it's very little fldifferent to omega. Story - fight - story - fight. Yet we got that set up twice in stormblood
    (9)
    Last edited by Rhus; 03-03-2019 at 05:35 PM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhus View Post
    Hmm personally ... that's too much wasted time, just gimme muh loot
    Killing the boss takes X time, yet it's usually considered commensurate to the reward.

    How would, say, taking Y time to kill mobs prior to the boss and X-Y time to kill the boss thereafter make it somehow "wasting time"? If progress on all parts -- not just the boss -- are reset with each death, it's literally just variation in the style of the encounter, much like add phases, but with more movement and greater variation in scenery.

    Thus far it's only been used to flesh out the raid setting -- to better sell you on the ambiance and raid concept, so to speak -- and would do probably far better if all CDs were reset upon entering the boss room so that people could have fun with popping early CDs rather than feeling hesitant to use them or obliged to suicide at the beginning of the boss fight for the CD reset, but it doesn't have to be only that.
    (3)

  6. #6
    Player
    Jaggerjack's Avatar
    Join Date
    Jul 2013
    Posts
    48
    Character
    Geddoe Tenjyu
    World
    Odin
    Main Class
    Gladiator Lv 80
    i wish there were more raids like Obs sanctuary,
    (3)

  7. #7
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Imagine doing a raid like one of World of Warcraft, just to name one Ice Crown Citadel.

    If I remember correctly it was 12 boss in the same instance. Well the timer in this kind of content is useless xD
    (4)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Well they did add BA and there is monsters you have to fight in between bosses.
    (2)

  9. #9
    Player
    Sorcerious's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    10
    Character
    Rahayan Darkleaf
    World
    Twintania
    Main Class
    Conjurer Lv 80
    You already do the same bosses for 6 months, you want us to do the same trash over and over again too?

    I personally prefer this kind of thing, where it's just you, 7 peeps and the boss. This scenery and all that is just fluff that people get tired of after 2 runs. And while it can be nice the first or second time around, if you run it at least 26 times... it's a waste of time. 2 times were it's nice, 24 times where it becomes an annoyance. Draw your own conclusions.
    (16)

  10. #10
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    SE could take the structure of BA and apply it on new raids.
    Let's say for example you have the trash and then for the 1st boss, you have to split your party in 2 (1 tank, 1 healer, 2 dps) and you have interactions to do between the two party (like raid 24 Atomos trash).
    When you beat a boss, the progression is saved (like a slot of PotD), so if you leave with your group, you would return after this boss.
    And after, you have trash --> boss, or puzzle & trap between or after or before, etc.
    I enjoyed BA so, I want to believe we could have this adapted for a raid 8 man.
    The sensation of danger is missing in our actual raids.
    (4)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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