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  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    I've never ran into that issue with all effects turned on. I don't think its an issue with the game not being to handle it and more to do with the machine running the game or 1 piece of its hardware not making quota.
    I don't have this problem with 24 people, but when it gets past 100 or so smacking the same thing there's nothing that can really be done but ride it all out and hope you don't die. Always been a thing spanning multiple platforms. PS3, PS4, laptop and gaming desktop. If someone has a top of the line PC and super fast internet I'm sure it's less of an issue but it's still an issue that SE has never really solved. Past a certain point players not in your party and other non essential objects should be phased out to reduce the load and they are not, at least not as much as they should be. And even when they do vanish it is as though they are still there. Obviously they are, but we shouldn't have to load them when there's a lot going on in a small area like a Fate circle.
    (4)
    Last edited by Vahlnir; 02-23-2019 at 10:42 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #2
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Things to change

    1. Change BA into 24 man raid instead and lower the difficulty
    2. delete support fate

    this allow player to want to farm frag can do so while leaving the premade alone

    and also allow people to do BA anytime they want rather then murdering and cursing each other in the game

    this is not content this is making chaos and toxicity the dev has failed to keep the peace on this one even if its the player fault but it is up to the dev to make sure thing like this does not happen in the first place....

    The best way for protection is prevention
    (4)

  3. #3
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Janhyua View Post
    Things to change

    1. Change BA into 24 man raid instead and lower the difficulty
    2. delete support fate
    Nope. You want boring face roll 24man, go do Orbonne. BA isn't even difficult mechanically, it's only the no raising that forces players to be accountable for their own game play. I'm 100% for more challenging content especially considering Savage has been nerfed to the ground since Heavensward and there's no Ultimate this tier. I would say BA is on par with an average 24man in difficulty.

    The support date was a good idea, it just needed an incentive. Having that fate drop fragments is a better idea.
    (4)
    Last edited by Rockette; 02-23-2019 at 09:57 AM.

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rockette View Post
    Nope. You want boring face roll 24man, go do Orbonne. BA isn't even difficult mechanically, it's only the no raising that forces players to be accountable for their own game play.
    BA IS difficult mechanically when you can't see the mechanics due to too many players. FFXIV has had culling issues since ARR. This isn't new. Why they thought they could get away with it in BA is ridiculous.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Deceptus View Post
    BA IS difficult mechanically when you can't see the mechanics due to too many players. FFXIV has had culling issues since ARR. This isn't new. Why they thought they could get away with it in BA is ridiculous.
    I don't even want to count how often i don't see AOE's in Eureka or on S ranks just because there are so many people. Instead of just letting people outside of the party vanish either members of the own party disappears, you don't see AOE markers or you don't even see the freaking Mob that you are supposed to smack down. SE needs to fix that, but they probably never will.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #6
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rockette View Post
    Nope. You want boring face roll 24man, go do Orbonne. BA isn't even difficult mechanically, it's only the no raising that forces players to be accountable for their own game play. I'm 100% for more challenging content especially considering Savage has been nerfed to the ground since Heavensward and there's no Ultimate this tier. I would say BA is on par with an average 24man in difficulty.

    The support date was a good idea, it just needed an incentive. Having that fate drop fragments is a better idea.
    Since you're clearly against premades from entering as they lower the difficulty of the dungeon, how do you think SE should prevent them from getting in?

    Players could mimic the difficulty if they so desired by simply refusing to raise or be raised if their remembered didn't proc, though something tells me they wouldn't if given the choice.
    (0)

  7. #7
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vnolan View Post
    Since you're clearly against premades from entering as they lower the difficulty of the dungeon, how do you think SE should prevent them from getting in?
    What on earth are you talking about. I've never once in this thread said I'm against premades. In fact, I've actively said it should be allowed as this is generally people's method of choice. Examples, also my original post at the start of this thread.

    Quote Originally Posted by Rockette View Post
    Regardless of peoples opinion of portal sniping, all it comes down to is the design is bad. The portals were a terrible idea. This is an MMO. Players will want to create parties to run together, whether for prog or to run with their friends, and overlooking this or thinking the basic culture of party finding will change is terrible design.
    Quote Originally Posted by Rockette View Post
    These are definitely the biggest issues. They need to let Alliances queue and then take one portal per team.

    Quote Originally Posted by Vnolan View Post
    Players could mimic the difficulty if they so desired by simply refusing to raise or be raised if their remembered didn't proc, though something tells me they wouldn't if given the choice.
    What? Players can neither accept or refuse to raise because no one can use raise, doesn't matter if you're a premade or not. The only way you live after dying is if the remembered procs.

    Have you actually read any of this thread or been in BA? Or are you simply throwing trash from the peanut gallery.
    (2)
    Last edited by Rockette; 02-23-2019 at 12:13 PM.

  8. #8
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rockette View Post
    What on earth are you talking about. I've never once in this thread said I'm against premades.
    Quote Originally Posted by Rockette View Post
    Nope. You want boring face roll 24man, go do Orbonne. BA isn't even difficult mechanically, it's only the no raising that forces players to be accountable for their own game play. I'm 100% for more challenging content especially considering Savage has been nerfed to the ground since Heavensward and there's no Ultimate this tier. I would say BA is on par with an average 24man in difficulty.
    You can't say the difficulty needs to be maintained while at the same time using a premade.

    Quote Originally Posted by Rockette View Post
    What? Players can't refuse to raise because no one can use raise, doesn't matter if you're a premade or not. The only way you live after dying is if the remembered procs.
    The difficulty largely comes from no raises. If they removed the debuff that prevents raising through normal means, players like yourself would still be free to play it as it is now.
    (2)

  9. #9
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rockette View Post
    Nope. You want boring face roll 24man, go do Orbonne. BA isn't even difficult mechanically, it's only the no raising that forces players to be accountable for their own game play. I'm 100% for more challenging content especially considering Savage has been nerfed to the ground since Heavensward and there's no Ultimate this tier. I would say BA is on par with an average 24man in difficulty.

    The support date was a good idea, it just needed an incentive. Having that fate drop fragments is a better idea.
    What I meant by reducing the difficulty is reduce the HP to 24 man instead since making it in to a 24 man duty finder as the rest of the mech stay the same same as the adds reduce hp so the entire dungeon does not take 2 hours

    more people does not make it harder its just cluster F
    (1)

  10. #10
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Janhyua View Post
    What I meant by reducing the difficulty is reduce the HP to 24 man instead since making it in to a 24 man duty finder as the rest of the mech stay the same same as the adds reduce hp so the entire dungeon does not take 2 hours
    In theory, this already can happen. We went in as a group of 8, split 4 and 4 on the first bosses and got them to 50% before wiping to mechanics since we were new. The adds/bosses scale with the amount of people in there. We saw AV's HP jump up when our support group entered. The only issue is the 6 rooms before AV that would create the need to be a 24man minimum.

    Good luck telling everyone else they can't come in if you wanted to test this though.

    Quote Originally Posted by Deceptus View Post
    BA IS difficult mechanically when you can't see the mechanics due to too many players. FFXIV has had culling issues since ARR. This isn't new. Why they thought they could get away with it in BA is ridiculous.
    This is correct, although its bug related rather than mechanics. I'll add it to the OP though since it is a massive issue. I have also found myself completely losing target on the wyverns in AV when they disappear in the crowd.
    (0)
    Last edited by Rockette; 02-23-2019 at 12:05 PM.

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