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  1. #11
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reynhart View Post
    There's also no reason to not put the relic in there apart the very personal and thus irrelevant when considering the whole playerbase "I don't like Eureka". Despite what people claim, Relics are niche rewards, completed by a small part of the playerbase, so it makes sense to create a niche content for them. On top of that, Relics are a continuous progression system, so it also makes sense to put it in a content with several instances, instead of putting each part in completely unrelated bits of content or, like in the past, the exact strictly same content, famously ARF for each tome step.
    Except the part when you have niche rewards that are doing fine as they are. Then you also have niche content that you want to make work.

    Ideally, the best thing you can do is keep them separate. Since then you will get more relevant feedback about them. Rather than having Eureka feedback being flooded by people who hate the content but feel forced to grind it out to obtain the niche content that they previously worked at.

    Quote Originally Posted by Reynhart View Post
    You're thinking backwards. You want gear, and fun will keep you motivated to obtain that gear. Not the other way round.
    That depends on the player. I play games for fun. Just getting gear is not fun. If it was, more people would just Tomestone farm.

    Quote Originally Posted by Reynhart View Post
    Like I said above, yes, there is, because they're both niche part of the game, and people heavily complained that the Relic didn't have its own content in ARR and HW. And, as I said numerous times, if you suffer though Eureka just for the relic, when it has absolutely no competitive value whatsoever, then you definitely need to re-evaluate your relation with the game.
    Well, the thing is, for BOTH previous Relics, I liked farming them. That was part of my content. Farming Relics (Plural, multiple Zodiacs and multiple Animas).

    Then one day they decide to instead of having this niche grind that I liked doing as part of my gameplay, they stick it into this crappy Eureka place that I dislike to try and give the crappy content more value.

    As such, I have not been suffering through Eureka, but this means that I no longer have my content where I farm for Relics.

    Meanwhile, the target audience of Eureka, have mixed feelings about the Relic, some don't like its looks. While others don't care about it either way because they just liked the content (While the reward doesn't actually benefit them in any way during the content either)

    Then you get people like you who like Eureka but hate Relics (In the form they have existed in both previous iterations) whom are adamant about defending Relics in Eureka because it specifically caters to you and only people like you.

    Meanwhile, we have threads like these, that involve people who are in the same boat as me, where we ALREADY enjoyed our niche Relic farms but don't like this new niche content Eureka but get our content ripped away and stuck behind Eureka for what purpose?

    As I've mentioned multiple times now and being completely overlooked every single time, why exactly does the Relic HAVE to be the reward for Eureka? There's limitless options of rewards that would be possible for enticing players to play Eureka, including ones that would actually benefit Eureka players in the content they're enjoying.

    If we're just merging niche content for the sake of putting niche content together. Why not go the extra mile? Go stick Eureka behind PvP grind. PvP is niche content. So is Eureka. Stick them both together!

    Oh, Gold Saucer is also niche content. Lets put Eureka behind PvP content that is locked behind MGP so you have to do Gold Saucer minigames to access it!

    What great and interesting design that wouldn't just upset players who currently liked niche content the way it is! /s
    Quote Originally Posted by Reynhart View Post
    You're thinking backwards. You want gear, and fun will keep you motivated to obtain that gear. Not the other way round.
    That depends on the player. I play games for fun. Just getting gear is not fun. If it was, more people would just Tomestone farm.

    Quote Originally Posted by Reynhart View Post
    Like I said above, yes, there is, because they're both niche part of the game, and people heavily complained that the Relic didn't have its own content in ARR and HW. And, as I said numerous times, if you suffer though Eureka just for the relic, when it has absolutely no competitive value whatsoever, then you definitely need to re-evaluate your relation with the game.
    Well, the thing is, for BOTH previous Relics, I liked farming them. That was part of my content. Farming Relics (Plural, multiple Zodiacs and multiple Animas).

    Then one day they decide to instead of having this niche grind that I liked doing as part of my gameplay, they stick it into this crappy Eureka place that I dislike to try and give the crappy content more value.

    As such, I have not been suffering through Eureka, but this means that I no longer have my content where I farm for Relics.

    Meanwhile, the target audience of Eureka, have mixed feelings about the Relic, some don't like its looks. While others don't care about it either way because they just liked the content (While the reward doesn't actually benefit them in any way during the content either)

    Then you get people like you who like Eureka but hate Relics (In the form they have existed in both previous iterations) whom are adamant about defending Relics in Eureka because it specifically caters to you and only people like you.

    Meanwhile, we have threads like these, that involve people who are in the same boat as me, where we ALREADY enjoyed our niche Relic farms but don't like this new niche content Eureka but get our content ripped away and stuck behind Eureka for what purpose?

    As I've mentioned multiple times now and being completely overlooked every single time, why exactly does the Relic HAVE to be the reward for Eureka? There's limitless options of rewards that would be possible for enticing players to play Eureka, including ones that would actually benefit Eureka players in the content they're enjoying.

    If we're just merging niche content for the sake of putting niche content together. Why not go the extra mile? Go stick Eureka behind PvP grind. PvP is niche content. So is Eureka. Stick them both together!

    Oh, Gold Saucer is also niche content. Lets put Eureka behind PvP content that is locked behind MGP so you have to do Gold Saucer minigames to access it!

    What great and interesting design that wouldn't just upset players who currently liked niche content the way it is! /s

    Quote Originally Posted by Reynhart View Post
    Thanks for confirming that you didn't do Eureka till the end (Expected, obviously), and thus, have no clue why the weapons are connected to it, but still complain about how they're not.
    Please tell me where in Anemos it explains why Gerolt is there at all or where it mentions why your gear is upgradable with the random crystals you have found.

    Sure, if LATER he shows up after you LATER find out how weapons are connected to the place, that would make sense. But he's there right from the get go but is barely involved until Pyros.
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    Last edited by Kalise; 03-01-2019 at 08:06 PM.