I've actually stopped doing BA altogether. I have Kirin's Osode and full elemental +2 gear for my tank and almost 30 fragments toward the 100 for the weapon. I've lead several fragment runs and Ozma prog groups. I've been a leader in attempted Ozma clear groups. But I'm honestly just tired of it all.

I'm tired of the 1.5-2 hrs it can take to zone into the dungeon. I've gotten Ozma to 40% three times only to wipe to one person failing accel. bomb and/or meteor. And now that it's been a couple weeks, the primary Aether BA discord largely only has people putting Ozma clear/farm groups together with the requirement of proof of clear and/or explanation from previous leader on why the run failed (a.k.a. they wanna make sure it wasn't you that caused the wipe).

Now I understand wanting to farm it and not spend all this time getting in and more time getting back to Ozma only to have someone wipe 55 people at 40%. I wasn't happy when I leading an Ozma prog group and 1/3 of the people lied about having cleared AV.

I just don't have patience for the people putting super strict requirements on joining their group for a PUBLIC dungeon. I don't have patience leading these myself anymore--whether or not it's to help others. I don't have patience for spending 1.5-2 hrs to just get into the dungeon.

I say this as someone who loved Eureka from the beginning. On paper, Hydatos and BA are exactly what I wanted and more out of this experience begun in Anemos. Sadly, and I really mean that (sadly), this experience just doesn't bring me joy. Getting into BA is so punishing, that I experience nothing but dread, anxiety, stress, regret and disappointment with it now.

I just want three changes to this type of content in the future. I love the logos action system--brilliant, fun, rewarding, and strategic. I love the inability to raise people--a wonderful introduction to new combat experiences in XIV's style. But please change these three issues--and #1 is an ABSOLUTE MUST:

1) Allow full party finder and duty finder support (full 8-player parties and full 24/32-person alliance queue together). Don't make repeating the dungeon so punishing that it feels more punishing to enter than the dungeon than to fail the dungeon.

2) Lower the amount of people to more reasonable/manageable counts (24-32 people). It can't handle too many anyway as AV puddles disappear at times.

3) Don't format it in a way that can easily turn players against each other (fighting for access, needing others to do a support FATE, etc. Never underestimate the pettiness, grief, and spite players will have [on both sides] due to their sense of entitlement)