There's also no reason to not put the relic in there apart the very personal and thus irrelevant when considering the whole playerbase "I don't like Eureka". Despite what people claim, Relics are niche rewards, completed by a small part of the playerbase, so it makes sense to create a niche content for them. On top of that, Relics are a continuous progression system, so it also makes sense to put it in a content with several instances, instead of putting each part in completely unrelated bits of content or, like in the past, the exact strictly same content, famously ARF for each tome step.
Yes, that's because of the weekly cap on tomestones.
You're thinking backwards. You want gear, and fun will keep you motivated to obtain that gear. Not the other way round.
No, reading failure on your part since I said nothing about "not doing Eureka if it didn't have the relic", but only "not doing the Relic if I didn't like the method of obtaining it, i.e; Eureka".
Like I said above, yes, there is, because they're both niche part of the game, and people heavily complained that the Relic didn't have its own content in ARR and HW. And, as I said numerous times, if you suffer though Eureka just for the relic, when it has absolutely no competitive value whatsoever, then you definitely need to re-evaluate your relation with the game.
Well, considering Alex Savage gear was heavily popular because it was dyable compared to Alex normal gear, glamour is a concern for it too. But people obviously understood that Savage gear would require Savage Raids. Since it was announced very early that the Relic would be a Eureka weapon, the dots should have been connected…
Or the answer is far more simple than that, and it's that people don't really care about options and would have been perfectly fine with a Eureka weapon if Eureka was fun for them. But since it's not, and a simple "I don't like Eureka" would be met with "Then don't do it", they hide themselves behind "Options and love for all players" even though not all players do the Relics.